JaoSming wrote:well the idea I had but havent been able to utilize yet is to copy out the colored parts needed from one court and paste them into the other court in blender with the 3D editing.
but, that requires the file size to remain exactly the same and can cause issues which is why I havent had any success.
Vl@d Zola Jr. wrote:Hey, bro, it's nice, that you have started this thing.
I want to help with what I can:
Search for these values:
76ers court (floor0.iff):
4C17EDFF
B36800FF
Bucks court (floor1.iff):
3F650AFF
3011C4FF
If you manage to track down anything interesting - let me know, I'll tell you exact colors for more floors. Actually, these colors are based on uniform colors.
About the way colors are stored: each color takes an integer (4 bytes), so inside the file RGB has format BBGGRRAA, where BB - blue, GG - green, RR - red, AA - alpha. In HEX editor it's viewed hexadecimal (varies from 00 to FF). And as it is integer, it's the normal way for it to be stored BGRA, not ARGB on IBM PCs. You can read about this here: http://en.wikipedia.org/wiki/Endianness So, it's not weird at all
Vl@d Zola Jr. wrote:Could you upload a couple of uncompressed courts (some regular + a couple of those floor8XX.iff, as they chnage their colors depending on a team, currently playing), please, as I have problems with Decompressor tool on my Win7 x64
Or they are already decompressed?
aloncho11 wrote:Great find bro! Hey check your email
Vl@d Zola Jr. wrote:Ah, I'm wrong. First bytes are not CRC32, as they are equal for all the files.
Actually, it's strange, that different courts have so different sizes: from 630 KB till 3 MB![]()
I've also found some string CAMERAPOSITION there. But can't see any DXT. Did you send me uncompressed or comressed files?
Users browsing this forum: No registered users and 0 guests