by dwayne2005 on Sun Jul 25, 2010 9:23 pm
I won't be able to do up anything in the immediate future. I've just been trying to fix up sim ratings and am getting sick of running trials after trials and aborting seasons. I still can't wrap my head around a few things and need a break. For instance, I played a game with the FG ranges 5-30 for a human team. My team shot 42%, which sounds alright, except Kobe shot .300. I tried again and again and Kobe was shooting .300, which also corresponds with a .300 in a full game with Walt Frazier. I changed it to 0-20 and Kobe was shooting above .500 and the team above .600. I think the wideness of the range makes it harder to predict shooting timing between players, so the 20/25 difference is important. I also think the low number doesn't necessarily make it more difficult for shooting, much like free throws: if it's too fast or too slow, they both can be very hard, even though really slow should be theoretically easy; so therefore, having a base of 0 or 20 might not necessarily help, I might have to try the upper ranges (eg. 75-99) too (and would probably help the game by allowing a better range of successful shots). I've got it at 0-27 but while my shooting was okay, I need a full game to know. The computer, meanwhile, shot abysmally even though I lifted their ratings (from 20-45 to 23-50). I am not in a clear headed frame of mind to proceed and need to take a few days at least...
Even though you won't want to use the human v. cpu team ratings, I will be transferring what I learn from this to find an adequate inbetween for the one range fits all calculation.