juza nba 2k9 "neon project" i'm done till 2k10......

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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby balldoktor81 on Fri Feb 27, 2009 2:27 am

juza ill try it. 10 mins ok, what about sliders, at default ok fine , but do i have to make any adjustments, like the cpu strength at 40 me at 60. what about gamespeed 45, 47? and whats pro? hof superstar or allstar? thanks man! i hope it will work. i know i have to improve my game but it would be nice if it becomes a little more real. ok im gonna try it again.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 2:31 am

balldoktor81 wrote:juza ill try it. 10 mins ok, what about sliders, at default ok fine , but do i have to make any adjustments, like the cpu strength at 40 me at 60. what about gamespeed 45, 47? and whats pro? hof superstar or allstar? thanks man! i hope it will work. i know i have to improve my game but it would be nice if it becomes a little more real. ok im gonna try it again.


don't tell me ure were using modified sliders!!!! are you getting crazy man!! :wink: leave them at default!!don't touch anything......leave settings at they are ( gamespeed 47 )..try pro..believe me ..in case you can change difficulty.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 6:07 am

Image

Image

Image
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby cbooz on Fri Feb 27, 2009 6:17 am

juza ur 10min settings produce 12min stats or 10min stats?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 6:20 am

cbooz wrote:juza ur 10min settings produce 12min stats or 10min stats?


12 minutes stats...definitely.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby cbooz on Fri Feb 27, 2009 6:35 am

juza1971 wrote:
cbooz wrote:juza ur 10min settings produce 12min stats or 10min stats?


12 minutes stats...definitely.

what should i do to play 12mins and produce 12mins stats?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby wade_03 on Fri Feb 27, 2009 6:45 am

juza do you put every single slider on 50 for this roster? y dont u just release your sliders too?
do u keep clutch factor at 50 and all strength at 50?
and what r ur fould sliders? 65 100 60 65 100?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby taSte1337 on Fri Feb 27, 2009 6:50 am

wade_03 wrote:juza do you put every single slider on 50 for this roster? y dont u just release your sliders too?
do u keep clutch factor at 50 and all strength at 50?
and what r ur fould sliders? 65 100 60 65 100?


ya can you please put this and other info on the first page.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby balldoktor81 on Fri Feb 27, 2009 7:10 am

hell yeah!!! now it works fantastic! thanks!
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby taSte1337 on Fri Feb 27, 2009 7:28 am

wat does settings 2.2 contain? just the controls/graphics/regional settings correct?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 7:34 am

wade_03 wrote:juza do you put every single slider on 50 for this roster? y dont u just release your sliders too?
do u keep clutch factor at 50 and all strength at 50?
and what r ur fould sliders? 65 100 60 65 100?


yes sliders at 50 default.
there are no sliders . have you read the 1 st page?
settings are included in settings so there's no need to post them again ( fouls / clutch factor and any kind of setting)
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 7:35 am

taSte1337 wrote:wat does settings 2.2 contain? just the controls/graphics/regional settings correct?


sorry regional settings are in italian. change them at your own.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 7:38 am

taSte1337 wrote:wat does settings 2.2 contain? just the controls/graphics/regional settings correct?



read 1st page...simple.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby carmelo on Fri Feb 27, 2009 7:43 am

have you changed the difficulty again in your new settings? You have confused me. Your default difficulty in your new settings is allstar now and clutch factor off. In the previous version the default difficulty was pro and clutch factor on, I think. What difficulty level gives the most realistic stats?

Also, I think there is a problem with golden state rotation. Can you check this.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 7:48 am

carmelo wrote:have you changed the difficulty again in your new settings? You have confused me. Your default difficulty in your new settings is allstar now and clutch factor off. In the previous version the default difficulty was pro and clutch factor on, I think. What difficulty level gives the most realistic stats?

Also, I think there is a problem with golden state rotation. Can you check this.


it depends on your skill bro. i prefer allstar with cltuch factor off..i think it's not a huge issue..isn't it?

Warriors rotation has been developed studying their minutes-played from nba.com..check it.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby carmelo on Fri Feb 27, 2009 9:11 am

I mean the starters position is wrong (sg with pf) but it's not a big deal I changed it. This is my stats in allstar difficulty. cavs-kings (user). Iglauskas had 32 points. He always backed me down and scored or his teammates passed him. Points in paint were extremely high. maybe I should decrease the difficulty level. Could you play the same game and show me your stats.btw thanks for your effort.

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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 9:20 am

carmelo wrote:I mean the starters position is wrong (sg with pf) but it's not a big deal I changed it. This is my stats in allstar difficulty. cavs-kings (user). Iglauskas had 32 points. He always backed me down and scored or his teammates passed him. Points in paint were extremely high. maybe I should decrease the difficulty level. Could you play the same game and show me your stats.btw thanks for your effort.

Image


72 pip? it' fucking freaky!!

hey man every game is different from the other. BTW i told you...lower you difficulty level. to pro.you will get great results.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby m.gaRz on Fri Feb 27, 2009 9:53 am

juza, how bout rookie? are the results the same as pro?
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 10:04 am

m.gaRz wrote:juza, how bout rookie? are the results the same as pro?


i don't know your skills....but it's quite different bro.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby m.gaRz on Fri Feb 27, 2009 10:33 am

ok, i'll just stick to pro..in my association i play with a shitty team, and i plan on playing with rookie when i face top teams like celts, lakers, etc.. well, thanks for the quick reply bro and thanks for the roster! (Y) (Y) :bowdown: :mrgreen:

P.S. are the new dunk packages released with v2.5? :D
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby s.tambo on Fri Feb 27, 2009 5:51 pm

http://www.nytimes.com/2009/02/27/sport ... .html?_r=1

Marbury- Boston Celtics...new number 8 for V.3.0 neon roster

p.s. Oklahoma C. Atkins is not free agent but Sene is a Free agent. for 3.0
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby moondeath on Fri Feb 27, 2009 8:29 pm

I'm trying this last updated roster all the day, and looks really impressive. Just a few things i'd like to ask:
- I would like that players commit more fouls, last game CPU made 5 fouls, is too bit, then, if i change the sliders for more fouls, will be the roster or any other aspects of the game affected?
- Same for the stamina & resistance sliders, if i change it affects the rest of the game?

I hope you can understand my Spa-english, thanks!
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby juza1971 on Fri Feb 27, 2009 8:36 pm

moondeath wrote:I'm trying this last updated roster all the day, and looks really impressive. Just a few things i'd like to ask:
- I would like that players commit more fouls, last game CPU made 5 fouls, is too bit, then, if i change the sliders for more fouls, will be the roster or any other aspects of the game affected?
- Same for the stamina & resistance sliders, if i change it affects the rest of the game?

I hope you can understand my Spa-english, thanks!


1- change nba rules foul to 65-100-60-70-100
2- yes..don't touch....or make at your own...i adviced you.
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby moondeath on Fri Feb 27, 2009 8:44 pm

Yeah, i changed it a moment, but games turns crazy lol :D
Thanks sir! :D
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Re: juza nba 2k9 "neon's project"new version 2.5 RLSD

Postby bynike on Fri Feb 27, 2009 11:25 pm

juza1971. what the wrong with the 2.5 ver. is fucking crap. i plays a game . CPU is NY .70+ PIP!!!!! 60% fg!!!!!!!!!!!!
second game cpu is HOU. 50+PIP only played 3rd q. !!!!!!!!!!!!!!!shit!!!!!!!!!!!!!!!!!i dont think is the ALL-STAR problem.
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