Talk about NBA 2K10 here.
Thu Nov 19, 2009 10:04 pm
please, guys can someone help me??!
i know JaoSming can do it,or other couple of guys...
im need yr help
can u help me to create a litle bit shorter shorts for nba 2k10???
im need original shorts,but shorted a lil bit,cos default ones are to large.
its not hard i think,but i dont know how can i do it.
please(
or just wright a tutorial or something
anyone??!
Thu Nov 19, 2009 10:27 pm
there r a patch with shorted shorts)
but for retro roster.
im talking about this kinda patch,but not so shorted.
just a lil bit.
take a look
cos default ones r to large and knee pads or undershorts sleeves not even seen enough

just look at VC...its like a skirt

VCs shorts always higher then his knees.he has a long legs.all bbal players have long legs,so if shorts gonna be a litle bit shorter then default,it will be great
Thu Nov 19, 2009 10:27 pm
open the cloth_shorts iff in the 3D tool
goto all the shorts models and extract them with the extractres button
open blender
import the shorts after deleting the default camera and that box thing (press A to select all, then just press delete and confirm delete all selected)
once imported, right click a line on the wireframe of the shorts to select them
where it says "Object Mode" which that to "Edit Mode"
Once in edit mode, press B to select verticies, then to move them, draw a short straight line with the left mouse and let go, then move them as you please. Or you can go into Sculpt mode and edit them in that (I dont know how to properly use that yet)
Once you are happy, export back into the n2km file and then importres it back into the 3dtool
remember to back up
Thu Nov 19, 2009 10:32 pm
thx Jao!
im going to work persistently to make my dream a reality
deamn,i so want it
Thu Nov 19, 2009 10:45 pm
do i need java to open Nba2k10ModTool.jar?
where is that blender?
im just installed a programm with name "Autodesk 3ds Max Design 2009 32-bit",do i need this programm?
Thu Nov 19, 2009 11:39 pm
yea you need java
blender is a free 3d editing program, google can direct you to where to download it and get more tutorials
you can use 3ds max if you want to, I've never used it because I dont want to pay for it. you dont need it if you dont want it
Thu Nov 19, 2009 11:46 pm
ok.im feel closer to my target...
every iff file is opening properly
but for a good headake, cloth_shorts.iff opens with this error "java.lang.ArrayIndexOutOfBoundsException:22"
Jao - what should i do?
Fri Nov 20, 2009 12:58 am
decompress it first, use the decompress.exe that came with the 2k9 iff editor if the program is crashing and not letting you decompress
Fri Nov 20, 2009 1:20 am
ok.
now im in a stage of decopressing.
i have decompress.exe and my cloth_shorts.iff file in the same directory.
when im run decompress.exe (from iff editor 9),its just nothing seems to happen.how it should be run?
Fri Nov 20, 2009 1:29 am
you just drag the iff file into the exe, then it will create 2 bin files
Fri Nov 20, 2009 1:38 am
thx ^^
so i see many files.that r shorts itself in cloth_shorts.iff
I have extracted them all into one file shorts.n2kf
then im gonna open it in blender.
am i right?
Fri Nov 20, 2009 1:49 am
no, you want to click exportres, not the regular export button
Fri Nov 20, 2009 1:55 am
JaoSming wrote:no, you want to click exportres, not the regular export button
what file im need to put it in blender?
obj or 2nkf?
when im trying to open ,blender says that im trying to open not a blender file.
Fri Nov 20, 2009 1:58 am
n2km i believe, you need to make sure you are clicking exportres when you have the model selected...
Fri Nov 20, 2009 1:59 am
JaoSming wrote:n2km i believe, you need to make sure you are clicking exportres when you have the model selected...
i must export all models one by one or i can select them all and then click on exportres?
Fri Nov 20, 2009 2:01 am
one by one...there's only 6 of them, it's not that big of a deal
Fri Nov 20, 2009 2:10 am
ok.
ive done it.
6 files,that include short models r extracted and named shorts1,shorts2,shorts3,shorts4,shorts5,shorts6 with n2km in the end.
next - im run Blender.then - delete this frist object in the startup,then - select file to open. and it says Error unknown file,its not a blender file .
Jao
Fri Nov 20, 2009 2:22 am
import, not open
make sure you installed the scripts that came with the 3d tool in the scripts folder for blender
they are the.py files and i think the readme tells you where to put them
i dont remember where the folder is located, but google does
Fri Nov 20, 2009 2:40 am
if there r no scripts folder,what should i do? create it?
ok.ive created scripts folder,and put two .py files to it.now what?
Fri Nov 20, 2009 2:45 am
http://www.katsbits.com/htm/google_faq. ... =&ucat=12&can't create it, it's gotta be in one of those two locations, and it will have tons of other files in it
when it does, an Import n2km and export n2km option will show up in those menus
Fri Nov 20, 2009 2:57 am
ok.
nice.i love u Jao
works..
so i must import every file one by one in blender,and edit every file?
Fri Nov 20, 2009 3:50 am
easy now buddy
yep, one by one and start a new file each time you want to import a new one
Fri Nov 20, 2009 3:51 am
hey Jao i made it.
once i edited all 6 n2km files.and saved it.
how can i put them in cloth_shorts.iff?
after i saved them they will have name with ''blender'' in the end?
Fri Nov 20, 2009 4:10 am
instead of saving normally you wanted to goto the export menu under file and export n2km files, the same file type that you imported
then go into the 3d tool, select the model you want to replace and then click importres
Fri Nov 20, 2009 4:23 am
after i made it.just exit 3d tool? with no save?
ok.
really big big thanx Jao
you are one of those people whose one of the million.
THANKS!
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