Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K10 modding. Releases, previews, requests, and other modding discussion belongs here.
Topic locked

What do you consider to be the most important additions (choose from both released and planned)?

Editable Jerseys and Courts
74
24%
Editable Association, MyPlayer file types
114
37%
Editable Draft Classes, Exported Teams file types
63
21%
TURK scripting system
10
3%
Row filtering, dynamic linkage, Global Editor and other interface features
22
7%
Video and text tutorials
14
5%
Localizations of REDitor to other languages
10
3%
 
Total votes : 307

Re: REDitor (Current v. 0.7.1)

Wed Apr 21, 2010 2:00 pm

500bloc wrote:
Vl@d Zola Jr. wrote:For now, I can't clearly answer your question, because there are very few known things about the true mechanisms of how teams work. So, some investigation...
1. Does this work fine for Quick games?
2. Did you change Staff_HC field of his original team (2nd copy of Magic)?



1. I haven't tried it in a Quick game, I only simulated franchise games.

2. Yes, I've tried # 63, # 130 (2nd copy of Magic), & # 580. Those are the only numbers I can find associated with Ewing. I will try again tonight though, but if you are successful please let me know what u did, because I've got to change the Warriors coach. LOL.

try doing it without your edits i am almost sure that is your problem :D

Re: REDitor (Current v. 0.7.1)

Wed Apr 21, 2010 11:23 pm

OK, the problem of swapping AC to HC may be the problem... But Ewing is HC of 2nd copy of Magic (as I remember).

Maybe I'll test this, but later. I'm very busy this week.

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 12:05 am

So, I've released 0.7.2

I decided not to make Lite version, because it will waste a lot of time on reducing size and functions of the program, keeping it working.

0.7.2 is released in two editions: Minimal and Full. The next version will be released in 4 editions: Minimal, Advanced (video tutorials for advanced developers), Full and Upgrade (will upgrade 0.7.2 Full to 0.8 Full).

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 12:21 am

Thanks for the new update Vlad :D

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 1:03 am

NLSC link updated (Y)

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 3:17 am

what is the style of music in background on start lol?) i want to listen more of that haha)

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 3:35 am

Look for АлтайКай (AltaiKai) in the Internet.
But I don't think, it's funny. This track is powerful. :) ;)

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 3:46 am

thanks bud (Y) (Y) (Y) (Y)

Re: REDitor (Current v. 0.7.2)

Thu Apr 22, 2010 10:52 pm

Is there any way to delete players?

Re: REDitor (Current v. 0.7.2)

Fri Apr 23, 2010 4:37 am

Nope.

Re: REDitor (Current v. 0.7.2)

Fri Apr 23, 2010 9:07 pm

I cant download from the webpage... :(

Can someone upload it anywhere else, for example on mediafire?

Thanks,

Buz

Re: REDitor (Current v. 0.7.2)

Fri Apr 23, 2010 9:45 pm

yeah i laughet my ass off when i heard it first time) that was awesome

btw Vlad i cannt wait till i can be able to edit team headband colours.Pls can u realese beta version that will allow us to edit headband colours!
nba 2k11 on the way and only 3 month to play nba 2k10...if its possible realese some beta or something

Re: REDitor (Current v. 0.7.2)

Sat Apr 24, 2010 1:19 am

Can someone upload it anywhere else, for example on mediafire?

Of course, not.
Can't you read what is written everywhere? It is prohibited... at least, unless you pay me $10 ;) Because I get money from free downloads from those hostings.

btw Vlad i cannt wait till i can be able to edit team headband colours.Pls can u realese beta version that will allow us to edit headband colours!
nba 2k11 on the way and only 3 month to play nba 2k10...if its possible realese some beta or something

Nope, bro. Firstly, it's not according to my plan. Colors editing will be added at a rather late stage of creating the next version.
Secondly, I haven't touched REDitor since the release of 0.7.2, 'cause the Sun is shining, I wanna play basketball, work in the "garden" and do the other things in the fresh air during my free time, which I lack due to my studies.

Re: REDitor (Current v. 0.7.2)

Sat Apr 24, 2010 4:03 am

allright just asking,good luck to you (Y)

Re: REDitor (Current v. 0.7.2)

Sat Apr 24, 2010 5:33 am

buzzerbeater wrote:I cant download from the webpage... :(

Can someone upload it anywhere else, for example on mediafire?

Thanks,

Buz


Try with Firefox (Y)

Re: REDitor (Current v. 0.7.2)

Sat Apr 24, 2010 1:27 pm

OK Vl@d first thanks a lot for the update Ive been working so i haven't had a chance to mess with it however today i got your
message on MSN and i sent that money to you, $20.00 for you my friend My self and WatchMe were more than happy to send you money because
we wouldn't have Jordan without you...I set up a secret question and answer and i left that on MSN so make sure you check that :mrgreen:
for anyone making request or who have asked for things for months now and he has not done them for you i would recommend to donate
because he has done everything myself and watchme has asked for and he has received $40.00 total for his works so donate you will get
what you want i support Vl@d and his thread 100% thanks for everything pal.... Myself & watchme's investment has been well worth it :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

Re: REDitor (Current v. 0.6.1). !Beta3 is available!

Sun Apr 25, 2010 7:41 am

MacGyver666 wrote:
Mr.Xcitement96 wrote:Vl@d, i'm trying your TURK scripting...can you tell me what error its says? see attached...Thanks bro! (Y)


I think you're trying to do the same thing i am. Create a TURK scripting for changing the "Portr/CF_ID" value, to make modded portraits to work with updated rosters.
I started using a Xiaoju Shoe script as base to make a "ID script", editing with notepad, 'cause i couldn't make the "script wizzard" inside the reditor work properly.
So here is my first try. I know the problem is on the red value, 'cause i've tried other values and everything seems to work properly, except when i try to use the "Portr/CF_ID".

Could you help us Vl@d Zola?? Thanx man.

Follows part of my script, with the only line i've modified trying to make it change the Portr/CF_ID value.
----------------------------------------------------------------------------------------------------------------
vay yapali Portraits;
!!Shoes Patch by MacGyver666.
!!Part1

ulsh
i: int;

puschla
i valli 0 ran 450 taran tu
puschla
(Vylyakansem[i].LastName = "Williams") ta (Vylyakansem[i].FirstName = "Louis") pulsan
puschla
Vylyakansem[i].Portr/CF_ID "1638" := ;


Hello, Vl@d, same script as MacGyver666, i just change Portr/CF_ID to the new Fieldname Portr_CF_ID. I got this error see attached screenshot. Thanks for any help. (Y)
You do not have the required permissions to view the files attached to this post.

Re: REDitor (Current v. 0.7.2)

Sun Apr 25, 2010 7:45 pm

Very strange, bro.

Could you test this one? It woked fine for me.
Code:
vay yapali Test;

ulsh
  i: int;

puschla
  i valli 0 ran 100 taran tu
  puschla
    (Vylyakansem[i].LastName = "Holiday") ta (Vylyakansem[i].FirstName = "Jrue") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1607" := ;
    veschle;
    (Vylyakansem[i].LastName = "Iguodala") ta (Vylyakansem[i].FirstName = "Andre") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1158" := ;
    veschle;
    (Vylyakansem[i].LastName = "Kapono") ta (Vylyakansem[i].FirstName = "Jason") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1043" := ;
    veschle;
  veschle;
veschle.

Re: REDitor (Current v. 0.7.2)

Tue Apr 27, 2010 7:02 am

Vl@d Zola Jr. wrote:Very strange, bro.

Could you test this one? It woked fine for me.
Code:
vay yapali Test;

ulsh
  i: int;

puschla
  i valli 0 ran 100 taran tu
  puschla
    (Vylyakansem[i].LastName = "Holiday") ta (Vylyakansem[i].FirstName = "Jrue") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1607" := ;
    veschle;
    (Vylyakansem[i].LastName = "Iguodala") ta (Vylyakansem[i].FirstName = "Andre") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1158" := ;
    veschle;
    (Vylyakansem[i].LastName = "Kapono") ta (Vylyakansem[i].FirstName = "Jason") pulsan
    puschla
      Vylyakansem[i].Portr_CF_ID "1043" := ;
    veschle;
  veschle;
veschle.


Vl@d, that one work. But, in my own script it does not. But then again, from that example, i figure it out. I changed this "i valli 0 ran 100 taran tu" to "i valli 0 ran 1273 taran tu", 1273 is the total number of players in the roster. Thank you very much Vl@d! Now i can used missing portraits to any roster without manually changing their Portr_CF_ID and GenericF. (Y)

Re: REDitor (Current v. 0.7.2)

Tue Apr 27, 2010 4:13 pm

Vl@d would it be possible to have the global editor work in percentages? For instance being able to subtract or add 25% or 50% to a specific rating or tendency. I ask because when I use the editor to subtract the foul tendencies, a lot of them go into negative numbers. As do some other ratings and tendencies.

Re: REDitor (Current v. 0.7.2)

Tue Apr 27, 2010 11:29 pm

Vl@d, that one work. But, in my own script it does not. But then again, from that example, i figure it out. I changed this "i valli 0 ran 100 taran tu" to "i valli 0 ran 1273 taran tu", 1273 is the total number of players in the roster. Thank you very much Vl@d! Now i can used missing portraits to any roster without manually changing their Portr_CF_ID and GenericF. (Y)

I'm glad, I could help you, bro. Also there is a "constant". You can write "i valli 0 ran PNum - 1 taran tu"; actually, you should write this way, because different rosters have different number of players on them. :)
And also you should try Scripting Wizard... this example I had made, was made with the Wizard.

Vl@d would it be possible to have the global editor work in percentages? For instance being able to subtract or add 25% or 50% to a specific rating or tendency. I ask because when I use the editor to subtract the foul tendencies, a lot of them go into negative numbers. As do some other ratings and tendencies.

Thx for your suggestion, I'll implement this, if I have additional free time. But I'm upgrading Visual Engine now, so, values, which are less than the minimum for the specific field, will be replaced with the minimum, the same is about maximum.

Re: REDitor (Current v. 0.7.2)

Tue Apr 27, 2010 11:45 pm

Vl@d, will you possible to find the TeamIDs so that we can change the courts of the teams without replacing the files?
And anything I could do to help you to find the values about Team ID in the Ros files? I will have plenty of free time in the next two weeks, maybe I can have a try on it.

Re: REDitor (Current v. 0.7.2)

Wed Apr 28, 2010 2:01 am

The download link doesn't work. I wait 60 seconds and after a blank page with some russian text :|

Re: REDitor (Current v. 0.7.2)

Wed Apr 28, 2010 3:45 am

lexo1000 wrote:The download link doesn't work. I wait 60 seconds and after a blank page with some russian text :|

I get the same :/

Re: REDitor (Current v. 0.7.2)

Wed Apr 28, 2010 5:27 am

Are coach profiles (Offensive Tempo, Defensive Pressure, Help Defense, Fast Break, Run Plays, Crash Boards, Take Close Shots, Take Mid Shots, Take 3pt Shots, Attack Basket) saved in the roster file? Is there a way to edit them in teams settings? Can it be added?
Topic locked