Ashman23 wrote:Nice work deepinto, can you save these as .IFF? I'm guessing not, but is there a plugin for photoshop that will let you?
Donna talking wrote:how to edit colour of accessories?
pernos76 wrote:please help me to set the photoshop trasparency/opacity of the philadelphia jersey files .png and upload the link...thank you to all
(sorry for my bad english)
http://rapidshare.com/files/171487149/N ... 9155051112
http://rapidshare.com/files/171487540/N ... 1295292927
sorry....new files uploadeddeepinto wrote:pernos76 wrote:please help me to set the photoshop trasparency/opacity of the philadelphia jersey files .png and upload the link...thank you to all
(sorry for my bad english)
http://rapidshare.com/files/171487149
http://rapidshare.com/files/171487540
links are dead
pernos76 wrote:sorry....new files uploaded
pernos76 wrote:thank you billy king, notthing to do![]()
this job is not possible for me(( desperation...
if you want i give you my .png white philadelphia home retro yersey and socks and you create the complete jersey![]()
and after i post in the forum the jersey...if you want: i'ts ok?
DXT5nm Compression
DXT5nm is the same file format as DXT5 except before compression the red channel is moved into the alpha channel, the green channel is left as-is, and the red and blue channels are blanked with the same solid color. This re-arranging of the color channels is often called swizzling.
The Green and Alpha channels are used because in the DXT format they are compressed using somewhat higher bit depths than the Red and Blue channels. Red and Blue have to be filled with the same solid color because DXT uses a compression system that compares differences between the three color channels. If you try to store some kind of texture in Red and/or Blue (specular power, height map, etc.) then the compressor will create more compression artifacts because it has to compare all three channels.
Users browsing this forum: No registered users and 11 guests