Fri Apr 16, 2004 10:55 pm
- A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b
Fri Apr 16, 2004 11:01 pm
Fri Apr 16, 2004 11:12 pm
Fri Apr 16, 2004 11:14 pm
Fri Apr 16, 2004 11:31 pm
Fri Apr 16, 2004 11:42 pm
iDiot wrote:nono... what i meant was... are they downloading things such as textures and maps etc as the game loads..... since.... no way that is 98k only!!~~![]()
btw... about that "first nbalive fps"... i remember that there was a bball mod for quake2...
DannyDiplo wrote:The part that traditionally takes up the most size in a game are the textures, which are usually based on bitmaps. However, this uses procedural textures. That is, the textures are generated directly into memory at start-up using an algorithm. Procedural generation is often used in 3D modelling to create grain, marble and water effects (eg. Perlin Marble).
Also remember the game uses 30MB worth of DX9 libraries, not to mention other functionality exposed in Windows dynamic libraries.
Still damn impressive, though
Fri Apr 16, 2004 11:48 pm
Sat Apr 17, 2004 2:46 am
Sat Apr 17, 2004 3:24 am
Sat Apr 17, 2004 6:45 am