Talk about NBA 2K9 here, as well as all previous games in the NBA 2K series.
by Freeman13 on Tue Aug 04, 2009 4:07 pm
I've did some searching and it seems that Hades roster editor allows you to edit your player's arm size and all. However everytime I edit my created player his face disappears, his hands become white and the only thing normal is his legs? Am I doing something wrong? Do I need 3ds Max? Cyberface for my CAP?
-
Freeman13
-
- Posts: 38
- Joined: Fri Jul 04, 2008 5:22 pm
by Christian. on Tue Aug 04, 2009 4:23 pm
You shoul enable the IFF option.
-

Christian.
- Aperture-Priority Mode
-
- Posts: 1179
- Joined: Wed Jul 30, 2008 4:07 pm
- Location: The Philippines
-
by Freeman13 on Tue Aug 04, 2009 6:01 pm
Odd thing is. I did! Without iff enabled everything's fine. However, the numbers I inputed has no effect. With iff enable however, the numbers has effect but the downside is that the model gets, pardon me for saying, f**ked up.
-
Freeman13
-
- Posts: 38
- Joined: Fri Jul 04, 2008 5:22 pm
by meimao on Wed Aug 05, 2009 12:27 am
if you enable iff, your created player will not have a head if there's no iff file that corresponds to your created player's. so you might want to remedy that first before you try editing the legs.
Somebody's got an image he's so desperate to keep.
-

meimao
-
- Posts: 95
- Joined: Wed Apr 29, 2009 8:12 pm
- Location: Area 51
by Freeman13 on Wed Aug 05, 2009 3:41 am
I'm sorry I don't really get what you mean? Maybe a step by step tutorial? Ihave always been a noob at editing...
-
Freeman13
-
- Posts: 38
- Joined: Fri Jul 04, 2008 5:22 pm
by Christian. on Wed Aug 05, 2009 10:22 am
You can assign 2k9's generic prospect cfs to your created player so that you wont be having a headless/white arm player.
-

Christian.
- Aperture-Priority Mode
-
- Posts: 1179
- Joined: Wed Jul 30, 2008 4:07 pm
- Location: The Philippines
-
Return to NBA 2K9 & Older
Who is online
Users browsing this forum: No registered users and 2 guests