Backbreaker NFL 13 (Community Roster) Out Now

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Backbreaker NFL 13 (Community Roster) Out Now

Postby JaoSming on Tue Mar 02, 2010 2:29 pm

So I've been following Backbreaker for a few years now and we are finally ~2 months away from it's release. The game is looking great and really plays on what I want in a football video game. Unpredictability, and pure fun gameplay.

It has over 60 teams in the game and allows leagues of 32 in their franchise mode. there is a 2nd mode which forces you to create a team and try to win in an 8 team league to move to a 16 league team which lets you into a 32 team league.

And it allows the user to create 32 teams.....NFL recreatations, yes please.


So I would recommend to everyone who is curious to watch this latest interview video on gamespot, it has a lot of gameplay footage in the 2nd half of it, and really, just looks dandy compared to all of the existing football games out.

http://www.gamespot.com/xbox360/sports/ ... 52654?hd=1


Sidenote, they have trademarked the name "Icebreaker" This engine would make for one hell of a Hockey game :mrgreen:
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Re: Backbreaker [360/PS3]

Postby JaoSming on Sat May 22, 2010 11:26 am

Demo is out for the 360 Gold peoples, Silver on Friday and PSN probably Tuesday


this game is going to be crack to me


If you care at all about American football games, you gotta play this demo

remember, none of this is mo-capped, once they make contact the players use euphoria (GTA IV drunks) to keep themselves upright/tackle/grab/catch

you gotta check out the first play of this video
phpBB [video]


phpBB [video]

phpBB [video]


Suplex, lol
phpBB [video]


Sliding is from playing in the rain
phpBB [video]


lol, kicked him, wrong football
phpBB [video]
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Re: Backbreaker [360/PS3]

Postby Oznogrd on Sat May 22, 2010 2:27 pm

gotta admit its pretty cool and different enough from the madden series...sort of like blitz with a more real football feel. Was little disappointed by the lack of play choices even though i know its just a a demo

The hits feel way better on this game than they ever have in Madden.
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Re: Backbreaker [360/PS3]

Postby JaoSming on Sat May 22, 2010 10:30 pm

make sure you switch to Pro mode and not arcade before the game, you get the full demo playbook that way.
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby JaoSming on Mon Jun 07, 2010 8:56 am

Partial NFL Rosters are now available for the 360 & PS3 on OS in the forums.


FlyingFinn is working on an editor

Image
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby Oznogrd on Mon Jun 07, 2010 9:40 am

JaoSming wrote:Partial NFL Rosters are now available for the 360 & PS3 on OS in the forums.


FlyingFinn is working on an editor

Image



apparently 360 will flag it if you try to publish it with official NFL names or something?
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby JaoSming on Mon Jun 07, 2010 9:58 am

360 and PS3 will not let you play the teams online with the names and logo intact...the game controls it, not M$ or Sony. Ratings and such are OK though.

easy way to get around it is to put a space after Bengals or Peyton_ Manning

they don't police it, anyway, I play these offline. And online you cant see the other person's logos unless you're their friend
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby koberulz on Fri Jun 11, 2010 4:54 pm

Downloaded the demo, hate the camera. 99% of the game takes place off-screen. And why do I get a roughing the kicker penalty on every punt?

I do, however, love the football bouncing around realistically instead of just skidding off all the time. That's awesome.
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby JaoSming on Fri Jun 11, 2010 11:24 pm

the camera is a love it, hate it, or it makes me sick kind of situation. I love it.

Since it's supposed to be replicating being on the field, I dont want to see everything, but yea, I'm not going to fault you on that.

There are issues with the focus and agility ratings that cause the interception and DL overpowering issues. If there is a patch they are fixing it, and if not, we have finn's editor on the 360. It makes the DL thirst for blood which is why you get the roughing penalties.
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby koberulz on Fri Jun 11, 2010 11:43 pm

JaoSming wrote:the camera is a love it, hate it, or it makes me sick kind of situation. I love it.

Since it's supposed to be replicating being on the field, I dont want to see everything, but yea, I'm not going to fault you on that.

I can barely tell where I'm going or what's happening, though, and it makes working out which direction you're going in a massive pain. To be fair, that I spend half the time playing with Madden controls probably doesn't help in that regard. The camera also lacks any sort of peripheral vision, which you'd get if you were actually on the field, as well as being able to quickly turn your head in order to know what's behind you. I've been run down from behind on a few occasions by people I didn't know were there.

Replicating being on the field is all well and good, but without being able to glance around, have any degree of peripheral vision, or use any sense other than sight to determine what's going on, it's a bit of a pain. Not to mention that defensively, you rush the quarterback, who releases the ball, and then the rest of the play takes place off-camera.

I'll spend a bit more time on it to try and adapt to the controls, but I'm not really all that impressed at this stage.
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Re: Backbreaker - NFL Rosters & Finn Editor

Postby JaoSming on Mon Jun 14, 2010 12:17 am

I go basic on offense and dont normally look for other receivers. I choose my primary before the play and if they dont get open and I can't scramble I throw it away. Sometimes if I know where my 2nd choice is I'll tap over to it, but this isnt a game where you can scan all choices.

On D, I dont touch the Linemen, I go with the LB or a safety in coverage and run in for a run (obviously)

Once you see the QB passing, if you are quick with the switch player you can position yourself for the INT.

Using LT or L2 on Defense is a huge help watching the ball. And also with running around the pile to the outside it gives you a wider view of who's coming after you.

When running up the middle dont use the aggressive modifier cause you'll run into your own lineman and fall. If you are going to be hit by multiple defenders hold aggressive and down on the right stick to protect the ball. You can power through sometimes.
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Re: Backbreaker - Patch Announcement!

Postby JaoSming on Tue Aug 03, 2010 3:15 am

holy shitaki, here are the patch notes

All the fixes...
http://forum.backbreakergame.com/showthread.php?t=9342

Key Additions

Brand new replay camera suite
• New free-flight camera
• Sideline and Endzone cameras including ball lock, pan and tele-zoom function
• Two new player-centric cameras including zoom and rotation function
• Ball camera including zoom and rotate
• Complete replay suite functionality added to Tackle Alley
• Added pause/play to all replay cameras for greater footage control
• Added ability to remove OSD for clean footage capture
Offensive Gameplay Camera

The camera on offense has been pulled back and raised a little. This still keeps the feeling of being down in the action, but provides a slightly wider view and vision over the line.

Expanded Playbook

An Extra 59 Offensive plays consisting of these formations:
• Ace – Double Tight End
• Spread – 4 Wide
• Bunch – Bunch right
• Empty – 5 WR!!
• T-form – Old fashioned power football, 3 running backs in the backfield
An Extra 51 Defensive plays have been included consisting of these formations:
• 44 – 4 Defensive linemen, 4 linebackers.
• 46 – Traditional old school defense born of Buddy Ryan
• 33 – Nickel package with 3 defensive linemen and 3 linebackers
• 3 Deep – 7 defensive backs package with 3 deep across the back.
Gameplay Enhancements


Improved Passing Game & Reduced Interception Frequency

Following valuable feedback from reviews and Backbreaker forums, we managed to tweak elements of the AI and animation that will help make passing a more effective way to gain yards. Here is a summary of the changes:
• We’ve improved the O-Line for teams throughout the game. This will give you a little longer in the pocket to make your reads correctly and go through your progression.
• We’ve increased the passing animation speed and increased the minimum distance where a long windup will be required. You will now be able to execute the pass more quickly and hit your target more effectively.
• There were too many dropped passes to the flats. We’ve introduced a new pass classification for these simple passes and have ramped up the accuracy of the QB when performing this type of pass.
• The accuracy of QBs has been increased across the board.
• Defensive Backs now fully respect their visibility cone, only seeing interception opportunities when appropriate. The DBs will continue with the assigned role until the either “see” the need to change, or “hear” the need to change, which is typically about 1-2 seconds after the snap.
• We’ve tweaked the amount your QB will lead a receiver when activated.
User Interceptions and User Controlled Catching

Following community feedback, the user is now given full control over interception attempts when controlling a defensive player. Interception attempts are made by pressing the left trigger (focus mode), ie. by actively looking towards the ball as it comes in.
Wide Receiver catching in Pro Mode now also uses this mechanic (i.e. press left trigger when ball is approaching). To signal an incoming ball, the user-controlled WR will be highlighted red when targeted by the QB.

QB AI Logic

The QB AI has received a major overhaul. Firstly, the opposition QB will now recognise double coverage better. He is also more likely to throw the ball away rather than risk a throw / take a sack. This results in fewer AI interceptions and sacks. We’ve also reworked the QB receiver selection logic and increased prioritisation of throwing to the primary.

Show and Hide Blitz

New ability to show and hide blitz, pre-snap (RB on Xbox 360 / R1 on PS3).

Jukes and spins

The animation speed of these has been increased and better linked to a player’s agility attribute.

Improved AI Time Management, Audibles and Play-calling

Sophistication of timeout and play selection has been improved. Additionally, the AI is more likely to flip their selected play depending on the situation.

Improved Pocket Protection

Following numerous tweaks, the pocket is more solid. Pocket time now averages around 5 seconds and is all linked to the players’ attributes.

Opposition AI

This has been given an overhaul and you should find your opponent much more of a threat. We’ve also rebalanced Easy, Medium and Hard settings. Also, you should be aware that all of the notes relating to AI, animation and behaviours above will apply to your opponent as well. These are game-wide changes.

New RB Focus Mode

When pressing the left trigger, the camera will turn upfield when the RB is heading towards the sidelines. This is NOT automatic – you need to press the left trigger to manually glance upfield.

Stumble Mechanic

We have added a stumble recovery mechanic for when your player has been knocked off course. To recover from a stumble, just press the Action button as quickly as possible.
Bug Fixes & Other High Priority Issues

Friendly Fire!

Your players occasionally reacted too strongly to friendly physical impact. This happened especially when controlling a RB/FB and clashing with your line. We’ve dialled that back, which should make your running game more effective. Players will still react to the collision but will be less likely to be knocked down

Penalties

Users have been reporting a multitude of penalty issues. We have done a comprehensive review of all penalty complaints and bugs (including the infamous roughing-the-kicker) and have been able to resolve them. We believe you fill find this drastically improves the quality of the game.

Online Gameplay

• Reduced online lag.
• Built in a new protection against people hacking the game to create a “super team” and taking it online.
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile.
• Fixed a number of other stat posting related issues.

D-Line Startup speed

Users playing as part of the D-Line were experiencing a slower-than-desired speed in getting off the mark due to a delay in input control. This has been solved.

Too much Boom!

Stopped “Boom” playing every kickoff. It now only occurs at the start of each half. Yay!

Team Ratings

Offense, Defensive and Overall ratings for teams have been recalculated and are now more accurate.

Play Exploits

Thanks to feedback from the forums we have put tweaks in place to prevent exploits on the following:

• RB spinning through the line
• QB sneak
• FG block
• Punt block
• Nanoblitz


Rule Fixes
• Players must take 2 steps before they gain possession of a caught ball
• Tipped punts and kick-offs that touch receiving team players and subsequently go out the back of the endzone no longer cause safeties (just touchbacks).
• Intentional Grounding penalty now causes a loss of down.
• Scrimmage kicks (punts/field goals) can only be returned by the kicking team if blocked before the line of scrimmage
• Two Minute Warning will only stop the game clock after the play has ended.
• Defensive/Offensive Pass interference rules are turned off when the ball touches a player.
• Pre-snap penalties (Encroachment, Delay of Game, False Start) no longer stop the game clock.
• Touchbacks and Safeties are determined by whoever intentionally touched the ball last, instead of whoever physically touched it last.
• Failed field goals restart at the 20 yard line or the point the ball was kicked from (used to be from the 20 yard line or the previous LoS).
• Improved Pass Interference detection.
• Defensive Holding rule now active during punts.
• Game clock is only stopped by a penalty if it is within the last 2 minutes of the first half, or the last 5 minutes of the second half.
• No longer declaring a pass as incomplete if a player catches it in the air with their feet out of bounds (the feet must be grounded).
• Fumbles on a 4th down, or within the Two Minute Warning, can only be advanced by the Defense or by the player who fumbled the ball.
• Improved the "ball carrier" logic.
• Now awarding a touchback when the punting team catches a non-live ball in the opponent’s endzone
• A ball is only considered blocked/batted if it changes the impetus of the ball.
• Intercepting the ball before your own endzone but being carried into the endzone with momentum will now give a touchback instead of a safety.
• If a QB fumbles a ball while in the motion of throwing (i.e. hands moving forwards), then this is now considered a forward pass.
• Ineligible receiver downfield during a pass down penalty now excludes tight ends.

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Re: Backbreaker - Patch Released, Game is still Awesome

Postby JaoSming on Wed Aug 11, 2010 12:54 pm

phpBB [video]


Game looks amazing in slow motion, thankfully the patch gave us a free camera for replay mode.
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Re: Backbreaker - Patch Released, Game is still Awesome

Postby JaoSming on Sat Aug 21, 2010 10:11 am

this game is still awesome
phpBB [video]
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Re: Backbreaker - Patch Released, Game is still Awesome

Postby shadowgrin on Sat Aug 21, 2010 10:18 am

What the catch! :shock:
HE'S USING HYPNOSIS!
JaoSming2KTV wrote:its fun on a bun
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Re: Backbreaker Vengeance, Wednesday XBLA $15

Postby JaoSming on Tue Jun 28, 2011 3:18 am

So Backbreaker Vengeance comes out Wednesday on XBLA for a cool $15 (more than what the full Backbreaker 1 retails for now) and it focuses only on the Tackle Alley mini-game. It comes out on PSN sometime later in the summer, but only in PAL regions.....which makes total sense....

There are a few modes, I don't know them, but the game still looks like it's a load of fun, and it has 4 player multiplayer, so F it, its a buy.



http://www.youtube.com/watch?v=I5VZFtK0b4w


phpBB [video]




http://www.youtube.com/watch?v=dKjOJKj_mtY
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Re: Backbreaker Vengeance, Wednesday XBLA $15

Postby JaoSming on Wed Jun 29, 2011 1:26 am

You guys seriously need to chill out, I know this game looks amazing but we don't want to take down the M$ servers by downloading it all at once. So please, think of the children.


Launch Trailer

http://www.youtube.com/watch?v=Sqox8QL0XCQ
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Re: Backbreaker Vengeance, Wednesday XBLA $15

Postby JaoSming on Fri Jul 08, 2011 3:06 pm

Opinions are my own.

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Re: Backbreaker Vengeance, Wednesday XBLA $15

Postby JaoSming on Wed Sep 07, 2011 12:37 pm

I knew I should have never introduced a football game to a bunch of basketball nerds, seriously, chill the F out about this stupid game!



http://www.youtube.com/watch?v=kQdmHk06oRA


also, PAL PS3 accounts can now buy this
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby JaoSming on Fri Sep 09, 2011 12:50 am

NFL Rivals was released today for $3 on Android and iOS. It's basically Backbreaker Vengeance but with NFL teams and some cool leaderboards that tracks favorite teams or some shit.
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby [Q] on Fri Sep 09, 2011 5:06 am

i've seen gameplay and i like the player models a bit better as they are less beefy but are you able to play regular exhibition games in nfl rivals or is it just that mode where you run around juking people?

that was one of my issues with backbreaker was the player models looking like they came out of Blitz, so I was expecting an arcade type game.
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby Patr1ck on Fri Sep 09, 2011 5:20 am

Qballer wrote:i've seen gameplay and i like the player models a bit better as they are less beefy but are you able to play regular exhibition games in nfl rivals or is it just that mode where you run around juking people?

that was one of my issues with backbreaker was the player models looking like they came out of Blitz, so I was expecting an arcade type game.


I can't believe I bought that crap when I got my phone. This NFL Rivals thing sounds better. But, I could just get Madden 12 for Android since EA Sports finally developed a game for it.
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby JaoSming on Fri Sep 09, 2011 5:40 am

well its not just the juke "crap", now you can jump n shit too

lol, and you can play as the tackler
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby Patr1ck on Fri Sep 09, 2011 5:55 am

Any blockers, or other offensive teammates?
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Re: Backbreaker - NFL (mobile) License engaged, NFL Rivals R

Postby JaoSming on Fri Sep 09, 2011 6:14 am

only when you're the tackler, and they just try to tackle you before you tackle the ball carrier.

This ain't football, and isn't trying to be. It's American Gladiators.

try the trial version of Vengeance on XBLA, it'll give you a good idea of what goes on here.
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