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Oedit/Morphmesh problem!

Tue Mar 02, 2004 4:32 pm

Boy do I have a problem. I edited a player's loda.o file with oedit after converting it with morphmesh. Morphmesh converted the morph to mesh, and vice-versa, without a problem ( at least I didn't get any error messages).
I was also able to edit the converted .o file in oedit just fine, the perspective window shows the model I'm working on, and I applied textures onto it without a problem, but when I tried my work in-game the texture is somehow applied to the INSIDE of the head model, making my badass player looked completely messed up and unrecognizable! :shock: :evil: what did I do wrong?? (btw, the model I edited was Brian Grant's, I changed his cornrows into a ponytail, changed his face shape into a woman's and gave him a different texture-never knew Brian Grant could be so cute! :) )
WHYWHYWHY?
Since I installed oedit and morphmesh I've created four custom .o files, and 2 of them have this problem! the other two worked fine, and one of them is a blend_loda.o file (bodytype file). The two that didn't work are both player_loda.o files. Please help!


Image

Mon Mar 08, 2004 6:12 pm

Isn't there anyone who knows anything about this? has it ever happened to anyone?
I think the problem is in the MorphMesh, because i tried converting a morph into a mesh and back, without editing it with oedit at all, and the headmodel still looked distorted when I tested it in-game.
Please, to anyone who would help... :!: I'm desperate here. It's so frustrating to be able to make these head models but unable to use them properly...
Even if this never happened to you, at least please write something(any suggestions would be welcomed) so I know someone is paying attention. :crazyeyes:

Wed Mar 10, 2004 5:03 am

I haven't seen this problem. If it's a problem with the morphmesh, try redowloading and reinstalling it, or try to replace the data of a headmesh you edited into one that hasn't, or the mapping
http://dynamic2.gamespy.com/~nbalive/ph ... hp?t=13281
http://dynamic2.gamespy.com/~nbalive/ph ... hp?t=11421

Wed Mar 10, 2004 3:56 pm

Ok, I'll try it. Thanks.
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