created player's arms legs size

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created player's arms legs size

Postby Freeman13 on Tue Aug 04, 2009 4:07 pm

I've did some searching and it seems that Hades roster editor allows you to edit your player's arm size and all. However everytime I edit my created player his face disappears, his hands become white and the only thing normal is his legs? Am I doing something wrong? Do I need 3ds Max? Cyberface for my CAP?
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Re: created player's arms legs size

Postby Christian. on Tue Aug 04, 2009 4:23 pm

You shoul enable the IFF option.
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Re: created player's arms legs size

Postby Freeman13 on Tue Aug 04, 2009 6:01 pm

Odd thing is. I did! Without iff enabled everything's fine. However, the numbers I inputed has no effect. With iff enable however, the numbers has effect but the downside is that the model gets, pardon me for saying, f**ked up.
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Re: created player's arms legs size

Postby meimao on Wed Aug 05, 2009 12:27 am

if you enable iff, your created player will not have a head if there's no iff file that corresponds to your created player's. so you might want to remedy that first before you try editing the legs.
Somebody's got an image he's so desperate to keep.
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Re: created player's arms legs size

Postby Freeman13 on Wed Aug 05, 2009 3:41 am

I'm sorry I don't really get what you mean? Maybe a step by step tutorial? Ihave always been a noob at editing...
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Re: created player's arms legs size

Postby Christian. on Wed Aug 05, 2009 10:22 am

You can assign 2k9's generic prospect cfs to your created player so that you wont be having a headless/white arm player.
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