Talk about NBA 2K11 here.
Tue May 17, 2011 3:59 pm
I'm trying to get into making various cyberfaces. I can't get them to open in photoshop or gimp. I'm assuming that there is a necessary plug-in, I just can't find it. Is there any other options for editing .iff files? Thanks.
Wed May 18, 2011 7:17 am
yes im also interested in working with cyberfaces and am wondering what tool is needed for this, thanks
Wed May 18, 2011 2:37 pm
Thank you very much sir, that's a huge help!
Thu May 19, 2011 1:45 am
Bnicolas13 wrote:Thank you very much sir, that's a huge help!
are you having any luck? i have the nba mod tool and autodesk...but autodesk wont open any files....
Thu May 19, 2011 2:07 am
2kDaGreatest wrote:Bnicolas13 wrote:Thank you very much sir, that's a huge help!
are you having any luck? i have the nba mod tool and autodesk...but autodesk wont open any files....

3D models need to modify Blender or 3DS MAX
Plugin Description:
1.n2kmodtool.ms – 3DS Max model plug into the \ Scripts \ Startup \
2.ble_n2km_import.py, ble_n2km_export.py – Blender model plug-in, add \. Blender \ scripts \,
Select “File>> Import>> Import N2KM” import n2km model file, select “File>> Export>> Export N2KM” model file exported n2km
this files are in the package of NBA2K_x MOD
Thu May 19, 2011 8:05 am
this is what i did with blender and i still dont have the option to import n2km file... idk...
Thu May 19, 2011 12:06 pm
2kDaGreatest wrote:this is what i did with blender and i still dont have the option to import n2km file... idk...

I think that files .py provided with ModTool not work with this version of Blender 2.57, I can't help more I have a 3ds Max
Saludos...
Fri May 20, 2011 2:16 pm
Ok I see your problem! Take the files and add them in your PROGRAM FILES folder and not your roaming folder.
Try doing this, if you have the Blender icon on your desktop, right click on it and select properties. After it a little window opens with multiple tabs it SHOULD open in the Shortcut tab and there SHOULD be a button titles "Open File Location" once you click on that button it will send you to a folder located in your program files folder. From there, you should see two folders labeled ".blender" open it then go to the "scripts" folder and deposit the two files from the NBA 2k mod download into that folder. Once you do that, when you import something on Blender you should see "Import .n2km" in that list. Best of luck!
Fri May 20, 2011 5:53 pm
2.57 is a mission, so glad that I don't use blender
Try doing a search for this file though "console.py" the PY extension is a python file that should be associated with Blender and IN the scripts folder. If you do find the folder, can I request a screenshot for future reference to others with the same question?
Fri May 20, 2011 6:31 pm
I, myself, have a question (or two) about editing .iff files. Okay, so I started to work on a cyberface for the My Player mode, adding a beard and all of that. Well, after I import it into the game I run into a problem. Up close the cyberface looks fantastic, just as I envisioned it. However, when you zoom out a little bit it's as if the beard and everything else I added disappears. Any reason as to why? I only edited the main cyberface texture, by the way, in case anyone asks. Thanks for any assistance, it's much appreciated.
Fri May 20, 2011 7:10 pm
I'm sorry but I need you to explain that a little bit more
You're telling me up close everything looks fine and then when you zoom out it COMPLETELY disappears or does it just become hazy? It can be your settings perhaps OR (in the case that is is hazy) it does that sometimes when you zoom out. It's evident with Kevin Garnett's Goatee.
Also, what do you mean by "everything else I added"
Fri May 20, 2011 10:04 pm
iPrototype wrote:I'm sorry but I need you to explain that a little bit more
You're telling me up close everything looks fine and then when you zoom out it COMPLETELY disappears or does it just become hazy? It can be your settings perhaps OR (in the case that is is hazy) it does that sometimes when you zoom out. It's evident with Kevin Garnett's Goatee.
Also, what do you mean by "everything else I added"
Does it have to do with the green texture that's in all of the png .iff files? It completely disappears and I don't think it could be my settings as everything is maxed out.
Sat May 21, 2011 1:30 am
The green file is sweat, the white file is shadow, it can be that. (White file)
Sat May 21, 2011 3:11 pm
i searched for { console.py } and there is no such file, idk i had sum issues with autodesk but im gonna try it again, blender is free and can be downloaded at
http://download.cnet.com/Blender/3000-6 ... ag=mncol;1 maybe u can test it out yourself iprototype cus its really annoying me

, thanks for all ur help
Sun May 22, 2011 3:16 pm
Did you install Python as well? It is useful so the scripts can be read
http://www.python.org/download/releases/2.6.2/
Fri May 27, 2011 9:05 am
I'm sorry to trouble you guys. When I view it in mod tools it has that green texture but when I export it and load it in photoshop the green texture is gone. Does anyone know why this might be?
Thu Jun 02, 2011 7:21 am
Can someone help me really quick? I'm working on a bibby CF and was finishing it up as I went to save it I got this error:
Too many channels to export(5)
Is there a way to fix this? I only have 2 layers so I don't know what its talking about...
Thu Jun 02, 2011 2:14 pm
ClLUTClH wrote:iPrototype wrote:I'm sorry but I need you to explain that a little bit more
You're telling me up close everything looks fine and then when you zoom out it COMPLETELY disappears or does it just become hazy? It can be your settings perhaps OR (in the case that is is hazy) it does that sometimes when you zoom out. It's evident with Kevin Garnett's Goatee.
Also, what do you mean by "everything else I added"
Does it have to do with the green texture that's in all of the png .iff files? It completely disappears and I don't think it could be my settings as everything is maxed out.
well i have the same prob. the texture file has to be erased? i guesse erase the beard and the hair and eyebrows then save
Fri Jun 10, 2011 10:23 am
iPrototype wrote:2.57 is a mission, so glad that I don't use blender
Try doing a search for this file though "console.py" the PY extension is a python file that should be associated with Blender and IN the scripts folder. If you do find the folder, can I request a screenshot for future reference to others with the same question?
I'm having the same problem with adding the n2km. I was able to find console.py and it was in Blender>2.57>scripts>modules I put in the ble_n2km_import and export files and they didn't show. I've also installed python. It doesn't make any sense...
Fri Jun 10, 2011 10:38 am
ClLUTClH wrote:iPrototype wrote:I'm sorry but I need you to explain that a little bit more
You're telling me up close everything looks fine and then when you zoom out it COMPLETELY disappears or does it just become hazy? It can be your settings perhaps OR (in the case that is is hazy) it does that sometimes when you zoom out. It's evident with Kevin Garnett's Goatee.
Also, what do you mean by "everything else I added"
Does it have to do with the green texture that's in all of the png .iff files? It completely disappears and I don't think it could be my settings as everything is maxed out.
idk man but tis what i do make the texture then use the lasso tool and CUT the hair(eyebrows or beard) then paste it and make it 10 percent visible or if you want the easy way and no sweat then just make the whole texture ten percent
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