Notes for player detail settings
MAX and HIGH take the loda.o file. So far all the patches that use the mapping trick won't have any problem playing with these settings.
MEDIUM uses the lodc.o file. The mapping starts with
68050080 and ends with a string of 0000 normally, so I can't determine exactly the end. However you can use this picture as a reference, It's antonio daniels headshape, look where ends the selection, for other headshapes start selecting at
68050080 until you get the same number of data.
(Iverson and Chamberlain lodc are different, and I haven't been able to edit them, maybe you will find others headshapes with this problem)
LOW uses lodd.o file. The mapping may change for different size of headshapes. It seems to be between
C4BA40B8C93B or
2E3A40B8C93B and
10020080 (this is for 4kb lodd.o files, for 3kb files it may star with the same data but you won't find 10020080)
Since headshapes are almost the same in LOW settings I would suggest to use the original lodd.o file where you extracted the mapping, I think no difference at all will be noticed while playing the game.
SUIT this must be for the cut scenes where the players appear dressed, I haven't seen any of these cut scenes (If somebody can tell me how to see them I'll check it) but I guess the mapping may be between
F0D3103C and
0080001003BA .