Thu Mar 12, 2009 5:00 pm
nba_baller wrote:jordanzb wrote:Then you give he a Face ID , and you can get the CF
How do you give a player a Face ID, and does this mean we can't give created players custom faces?
Thu Mar 12, 2009 6:35 pm
Thu Mar 12, 2009 6:37 pm
Kris wrote:Its a very good discovery but i am having a hard time understanding the tutorial i hope someone can make a thorough and clear tutorial ...but still big big props to you bro jordanzb![]()
Thu Mar 12, 2009 6:49 pm
Thu Mar 12, 2009 8:08 pm
Thu Mar 12, 2009 8:59 pm
Thu Mar 12, 2009 9:28 pm
njkobe wrote:Kris, basically just just search for the 1st four or five (as long as these numbers will make ur search be unique) attributes of a player using hex workshop ( shooting close, mid and stuff, but remember to convert them into hex value instead of decimal ones ), and go 13c backwards, change that value to 00, then save the ROS file. Open the ros again in hades roster editor, go to the player you edited just now (maybe also assign him with a new iff here if you want to), save it, then re-load the roster in game. You should be able to see him with the iff file you assigned just now if you've done everything correctly.
Anyway, it's pretty straight forward, but if you still get confused or screwed up, just post your questions here, or wait for his graphical tutorial tmr
Thu Mar 12, 2009 9:40 pm
njkobe wrote:Kris, basically just just search for the 1st four or five (as long as these numbers will make ur search be unique) attributes of a player using hex workshop ( shooting close, mid and stuff, but remember to convert them into hex value instead of decimal ones ), and go 13c backwards, change that value to 00, then save the ROS file. Open the ros again in hades roster editor, go to the player you edited just now (maybe also assign him with a new iff here if you want to), save it, then re-load the roster in game. You should be able to see him with the iff file you assigned just now if you've done everything correctly.
Anyway, it's pretty straight forward, but if you still get confused or screwed up, just post your questions here, or wait for his graphical tutorial tmr
Thu Mar 12, 2009 10:10 pm
Thu Mar 12, 2009 11:29 pm
njkobe wrote:DickPurple, run the ros file using that, then edit whatever necessary inside
Fri Mar 13, 2009 1:32 am
Fri Mar 13, 2009 5:20 am
njkobe wrote:DickPurple, run the ros file using that, then edit whatever necessary inside
Fri Mar 13, 2009 7:03 am
Fri Mar 13, 2009 10:04 am
Fri Mar 13, 2009 10:18 am
Fri Mar 13, 2009 2:32 pm
Fri Mar 13, 2009 6:02 pm
Fri Mar 13, 2009 8:43 pm
Fri Mar 13, 2009 9:52 pm
marosvarics wrote:First of all GREAT THANKS for tutorial.With this I can use any add-on Jordan (in iff file) with my
roster.
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To all who little bit confused:
I used Hex editor- no problem.
1, Create a player - write down close, mid, 3pt, free throw, lay up, dunking attributes (like :92, 87, 75, 85, 75, 80)
2, Conver this numbers to HeXa and write down -- a little help:
http://www.squarebox.co.uk/hcalc.html
3, Open roster with hexeditor, select search function, write the converted numbers (eg. 5C 57 4B)
If you write it correctly it will find that line (My editor only search 3 numbers so when it finds a line I looked the next 3 value also to be sure that is the searched palyer). So You have the adress, then use again the calculator to get new adress.
4, Change 04 value to 00 and save.
5, IMPORTANT,before launch game, open roster with Hades editor and change any value and save.
If you miss this step game would say that roster file is corrupted.
6, Check in the game --if it was right player head disapaerd.
7, Quit an launch Hades editor and change your player Face ID to whatever you want and save.
(I changed the downloaded Jordan iff file name to png943.iff, copy in NBA2k9 folder and gave Face id 943. So in game I got the downloaded Jordan under my created player name and it has the original hidden Jordan portrai. After all you could change anything (skin, attri, tend, name, etc.) exept the head shape.
Sat Mar 14, 2009 12:44 am
Sat Mar 14, 2009 1:59 am
Sat Mar 14, 2009 2:51 am
Sun Mar 15, 2009 1:02 am
Sun Mar 15, 2009 5:05 am
Sun Mar 15, 2009 5:06 am