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Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 5:23 am

I get home from school and this is what awaits me.
I'm about to piss in my pants. TOODLES!

*Quincy Douby is on the raptors, but that's okay. :) AMAZING!!!

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 7:22 am

please tell me why louis anderson(sun) dragic (sun) kristic(thunder) have the white arm and without head just like ghoast
i turn the player quality into ultra high but .....still
i know it's a good roster i don't want to see the ghoast
sorry my english is bad !!

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 12:49 pm

Juza your work is amazing. I'm thinking of putting together a Ultimate realism patch using your rosters with slight edits ( only to the CAP players to give them CF). If this is a problem I won't. :idea:

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 4:12 pm

ReeC wrote:Juza your work is amazing. I'm thinking of putting together a Ultimate realism patch using your rosters with slight edits ( only to the CAP players to give them CF). If this is a problem I won't. :idea:


Nice idea (Y) ... it would be great to share to others... Juza thanks for your amazing work to make this game Xciting... :bowdown:

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 4:16 pm

why is wades dunk a 70 and lebrons a 81...then carmellos is a 84??

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 4:45 pm

Awesome.Simply awesome.Now cpu drives,backpasses,superstars dominate,pg penetrates,plenty of mid range shooting,backdoor passes are REALISTIC,superb defense covering and rotation by cpu(with good and responsive passing you can have free mid range shots) and incredible use of iso's by star players.
For all those that tend to drive to the basket decrease cpu commit fouls to 25.It perfectly balances with the 85 shooting foul setting.
I'll restart again my jazz association(must be the 8th or 9th time!!).
Can anybody tell me if it is possible to have a random fixtures schedule in association??tired of playing the same teams at the start of season.I don't see an option there.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 5:12 pm

VERSION 3.0.8 anyone upload to www.fileden.com?????

sendspace not work for me.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 5:45 pm

some comments

>some wrong ratings
>some players are gone
>some rotations are wrong
>some teams alley-oop on their own will
>enemy defense rotate incredibly fast: cant make a drop pass in the paint when i drew the defenders or even when i pass it to a camping shooter in the 3 pt line
>in pick and roll players dont roll
>dwight howard cant back down pau gasol? ( well i dont know if thatt is your fault) while pau can back him down on the other end :crazyeyes:
>good work though! i am not in any way criticizing you becoz i am using ur work. these are just friendly comments :cheeky:

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 6:37 pm

simonsky96 wrote:some comments

>some wrong ratings
>some players are gone
>some rotations are wrong
>some teams alley-oop on their own will
>enemy defense rotate incredibly fast: cant make a drop pass in the paint when i drew the defenders or even when i pass it to a camping shooter in the 3 pt line
>in pick and roll players dont roll
>dwight howard cant back down pau gasol? ( well i dont know if thatt is your fault) while pau can back him down on the other end :crazyeyes:
>good work though! i am not in any way criticizing you becoz i am using ur work. these are just friendly comments :cheeky:


ratings are as they have to..Its immpossible for me to explain some of these formulas but a lot of them include physics as "in game physics" for movement, speed agility etc..it took YEARS in development so i couldnt possibly explain them in a couple posts...


BUT FOR ENTERTAINMENT PURPOSES.....

Close: =(((AFG%*100)))+(CL/10)+25

Mid: =Jmp%+((JmpATT*FGA)-(THRA))+28

3pt: =(THR+(THREE/10))+37

Dunks:=Max Vert+(Standing*12)+(Reach)-126+59

Free Throw: =FT*100 (most)

Layup: =(325-Wt-Slow)/(99)*(28.75)+(45)+(DR/9.9)

Standing dunks: =((Standing*12)+(Reach+No Step))-125+68

Handle: =(SPEED+HandsR)-(48/MPG*(HANDLETO/GP))-21.4999+(5*Astd)

Pass: =((AST-Bad Pass))*3.5+50

OPOST: =((Wt*3)*(0.1)+(Wt/((Foot*12)+(Inch))))+(ORPct/2)-5+(Power)

DPOST: =((Wt*3)*(0.1)-((48/MPG)*(ShootFLS/GP+Off Fouls)/GP))+(Wt/((Foot*12)+(Inch)))+(Back To/100)

Def awareness:
=49-(PPGallowed*1.5)+DRB+BLK+STL+50

Off Awarness:
=(PTS*1.5)+(AST-TO)+50

Speed
==(325-Wt-Slow)/(99)*(28)+(50)-(100-DR/(10))+(100)

Quickness:
=(325-Wt-Slow)/(99)*(28.75)+(56.5)

On Ball:
=((Quickness-3))

Durability: =(CGA+GP)/CGM*49+50

Potential:
=((TFP/10)+(TFP+Next Level+50)+(29-Age at Start)-(Personality))*0.905

Stength: =(size*10)+(FTA-PF+ORB40)+50

Vertical: =((No Step+Max Vert)/2)*2.54-4

Hands: =HandsR+56

i focus my attention basically on the gameplay, Chinoy on accessories and shoes and..what can i say...i spend most of my free time on editing tons of tendencies...about cpu alley hoop or fast defensive rotation it depends clearly on your skills...nobody has experienced weird stuff like that. concerning the back down opponent, this is due to the post applied patch...the game is much more difficult now on the post so you have to use your iso to back down your defender. About rotation, they are as they have to according to nbastats.com...nothing is wrong believe me mate....take care.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 7:06 pm

Hi juza,Ived played ver 3.0.8 with clev vs la and noticed that the point guards shoots or scores too much,fisher rarely gives the ball to kobe. Most of the time its PG and PF who holds the ball n scores. I think i prefer the ver 3.0.7 when it come to ball distribution? How to i get it back? If i use the ver 3.0.7 sliders with 3.0.8 rosters will i get ver 3.0.7's ball distribution? TIA by the way game play level is set to Hall of Fame.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 7:10 pm

Simonsky96, what do you mean 'alley-oop on their own will"?!Do you want them to alley-oop on your own will? :crazyeyes:
As for ratings, there is a specific formula and that's the idea of this project.If you think a player is better than another that's your opinion.There are hundreds of attributes that determine the 'value' of a player.Why do you think Dwight Howard is easy to back down Pau Gasol?It's not only strength that matters in a basketball game.
To exploit the fast cpu defensive rotation use plays that make use of fast passing.Try to get on fire your star player so that they start to double team and lose defensive stability.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 8:03 pm

dxjackson wrote:Hi juza,Ived played ver 3.0.8 with clev vs la and noticed that the point guards shoots or scores too much,fisher rarely gives the ball to kobe. Most of the time its PG and PF who holds the ball n scores. I think i prefer the ver 3.0.7 when it come to ball distribution? How to i get it back? If i use the ver 3.0.7 sliders with 3.0.8 rosters will i get ver 3.0.7's ball distribution? TIA by the way game play level is set to Hall of Fame.


player tendencies are exactly the same of the previous version! believe mate.did you play on HOF? you'are crazy man...ALL STAR is the most suitable and challenging for this kind of rated-roster cause at HOF cpu tends to cheese all the time!! this is why you noticed PGs penetrate all the time, PFs grab the ball and stand still. play it as it meant to be played..at all star ..you will be rewarded.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 8:18 pm

I don't know if this is roster specific or just an in game glitch but do you guys notice that after a few years in association, teams tend to move their starting SG to PG? This happened in 2 of my associations, the Lakers and the Sixers made Kobe and Iguodala their starting point guards with Fisher and Miller backing them up. I faced the Lakers on both Associations and Sasha Vujacic (starting SG for Lakers) took more than twice as many shots as Kobe. Once by halftime, Sasha took 12 attempts while Kobe only 4. More as the game went on. Anyone know how to fix this?

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 8:19 pm

Oh is that so? Il try it then...thanks. Were used to HOF coz we got this lil betting tournament at home and hof is our standard. Well try to use allstar level n find out. If we find it better guess we just have to adapt. Again thanks for the patience in makin them rosters! (Y)

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 10:08 pm

i just followed what you told me and was amazed that the ball rotation n plays was changed drastically. Last Q may i know if this was based on a patched game ( 2k's Official Patch ) coz i look thru lebron james profile,his dunk package is at package 5, jumpshot at Alexander n free throw is to other player. Is my unpatched game causing that? Oh btw snow is still in your cavs line up. :)

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 11:16 pm

I think it is very easy on allstar (i win everygame with min. of 20 margin), so superstar is more suitable.
and if juza makes sliders for superstar level then it will be perfect. :)

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 11:23 pm

yeah, by the way, why you juza have made these sliders just for allstar level? why not hall of fame?

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 11:45 pm

silvvei wrote:yeah, by the way, why you juza have made these sliders just for allstar level? why not hall of fame?


it's simple becaue at HOF cpu reacts in a different way..it tends to cheat all the time, bullet passes, driving insane the lane constantly, backdoor laser passes..it's very hard to find a balance ..but i could do it for your wishes.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Wed Apr 08, 2009 11:52 pm

ok, thanks, but still, i would find allstar for myself very easy, i am quite good playing it, maybe i try it few times, but with HOF it doesnt seem to be so fast, no flash passes, flash cuts, etc, i have won games with HOF, maybe it doesnt really get so fast when playing with 2-4min quarters, with 4x5min quarters it may get faster?

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 1:19 am

maybe Sliders in Superstar level could be a good compromise ??... :wink: anyway thanks for all Juza

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 1:36 am

or another solution ..trying to make all star level more challenging...i got some ideas how to do it. :wink:

a new " all star mod set" is going to be released, clearly for those who believe all star is an easy level.

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 3:30 am

why LAST update? :? great sliders otherwise :bowdown:

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 3:47 am

Not to complain juza but i am just curious. Why did you put hands and vertical 0 for cpu?
thanks mate

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 4:16 am

by the way development in superstar level is bugged.

medium shots can't even reach the rim,
free throws and passing is ok
post offense is always blocked...

please try and see yourselves

Re: juza's nba 2k9 "neon' project" 3.0.8 LAST UPDATE

Thu Apr 09, 2009 6:11 am

Great job man.Firsteable,yesterday was my first match in all star difficulty.Cavs vs Wizards,I was the Cavs and man,I couldn't stop the Agent Zero,he scored 53 and 16 assists.Buff
And today in my second match,Lakers (me) vs Clippers I won 150 - 134.I don't undrestand it. LOL.

The second ,I wish you made a new roster when the playoffs start,cause you could use the shoes patch 5.0 released today.With the shoes and your job you could create the roster and sliders deffinitives.The last thing,sorry about my english.
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