by curious101 on Sat Jan 08, 2005 3:46 am
Here:
ANISTROPHIC FILTERING>>>an advanced filtering technique that corects a texture perspective when the texture is drawn on an object that stretches deep into a scene.
ANTIALIASING>>>any technique used to smooth out jagged edges that are created when straight lines are drawn in a 3D game or program.
BILINEAR FILTERING>>>the most basic filtering startegy. This reduces texture pixelization by blending adjoining textures at their seams.
TRILINEAR FILTERING>>>a texture filtering technique that blends pixels in different mipmaps to hide the seams between different mipmap levels.
VERTICAL SYNC>>>a setting that allows you to syncronize the frame rate of your 3D accelerators output to the refresh rate of your monitor.
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