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Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 6:28 am

I've had fun playing a 5 minute game, Lakers - Cavs, but one thing is that Bynum had attempted 3 3pt shots. Can u fixed that up? I noticed that problem a couple times, Bynum only shot from mid range or long range, lilke he was a shooter.
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Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 6:30 am

you should fix some positions, like bulls's robertson, he is a SG , not a PG

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 10:15 am

dxjackson the roster has obviously been through countless revisions and is up to version 7 currently. This clearly means that it is based off the patched game. And if you have trouble finding the patch :wink: you can pm me and I'll be happy to help out

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 1:29 pm

tee-pane wrote:I've had fun playing a 5 minute game, Lakers - Cavs, but one thing is that Bynum had attempted 3 3pt shots. Can u fixed that up? I noticed that problem a couple times, Bynum only shot from mid range or long range, lilke he was a shooter.


I've never noticed this before but again, something that you can easily do yourself. Adjust Bynum's shot tendency.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 2:55 pm

chinoy316 wrote:
tee-pane wrote:I've had fun playing a 5 minute game, Lakers - Cavs, but one thing is that Bynum had attempted 3 3pt shots. Can u fixed that up? I noticed that problem a couple times, Bynum only shot from mid range or long range, lilke he was a shooter.


I've never noticed this before but again, something that you can easily do yourself. Adjust Bynum's shot tendency.


But his 3 pt shot tendency is at zero.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 4:56 pm

Then increase his close shot tendency. How many have you tried anyway? :|

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 6:32 pm

tee-pane wrote:I've had fun playing a 5 minute game, Lakers - Cavs, but one thing is that Bynum had attempted 3 3pt shots. Can u fixed that up? I noticed that problem a couple times, Bynum only shot from mid range or long range, lilke he was a shooter.


this weird stuff happened cause Bynum grabbed the ball before the "shot clock violation" expired...this could be the cause. BTW i never experienced it.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 7:49 pm

you have told that development rate in decreased so players wont get too much ratings. i loved your rosters and sliders but, in development area it gets ridicilous. players can't even hit the rim once, in medium ranged training for example. could you please explain how are we supposed to play 4-5 seasons and get newly drafted players to star ratings without using development part(as this is the most enjoyable part of association in my honest opinion)? and do existing young players rating increase?

thanks.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 8:26 pm

I hate to use bad words but you probably suck. I have no problem with Dev't drills whatsoever. Except rebounding. :evil:

Anyway, development is the way to go. Even with 99 potential, the increase in skills only come once every season, so you'd have to wait a long time before they become stars. Yes they still increase, as long as the potential rating is still there and not just a -.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 9:55 pm

These settings are the best ever. Juza, many thanks for 3.0.7 :bowdown: :applaud:

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 10:02 pm

my first association with wizards:

Image


Image


Image

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 11:22 pm

juza can u tell me what sliders hawe to be in 3.0.7 just some like mid,close,3pt sliders becouse i dont understand. When i trying play whit your new rosters and select team bulls there almost all players are ''starters'' :| everyone saying this is wery good rosters/sliders i want try them too but i dont understand what's happening. And sorry for my bad english

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 11:32 pm

AllenIverson wrote:juza can u tell me what sliders hawe to be in 3.0.7 just some like mid,close,3pt sliders becouse i dont understand. When i trying play whit your new rosters and select team bulls there almost all players are ''starters'' :| everyone saying this is wery good rosters/sliders i want try them too but i dont understand what's happening. And sorry for my bad english


it's so hard to read the 1st page? :wink:

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 11:43 pm

default? :D
BTW-thx Juza for answering so fast

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 11:51 pm

AllenIverson wrote:default? :D
BTW-thx Juza for answering so fast


read carefully the 1st page....if you scroll down you will notice "some new settings" to be used with 3.0.7.

Re: juza's nba 2k9 "neon' project" 3.0.7

Sun Apr 05, 2009 11:55 pm

and one more question about rosters: correct starting five line-ups and fixed rotations-why in my new associjation Thyrus Thomas,Salmons,Gordon are just role players.You told that you corrected rosters :crazyeyes:

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 12:00 am

AllenIverson wrote:and one more question about rosters: correct starting five line-ups and fixed rotations-why in my new associjation Thyrus Thomas,Salmons,Gordon are just role players.You told that you corrected rosters :crazyeyes:


i consider the last 20 games to fix starting line ups so they are as they have to.it's your choice to adjust what you think it's wrong..it takes a while. the most has been done, enjoy it and take care. :wink:

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 12:23 am

juza1971, thanks for your hard work.

I have two problems, somehow after I installed this latest version the commentary volume is extremely low, I can barely hear it, I've tried multiple combinations in the audio options and I haven't been able to make the commentary volume be higher... it's at 100 and I can't hear them.

The other problem I have is that there is too much fouling in my game, especially 2+1 situations. Virtually everytime I jump for a block or I try a steal, it's a foul. The game stops too much.

I had the previous version 3.0.6 and these things didn't happen.

I play 3 minute quarters, mostly head to head. I was wondering if you could help me adjust things so the gameplay is more enjoyable. I am new to NBA2K.

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 4:12 am

chinoy316 wrote:I hate to use bad words but you probably suck. I have no problem with Dev't drills whatsoever. Except rebounding. :evil:

Anyway, development is the way to go. Even with 99 potential, the increase in skills only come once every season, so you'd have to wait a long time before they become stars. Yes they still increase, as long as the potential rating is still there and not just a -.


Did you ever tried medium shot development with Ilgauskas? He can't get the ball to reach the rim. It is not me that sucks, he does :)
is it same for every player or can you develop younger players with more potential??

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 8:58 am

for some weird reason u have made ocklahoma THUNDER rating like spurs or magic... wtf..

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 9:47 am

Thunder is Always 60% In my association!

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 12:26 pm

dygrogrand wrote:
chinoy316 wrote:I hate to use bad words but you probably suck. I have no problem with Dev't drills whatsoever. Except rebounding. :evil:

Anyway, development is the way to go. Even with 99 potential, the increase in skills only come once every season, so you'd have to wait a long time before they become stars. Yes they still increase, as long as the potential rating is still there and not just a -.


Did you ever tried medium shot development with Ilgauskas? He can't get the ball to reach the rim. It is not me that sucks, he does :)
is it same for every player or can you develop younger players with more potential??


Then change his sig shot while you are doing developmental drills. I don't see this as cheating if you change it to something similar like Brad Miller's. Simple question, simple solution. :roll:

I don't know what you mean. But you can develop everyone, even Mutombo! For god's sake...

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 1:25 pm

I don't have any problems with development training either. Even rebounding :D . However the passing training is just shitty if you have a fast pf. For some reason the passing development training uses the pf as the defender and when I had bosh there he just deflected and stole nearly everything. It was impossible. So I tried putting Bargnani in the pf position in rotation and it worked. Bargnani was the defender and he was slow and so I was able to get every pass off.
Just a tip for people having trouble with the passing development drill

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 1:47 pm

d12Orlando wrote:I don't have any problems with development training either. Even rebounding :D . However the passing training is just shitty if you have a fast pf. For some reason the passing development training uses the pf as the defender and when I had bosh there he just deflected and stole nearly everything. It was impossible. So I tried putting Bargnani in the pf position in rotation and it worked. Bargnani was the defender and he was slow and so I was able to get every pass off.
Just a tip for people having trouble with the passing development drill


What do you do with rebounding? It's the only one I have a problem with. I'm contemplating cheating like setting my PG as the C. Hehehe.

Re: juza's nba 2k9 "neon' project" 3.0.7

Mon Apr 06, 2009 7:00 pm

illusiondrmr wrote:for some weird reason u have made ocklahoma THUNDER rating like spurs or magic... wtf..



that' the weird thing....BTW i received new datas to balance team ratings working again on player tendencies. Hopefully release within the end of this week. I think it's going to be the final release cause i'm tired to spend again my free time on it.
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