Boy do I have a problem. I edited a player's loda.o file with oedit after converting it with morphmesh. Morphmesh converted the morph to mesh, and vice-versa, without a problem ( at least I didn't get any error messages).
I was also able to edit the converted .o file in oedit just fine, the perspective window shows the model I'm working on, and I applied textures onto it without a problem, but when I tried my work in-game the texture is somehow applied to the INSIDE of the head model, making my badass player looked completely messed up and unrecognizable!

what did I do wrong?? (btw, the model I edited was Brian Grant's, I changed his cornrows into a ponytail, changed his face shape into a woman's and gave him a different texture-never knew Brian Grant could be so cute!

)
WHYWHYWHY?
Since I installed oedit and morphmesh I've created four custom .o files, and 2 of them have this problem! the other two worked fine, and one of them is a blend_loda.o file (bodytype file). The two that didn't work are both player_loda.o files. Please help!