A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.
Tue Apr 14, 2009 4:56 pm
damn this looks harder than i thought...

I am already able to give him braids but i can't seem to import the model like the usual step... the braids doesn't appear...

maybe a little hex editing would do... and I don't know how to do that... research research research....

any help? hrhrhr
Last edited by
soul13 on Tue Apr 14, 2009 5:44 pm, edited 1 time in total.
Tue Apr 14, 2009 5:11 pm
hey man your making some incredible updates ive always waited for, can you possibly try these guys who need updates..
Boris Diaw - needs his short buzz cut all around with his hairline
Tony Battie - shave head and leave barely anyhting
Andrew Bogut - add long hair instead of bald
Theo Ratliff - make him darker, fix hair and his head is too huge
thank you so much in advance i hope you can dop some of these, i got a list of more players who are screwed up
Wed Apr 15, 2009 5:12 pm
Your Mo Williams is perfect love the hairstyle and Tats update, and really glad you fixed his skin tone just an excellent job
Wed Apr 15, 2009 6:14 pm
hey your danny granger is excellent bro well not perfect but hey nothings perfect right? i already replaced mine with yours. and your gerald wallace is looking good. after gerald wallace here's another one you may want to try. how about David Lee? goodluck!
Wed Apr 15, 2009 6:25 pm
Makavetis 7 wrote:Andrew Bogut - add long hair instead of bald
njkobe did him. but i don't remember a link to his work
Wed Apr 15, 2009 7:38 pm
I can't really get this working right... it always sends me an error whenever i try to import it... it will take longer than I thought... anyone who wants to collab with me, even just attaching his hair and importing it right..
Wed Apr 15, 2009 8:03 pm
soul13 wrote:I can't really get this working right... it always sends me an error whenever i try to import it...
you have this error after you'd added new polygons?
Wed Apr 15, 2009 8:31 pm
oh i get it... I can't create any new viertices nor polygons... crappy... how am I supposed to do this, I can't use ebodit coz i'm using vista... anyone wants to collab with me? I already manged to remove g wall's afro look... all i need are the dreads and it's finished...
Last edited by
soul13 on Wed Apr 15, 2009 8:49 pm, edited 1 time in total.
Wed Apr 15, 2009 8:46 pm
soul13, i had this problem too and i don't know how solve it
Wed Apr 15, 2009 8:50 pm
dude do you know how to hex edit this? it's the only solution as far as I know
Wed Apr 15, 2009 8:55 pm
soul13, i'd never used hex

sorry
Wed Apr 15, 2009 9:19 pm
PM Pdub
Wed Apr 15, 2009 9:27 pm
or you can try to morph the afro into braids thats the only thing i can think of
Wed Apr 15, 2009 10:01 pm
In my experience, it's not possible. It will look like spikes. Combining headshapes is the only way. I'll hex edit it for you.
Wed Apr 15, 2009 10:12 pm
Chinoy is correct, combining headshape(which will lose the tache) and then tweak it accordingly in 3dsmax is the only way to go at the moment, good luck with it.
Wed Apr 15, 2009 11:01 pm
I have already sent crash's iff file to chinoy hopefully he can put on the braids, but he said something about some parts of mikki moore's face will appear throu g wall's... that won't be a problem, all I really need are the braids... hope this collab works
Wed Apr 15, 2009 11:44 pm
yea~there will be some overlapping facial feature which we cannot avoid at the moment, but hopefully it will be a successful G-force
Thu Apr 16, 2009 12:46 am
i fixed the overlapping shit. goodluck on the other stuff though. It's impossible to save the moustache as it will go through the face of the combined player.
Thu Apr 16, 2009 1:08 am
maby texmod?
Thu Apr 16, 2009 2:23 am
A BIG thanks to chinoy316 for his hex editing, with our collab we bring you "CRASH"
it is not yet entirely finished yet... I'm still fixing a couple of things... phew

the only offset is that he wont be sporting any chin patch effect...
Thu Apr 16, 2009 3:22 am
chinoy316, may I know how you fixed it though? Coz as far as I know, if we only replace the green layer, bhed and alpha layer, they will still be certain amount of overlapping shit, depending on how diffierent/similar the two players' facial features are...
Gd job on the G-force though
Thu Apr 16, 2009 4:37 am
Yeah great job, whenever your finished with your present projects can you work on Amare Stoudamire with googles. He will wear them for the remainder of his career. And thinks with the help you gave me.
Thu Apr 16, 2009 4:53 am
G Wallace looks great so far
Thu Apr 16, 2009 11:53 am
njkobe wrote:chinoy316, may I know how you fixed it though? Coz as far as I know, if we only replace the green layer, bhed and alpha layer, they will still be certain amount of overlapping shit, depending on how diffierent/similar the two players' facial features are...
Gd job on the G-force though

G-Force has 7578 length of vertex data. If we copy all that into say Mikki Moore. There will be overlapping features. However, if we only copy 70F8 length of G-Force, it will fit perfectly despite some of Mikki Moore's features remaining. There's also a problem I encountered once with the textures. But that was when I was using the old iff editor. If I overwrite the red layer with the other player's red layer, the entire face turns black. I haven't tested it again though.
Good Job on G-Force. You can just edit the chin and make it bigger for the stache.
Thu Apr 16, 2009 11:55 am
njkobe wrote:chinoy316, may I know how you fixed it though? Coz as far as I know, if we only replace the green layer, bhed and alpha layer, they will still be certain amount of overlapping shit, depending on how diffierent/similar the two players' facial features are...
Gd job on the G-force though

G-Force has 7578 length of vertex data. If we copy all that into say Mikki Moore. There will be overlapping features. However, if we only copy 70F8 length of G-Force, it will fit perfectly despite some of Mikki Moore's features remaining. There's also a problem I encountered once with the textures. But that was when I was using the old iff editor. If I overwrite the red layer with the other player's red layer, the entire face turns black. I haven't tested it again though.
Good Job on G-Force. You can just edit the chin and make it bigger for the stache.
ReeC wrote:Yeah great job, whenever your finished with your present projects can you work on Amare Stoudamire with googles. He will wear them for the remainder of his career. And thinks with the help you gave me.
I combined Amare and Kareem for Amare to have goggles. It won't look like his exact goggles though. But if soul13 is interested I would be glad the help him. Although some facial adjustments are needed.
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