A hub for everything related to NBA 2K10 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu Nov 05, 2009 10:31 am
i think i encounterezd this problem in game CAP mode
i created kenny walker a PF ...Even with 99 in dunk, i couldnt assign him J richardson dunk pack and other dunk specialities...i had to change his
position to guard, then assign him the dunks i wanted, and then edit his position again...
somehow i tried that technique in a another situation but the dunks got resetted... so i guess more experimenting in that field must be done...hope this might help some of you trying to assign some hard dunks to big guys and maybe our friend Vl@d Zola JR can solve the issue your guys encountered...
Thu Nov 05, 2009 1:10 pm
Vzola thanks for this tool and your hard work. It is truly appreciated, I just wanted to revisit the headband issue and see if you think it is going to be possible to change the colors. Is it a situation where its not going to be possible, or if you can foresee us being able to make that change, do you know any idea when that roster editor will be released? Thanks again
Thu Nov 05, 2009 6:14 pm
This is the most important thing that i would like to see in the next version
The ability to add any current players/hidden players into a team or to put them in Free agent
- I think it would be a great addition to the tool so that we wont waste our time in creating a player and assign his png number ingame as he is only hidden(for ex. Rubio,Pat Mills and Serge Ibaka)
I hope you could add this to the tool cuz i am planning to make a complete roster patch

..Thanks
Thu Nov 05, 2009 7:36 pm
Kris wrote:This is the most important thing that i would like to see in the next version
The ability to add any current players/hidden players into a team or to put them in Free agent
- I think it would be a great addition to the tool so that we wont waste our time in creating a player and assign his png number ingame as he is only hidden(for ex. Rubio,Pat Mills and Serge Ibaka)
I hope you could add this to the tool cuz i am planning to make a complete roster patch

..Thanks
Kris does this mean you will be creating a 96-97 roster or somewhere around there? if so let me know and i will find someone to do the courts and the jerseys
Thu Nov 05, 2009 9:51 pm
Vl@d, I think I found something interesting about Player types when messing around with hex values of created players and original ones.
Here is an example :
- Set Louis Williams' player type to 2 in your editor then save
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
- Now open your roster file again with your editor and simply save the file
- Load the game and go to manage rosters
- Open Louis Williams' editing screen and ...

... now this player is now a CAP with all the customization possibilities
I wish you can implement this in your editor in you really next release as it will offer to patchers the opportunity to modify all the players to make customized leagues (like me) without having to make cyberfaces for all of them.
Hope it helps
Last edited by
M@dDog on Thu Nov 05, 2009 10:26 pm, edited 1 time in total.
Thu Nov 05, 2009 10:17 pm
thanx very much your best work help me related CF to Rubio
Thu Nov 05, 2009 10:48 pm
I suppose, tehre is a glitch in ADunk.

Will be fixed in the next release.
M@dDog Thx, dude! I'll try this out. If it works with every player, I'll add U to the credits of the next release.
A bit about the coming update:
1. I don't know the release date yet. When I have enough time and power

(I'm exhausted a bit for now), I'll work on this. The next version will be 0.5.2 or 0.6, depending on how many features I'll include there...
2. For now "Save as..." is done as well as saving parameters to the config-file. Also found out where (but not exactly how) to edit colleges. Thx to M@dDog. His find is gonna be very helpful around this
===============
Thx for yout feedback, guys! I really appreciate this.
PS: Sorry for probably bad English, because I feel sick right now

The weather isn't fine at all...
Thu Nov 05, 2009 11:12 pm
Vl@d,
I tried it again with a 5 player test (you'll notice that the initial values are diffrent and I don't know why

):
- Louis Williams = 9B
- Andre Iguodala = 9C
- Thaddeus Young = 95
- Elton Brand = 8B
- Samuel Dalembert = 8A
I set all these different hex values to A1, saved, went to your editor, set every Player type to 2 and saved ...
And IT WORKS GREAT

. The whole Philly's starting 5 is a team of created players and all of them appear on the created player list screen.
Nonetheless, it's better that you try this too. But as the 5 player test basis gives the expected result, I think we can extrapolate that all players can be changed in CAPs.
About the dunk glitch, it seems that 2K messed up with dunk and layup package resetting after saving. That should be addressed in their next patch. Could be linked ...
Thu Nov 05, 2009 11:25 pm
About the dunk glitch, it seems that 2K messed up with dunk and layup package resetting after saving. That should be addressed in their next patch. Could be linked ...
Maybe yes, but, anyway, it also was a glitch in my program.

Already fixed that.
you'll notice that the initial values are diffrent and I don't know why
It is because something else is also stored in that value (there should be some formula - I'll find it).
Thank you very much for your help!
Thu Nov 05, 2009 11:39 pm
M@dDog wrote:Vl@d, I think I found something interesting about Player types when messing around with hex values of created players and original ones.
Here is an example :
- Set Louis Williams' player type to 2 in your editor then save
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
- Now open your roster file again with your editor and simply save the file
- Load the game and go to manage rosters
- Open Louis Williams' editing screen and ...

... now this player is now a CAP with all the customization possibilities
I wish you can implement this in your editor in you really next release as it will offer to patchers the opportunity to modify all the players to make customized leagues (like me) without having to make cyberfaces for all of them.
Hope it helps

M@dDog if im reading this correctly...does this mean we can edit the existing players? As in we can give Dirk hair via cap?
Thu Nov 05, 2009 11:57 pm
BoFF wrote:M@dDog wrote:Vl@d, I think I found something interesting about Player types when messing around with hex values of created players and original ones.
Here is an example :
- Set Louis Williams' player type to 2 in your editor then save
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
- Now open your roster file again with your editor and simply save the file
- Load the game and go to manage rosters
- Open Louis Williams' editing screen and ...

... now this player is now a CAP with all the customization possibilities
I wish you can implement this in your editor in you really next release as it will offer to patchers the opportunity to modify all the players to make customized leagues (like me) without having to make cyberfaces for all of them.
Hope it helps

M@dDog if im reading this correctly...does this mean we can edit the existing players? As in we can give Dirk hair via cap?
No, you can't do that. Nonetheless there are two options :
1. You set the hex value to A1 (as I explained in my previous posts) and you leave the player type in Vl@d's editor at 0 = In this case, you keep the original player's cyberface but with the possibility to change: name and first name (better to do that in vl@d's editor I think for the moment as it hasn't been tested), nickname, college, skin tone, muscle tone, eye color. In addition, you 'll find everything from head customization to tatoos but they are useless since the player's IFF is used.
2. You set the hex value to A1 (as I explained in my previous posts) and you leave the player type in Vl@d's editor at 2 = In this case, instead of the original player's face you get a CAP with all the customization possibilities. With that, there is no more CAP limit (almost). It will be usefull for people creating classic teams and leagues that don't want to create every player's cyberface for each team but only star players (who cares about having Jud Buechler cyberface if you can quickly get a CAP - Bulls fans, no offense

).
Fri Nov 06, 2009 1:14 am
ah ok gotcha

good find
Fri Nov 06, 2009 4:19 am
i have a question:
how can i change team shoe colour on away or home for teams?
is it the same way like in 2k9?
in HEX,then save in roster editor,wright?
Fri Nov 06, 2009 4:39 am
Is it possible to add a function to let us change the eyeball color of a player?
M@dDog, could you explain this part:
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
How do I find the value let's say if I wanna apply that to Sun Yue? Thanks
Fri Nov 06, 2009 5:41 am
M@dDog wrote:Vl@d,
And IT WORKS GREAT

. The whole Philly's starting 5 is a team of created players and all of them appear on the created player list screen.
Nonetheless, it's better that you try this too. But as the 5 player test basis gives the expected result, I think we can extrapolate that all players can be changed in CAPs.
.
a great idea...cuz im really pissed that i cant play custom rosters online....
BUT...remember there are only limited number of spots for CAPS...
and u might encounter what happened to me last year on my roster : CAP LIMIT...
but maybe our savior database machine can work around that too...
Fri Nov 06, 2009 6:38 am
i must repeat sorry
HOW CAN WE CHANGE THE SHOE COLOUR FOR TEAMS?
LIKE IN 2K9? with this editor
Fri Nov 06, 2009 7:03 am
Is it possible to add a function to let us change the eyeball color of a player?
a great idea...cuz im really pissed that i cant play custom rosters online....
BUT...remember there are only limited number of spots for CAPS...
and u might encounter what happened to me last year on my roster : CAP LIMIT...
Will be added in the next release.
HOW CAN WE CHANGE THE SHOE COLOUR FOR TEAMS?
Editor can't do it for now...
Fri Nov 06, 2009 7:07 am
njkobe wrote: Is it possible to add a function to let us change the eyeball color of a player?
M@dDog, could you explain this part:
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
How do I find the value let's say if I wanna apply that to Sun Yue? Thanks
Yes, you can change eye color on your edit player screen if you hex edit the value I was talking about in my previous post. For Sun Yue, wait for Vl@d and his editor update because I'm just a guy messing around with values with a bit of method but unfortunately I'm not a computer guy and my skills are very limited. Sorry.
tnt23 wrote: BUT...remember there are only limited number of spots for CAPS...
and u might encounter what happened to me last year on my roster : CAP LIMIT...
You're right about CAP limit if you are using CAP slots. With this finding, we'll be able to change all real players into CAPs which should increase drastically the CAP limit to maybe 600 players as we will use CAP slots and slots already assigned to real players.
>> Vl@d,
I'm glad you like my little contribution to your great work
Fri Nov 06, 2009 8:54 am
well i think i hit the cap limit faster than normal BECAUSE i turned some normal players into CAP in order to rename and edit them
if i remember well, i seemed to have CAP spots left when i hit it...
i hope all goes well this year:)
but expectations are high
the game is near perfect
new tools are coming out
lot of people are doing a great job at bringing nice contributions to the table...
soon we'll have all we need ...i can feel it in the air....
Fri Nov 06, 2009 9:01 am
tnt23 wrote: well i think i hit the cap limit faster than normal BECAUSE i turned some normal players into CAP in order to rename and edit them
What do you mean when you say "i turned into CAP"? How do you know that you reach the CAP limit?
Fri Nov 06, 2009 9:05 am
Anybody know the number of players who can create in the editor? empty slots in the editor seems to be a 300 ... will that can create all this?
Fri Nov 06, 2009 9:09 am
guigou wrote:Anybody know the number of players who can create in the editor? empty slots in the editor seems to be a 300 ... will that can create all this?
Actually, you have to divide this number by 2 as one half of the slots are dedicated to created teams and their cloned players (10 created teams x 15 players = 150).
Fri Nov 06, 2009 9:14 am
and when we pass that limit or move the players who are already in the game? I want to make a patch of national teams would need 360 players except those already there .. maybe 250 ... and another doubt and renaming the basketball teams, so that will be in HexEditor? tried to change the editor's roster and has a bug in the game
Fri Nov 06, 2009 9:22 am
That's exactly what I'm waiting for as well. Vl@d is going to implement in his editor the possibility to change real players into CAPs easily (see posts above). I'm really convinced that we'll break the current CAP limit with it and be able to create complete custom leagues.
Regarding the name of teams, wait a bit more as Vl@d said that he started with players and eventually will work on teams. That gives you plenty of time to create all your players before editing the teams.
Fri Nov 06, 2009 9:28 am
M@dDog wrote:That's exactly what I'm waiting for as well. Vl@d is going to implement in his editor the possibility to change real players into CAPs easily (see posts above). I'm really convinced that we'll break the current CAP limit with it and be able to create complete custom leagues.
Regarding the name of teams, wait a bit more as Vl@d said that he started with players and eventually will work on teams. That gives you plenty of time to create all your players before editing the teams.
good news ... and you want to create that patch? euroleague?
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