juza nba 2k9 "neon project" i'm done till 2k10......

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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby d12Orlando on Fri Apr 03, 2009 1:29 am

This is tough. I mean if you are playing 7mins at speed 48 obviously this isn't going to be as good as if you are playing at 10 mins. The whole dynamic of the game changes. You really need to trial and error to see what works best for you. Or find someone who has done it on 7 mins. Try increase game speed to 55 and put commit fouls down abit to get a more fluid game. Increase shots success rates and see how it goes. But I highly recommend you play it on 10mins or 8mins. I play it on 8 mins and tweaked these sliders and game speed to get my desired results. I am still testing though. I haven't played enough games
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby MadbaLL on Fri Apr 03, 2009 4:45 am

so what are you trying to say? that these settings are ONLY good for 10min quarter lenght? i play 2min quarter lenght, so does it mean that these settings/sliders cannot give their best on 2min? should i use default sliders in that case (i won't switch to 10min by any means)...
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby pilipali on Fri Apr 03, 2009 5:39 am

i also pplay with 2min quarters, it is very good, i dont have anything to complain...
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby tee-pane on Fri Apr 03, 2009 8:06 am

With roster 3.0.5, i was using TC#10's sliders (found on sliders thread pg.5) I played 10 minute quarters and it was great.
Here is my updated gameplay sliders which allows the CPU Superstars to dominate more and CPU Superstar Point Guards to penetrate and score more: http://www.mediafire.com/?lzzhm3zdmmy

My User's On-ball Defense is at 38 while the User's Defensive Awareness is at 0, to allow opposing Point Guards to penetrate and score more instead of just passing and setting up the offense only.

I havent tried out 3.0.7 and the sliders but TC#10's sliders were effective with 3.0.5
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby juza1971 on Fri Apr 03, 2009 8:17 am

tee-pane wrote:With roster 3.0.5, i was using TC#10's sliders (found on sliders thread pg.5) I played 10 minute quarters and it was great.
Here is my updated gameplay sliders which allows the CPU Superstars to dominate more and CPU Superstar Point Guards to penetrate and score more: http://www.mediafire.com/?lzzhm3zdmmy

My User's On-ball Defense is at 38 while the User's Defensive Awareness is at 0, to allow opposing Point Guards to penetrate and score more instead of just passing and setting up the offense only.

I havent tried out 3.0.7 and the sliders but TC#10's sliders were effective with 3.0.5


i think that my last work on sliders is the best out there compared to my roster cause everything is incredibly in the range,from mid jumpshot % to fouls and so on. these sliders have been developed to produce the more realistic gameplay and stats..believe me mate. :wink:

one more thing,it's not "on-ball defense" the right slider to create more space between the ball handler and the defender..it's a mix of many parameters..from the real player tendencies to the right coach sliders and other many factors..puttin def.awr. to 0 means that you have no chance to create a real defense....do you need a proof? every sliders of my last set are quite close to default( or giving the same chance to cpu and players) and i mean..every sliders..so why should i set many sliders to 0 to reach the perfect gameplay? i don't want to give to the player or cpu a substantial advantage...i want to creat something perfect basing on default sliders or quite adjusted ones.
everybody tends to create their own sliders putting them on 0 or near this thinking that this is the best solution to create an "awesome gameplay".......trust me..my last sliders are quite close to perfection. :wink:
i tested them deeply...PIP,fouls ( i don't like to drive insane the lane too much..take open shots..move the ball), FG and other stats are so realistic.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby gobluen07 on Fri Apr 03, 2009 11:28 am

I just played 4 of the best games since 2K5 with this set. I'm not changin anything else until 2k10 comes out. Awesome job fellas.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby chicano on Fri Apr 03, 2009 1:56 pm

man im your numba one fan in your work.............greatly appreciated (Y) (Y) (Y) (Y) hope you release soon the new rosters with the shoes 5.0 by xiaojou (Y) (Y) (Y) (Y) (Y) (Y) ill wait for it bro...
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby bynike on Fri Apr 03, 2009 3:08 pm

you say Sliders must be at default.
why u change now.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby dxjackson on Fri Apr 03, 2009 6:50 pm

it will be my 1st time to try your roster n as far ived read ived gathered positive results. Got alil questions though.

1. I play hall of fame at 6mins per game...will this affect your updates gameplay? Coz saw in your post its based on " all star level ".

2. Is it ok not to use your settings file? i mean i dont like to re do all my settings like button config,sound config,game config etc. But i will follow your game speed, fouls etc slider as stated.

3.Should i update my game with the EA official patch before using this? Coz i havent played for awhile n havent updated the game.

4.Is this compatible with the Real shoe patch? :D

Thanks again lookin forward playin with this tonight,props for the patience on makin the game better (Y) . Hope you find the time to answer my questions.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby juza1971 on Fri Apr 03, 2009 7:43 pm

dxjackson wrote:it will be my 1st time to try your roster n as far ived read ived gathered positive results. Got alil questions though.

1. I play hall of fame at 6mins per game...will this affect your updates gameplay? Coz saw in your post its based on " all star level ".

2. Is it ok not to use your settings file? i mean i dont like to re do all my settings like button config,sound config,game config etc. But i will follow your game speed, fouls etc slider as stated.

3.Should i update my game with the EA official patch before using this? Coz i havent played for awhile n havent updated the game.

4.Is this compatible with the Real shoe patch? :D

Thanks again lookin forward playin with this tonight,props for the patience on makin the game better (Y) . Hope you find the time to answer my questions.


1. play on all star...it's very challenging ..
2. use only my nba rules -10 minutes - all star clutch factor off
3.there are plenty of users playing this roster pre-patch..but i think the patch-applied game it's really more consistent and realistic.
4. perfectly compatible with shoe pack 4.0

take care.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby chicano on Fri Apr 03, 2009 8:10 pm

hey my friend juza.. i tried your latest sliders.... the 3.0.7 and your settings and rosters..(latest)oh mennnnnnnnnnnnnnnnnn................... i played 8 min...the scores and the stats are good (Y) (Y) (Y) (Y) (Y) it's so awesome.. i played with the nets..vince carter and harris scrored like in real life... but i made some changes because it's too challenging for me man.... i just raise a bit the slider for 3point,close and medium shot for human players and slightly adjusted the stamina coz the players are all tired so fast.......... but all i can i say is!!!!!!!!!! u did a good job man.. im your numbaer 1 fan fo your work!! man dot forget to release the new roster with the 5.0 shoe.. ill wait for that.... u can also check my mods if you are interested in custom player accesories to download... :bowdown: :bowdown: :bowdown:
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby kenne0822 on Fri Apr 03, 2009 8:41 pm

hey dude @ juza...

Does your latest patch includes the latest addition @ Boston's stephon marbury? together with the other trades?

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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby Swajunaz on Fri Apr 03, 2009 8:53 pm

kenne0822 wrote:hey dude @ juza...

Does your latest patch includes the latest addition @ Boston's stephon marbury? together with the other trades?

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yes.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby hepemo on Fri Apr 03, 2009 9:20 pm

juza1971 thanks for your hard work.

I am new to NBA2K and have been enjoying it. I mostly play head to head games with my brother, 3 minute quarter. I was wondering if consider your latest sliders ok for that? Even when playing in single player I can't afford to play 10 minutes long quarters :|

If you think the sliders could be tweaked to make it better for that quarter length please let me know, I am a noob. :bowdown:

The hardest thing I have had to deal with so far is the cpu's offensive rebounding, don't know if I have to do anything else other than time my jump for the ball better, but I give up too many offensive rebounds.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby pilipali on Fri Apr 03, 2009 9:36 pm

i consider these best sliders ever!
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Re: juza's nba 2k9 "neon' project" 3.0.5.1 + shoe pack v4.0 RLSD

Postby chinoy316 on Fri Apr 03, 2009 10:05 pm

silvvei wrote:why cant chinoy help a bit more?


Lols! Why can't you help a bit more? :roll:
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby chicano on Fri Apr 03, 2009 10:13 pm

for me the new sliders are the best...the superstars score more and it's like ur watching a real nba game (Y) (Y) (Y) (Y) (Y)

but i tweaked it and add more on stamina for cpu and player coz they get tired fast.. and also i add more on the user sliders for shooting close,3pt and medium shots coz the cpu is way more hard than before........

hope i helped... i played it in 8 mins.. realistic scores and stats........... i played 10 games already :D :D :D tnx juza.. im testing it.. it feels great :D :D :D :D
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby chinoy316 on Fri Apr 03, 2009 10:25 pm

Sliders are great. Pretty realistic for Superstar too. Though I'm getting my ass kicked regularly. :(
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby dxjackson on Sat Apr 04, 2009 12:06 am

cool thanks for answering my questions, but lastly what do you prefer the officially patched or the pre patched version? which one are you using? For patched users,what are the advantages n dis advantages of having a patched game with his roster? Thanks :D
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby GC&Bacon on Sat Apr 04, 2009 1:52 pm

Okay, I just had my first really fun game with Knicks vs. Warriors.
Good Flow, I put Shooting Foul down to 65 because at 80... I couldn't get a layup, everytime I put my head down in for the hoop (Not often) I got fouled ALWAYS... Kind of boring when you have more FT attempts than FG's.

I got around 6-8 per quarter which I feel is perfect, around 20~ a game.

I do have a question... I want more spacing, when somebody penetrates I want the defense to collapse. Is turning UP help defense slider going to help?

I think more switches, more open mid range shots, good screens would make these sliders perfect :)

Edit: Oh wait, I just re-read your blurb. I'm going to put it back to 80, and try lowering CPU foul tendency. (its not like I go in a lot, Its just that I want to MISS a LAYUP... rather than go in for a layup and get FOULED everytime even if its supposed to be an EASY TWO)
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby d12Orlando on Sat Apr 04, 2009 3:33 pm

dxjackson wrote:cool thanks for answering my questions, but lastly what do you prefer the officially patched or the pre patched version? which one are you using? For patched users,what are the advantages n dis advantages of having a patched game with his roster? Thanks :D


There is a search button on top of this thread. Use it. And everyone else who asks this question hence forth

Btw Bacon..."everytime I put my head down in for the hoop (Not often) I got fouled ALWAYS... Kind of boring when you have more FT attempts than FG's."
If you don't often drive to the hoop and get fouled ALWAYS then why would you have more FT attempts than FG's?
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby dxjackson on Sat Apr 04, 2009 5:14 pm

d12Orlando wrote:
dxjackson wrote:cool thanks for answering my questions, but lastly what do you prefer the officially patched or the pre patched version? which one are you using? For patched users,what are the advantages n dis advantages of having a patched game with his roster? Thanks :D


There is a search button on top of this thread. Use it. And everyone else who asks this question hence forth

Btw Bacon..."everytime I put my head down in for the hoop (Not often) I got fouled ALWAYS... Kind of boring when you have more FT attempts than FG's."
If you don't often drive to the hoop and get fouled ALWAYS then why would you have more FT attempts than FG's?


i think you dont understand the question here. Im asking about the effects on this specific roster update and which one did he based it from . Basically im asking what kind of version ( patched or Unpatched )he used while making the the roster and adjustment. He may used some of the new sigshots for players or new features which are included in the official patch. I just wanna play his rosters the way he intended it to be hence im asking where did he based it from. Juza might suggest to patch it 1st for optimal gameplay or unpatch or patched doesnt makes no diff. Coz i read with the official patch it has some new sigshots n some gameplay changes and also like other roster patches they say its better for unpatched version as said by the creator. So please before redirecting or telling us to do something else please analyze the question. Thanks
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby carmelo on Sat Apr 04, 2009 9:45 pm

Juza you are the best! very realistic roster with the new sliders version. Thanks!
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby AllenIverson on Sat Apr 04, 2009 10:58 pm

this is just roster's whit injury players or you can play whit healthy player's but whit your rosters? srr my bad English
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Re: juza's nba 2k9 "neon' project" 3.0.7

Postby GC&Bacon on Sun Apr 05, 2009 12:25 am

D12orlando: I'm trying to essentially say that open layups rare drives end up in them fouling me from two steps behind of me. Maybe, that's not exactly the case with FG = FT , but it sure feels that way.

AllenIverson: Yes this roster is uninjured.

Dxjackson: Yes this patch is built using the 2K9's patch I believe.
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