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Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Sun Jan 17, 2010 11:50 pm

@guillaume

do i need to use some cyberfaces/portraits patches for your UNINJURED version of roster update?

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Mon Jan 18, 2010 2:24 am

I have a request for your next update, can you include the jerseys of Aar?

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Mon Jan 18, 2010 4:21 am

Guillaume and Zeng56, if you installed the Missing Portraits v2 just change the Portr/IFF no. of L.Bird to 1631 and D.Rodman to 1632 or see the excel file for any missing portraits that didn't show up and change it to the corresponding Portr/IFF no. of course you will used the Reditor by Vl@d for changing those Portr/IFF no. Ok Thanks for the Roster update bro! (Y)

Thanks for the help man, much appreciated. (Y)
do i need to use some cyberfaces/portraits patches for your UNINJURED version of roster update?

Not really, no. As long as you've made the changes to the png files (if you're using Mr.Xcitement96's patch of course, see his own instructions for that), it should be working fine, regardless of the CF/portrait itself. It just needs to match, between what's in the roster file and the png files in your main 2K10 folder.
I have a request for your next update, can you include the jerseys of Aar?

I'm not really planning to release any update anytime soon at this point, but if you're referring to having all the current throwbacks and alternate jerseys, it's unfortunately not something that can be altered in the roster file. I have no idea how 2K's official roster managed to add those jerseys, since there doesn't seem to be a line that enables or disables that feature. I've looked for ages and couldn't find anything.
In the end, since we cannot add any new jersey for now, but only replace existing ones, I just replaced some in-game jerseys that will not be used this season with some of the current ones (like the blue Mavs away, the white Rip City for Portland, the light blue Grizzlies away, etc.). It seems to be the only way to do that if you're not going to use 2K's official roster, sorry. :(

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Mon Jan 18, 2010 7:46 am

Guillaume wrote:
do i need to use some cyberfaces/portraits patches for your UNINJURED version of roster update?

Not really, no. As long as you've made the changes to the png files (if you're using Mr.Xcitement96's patch of course, see his own instructions for that), it should be working fine, regardless of the CF/portrait itself. It just needs to match, between what's in the roster file and the png files in your main 2K10 folder.


no, i didn't use any cybers or portrait patches. i use fresh, out of the box nba 2k10. that' way i ask can i use this UNINJURED version without any additional patches. i don't want to have black guys with white arms, or white guys with black arms, etc :).

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Mon Jan 18, 2010 9:40 pm

Ok bro, I understand. :wink:

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Sun Jan 24, 2010 2:04 am

in UNINJURED version of this roster, jonas jerebko is a chinese guy.

can you please use official 2k sports roster as a basis for UNINJURED version at least? just to aviod these kind of issues. tnx ;)

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/gear

Fri Feb 19, 2010 3:39 pm

any chance of releasing new rosters? including the latest trades sir? :D

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/

Thu Mar 25, 2010 5:01 am

new roster?

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/

Sat Mar 27, 2010 2:13 am

please release your new roster. i think yours has the most accurate ratings of player.
you already have passed the two months~

Re: Guillaume's Roster (1/16/10) - accurate lineups/ratings/

Sat Mar 27, 2010 4:06 am

yeah release it

Re: Guillaume's Roster (1/10/10) - latest lineups & ratings

Mon Mar 29, 2010 1:02 am

Gytautas wrote:Awesome :)

i guess thats all you can say.. :D
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