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Thu Dec 30, 2004 6:52 pm

mkballer wrote:
mkballer.,..

use Andrew's sliders. I get very realistic scores ( run some set plays for both user and cpu btw ). for example: 93 - 80, 95 - 79...93-90 and of course a couple of games with 100+ scores.


Hi again, where can you find andrew's sliders? sorry to be a pain :P


They're in this thread, but I've also also posted them here.

Thu Dec 30, 2004 8:59 pm

kobelive2005 wrote:
crossover wrote:
kobelive2005 wrote:if you use them on superstar and find it difficult to shoot, increase the short, medium and long range shooting to 50 for both user and cpu.

btw, glad you like 'em


Thanks, but I think 45 is ok. It seems that my loosing streak was caused by my poor ball releasing. I trained a little bit and now I shoot over 50% from the field and can win games.

Is there a silder which I can use to improve the cpu defense near the basket? I think it is far to easy to score in the post.

try increasing the on ball physical defense to 50 or 52 but doing so it would be a lot difficult to pass by a defender on the other hand it would be challenging.... enjoy....


Thanks, I will try this and post my impressions later.

Thu Dec 30, 2004 9:34 pm

kobelive2005 wrote:
crossover wrote:
kobelive2005 wrote:okay for those who want to try, my final version of sliders.
realistic stats, not so many turnovers, not so many blocks, players who are not supposed to dunk in traffic is fixed.
So here are the REVISED sliders:

KOBELIVE’S SLIDER(FINAL VERSION)-revised 26 Dec 2004

*NOTE: Revisions are marked BLUE

Level = All-star
Quarter Length = 10 minutes


Global Sliders

Game Speed: 50
Free Throw Difficulty: 50 to 60
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 (to make it balance)
Shooting Foul Frequency: 30
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60


USER Sliders / CPU Sliders

Steal Ability: 30 / 30
Interception Ability: 20 / 20
Shot Block Ability: 2 / 2 (changed from 5 to 2, about 4 to 7 bpg, just take smart shots)
Dunk/Lay-up Block Ability: 5 / 5(changed from 15 to 10, then to 5)
Freestyle Effectiveness: 45 / 45
Dunk vs. Lay-up Frequency: 3 / 3 (fixed the small pg's dunking on traffic, change from 2 to 3)
Substitution Frequency: 0 / 70
On-ball Defense Assist: 45 / N.A. (just right, not too much defense assist on my cpu controlled players)
Offensive Rebounding: 40 / 40
Defensive Rebounding: 50 / 50
Fake-out Discipline: 90 / 50 (still difficult enough to fake-out the cpu)
Short Range Shooting: 45 / 45
Medium Range Shooting: 45 / 45
Long Range Shooting: 45 / 45
Dunk Percentage: 50 / 50 (sometimes misses fast break dunks)
Lay-up Percentage: 57 / 57 (changed from 65 to 60, then to 57)
Adjusted Shot Percentage: 50 / 50
On-ball Physical Defense: 47 / 47 (changed from 40 to 45, then to 47)
Poor Release Shot Percent: 50 / 50
Double-team Effectiveness: 50 / 50
Pro Hop Effectiveness: 30 / 40
Drop Step Effectiveness: 30 / 40


Nice sliders kobelive2005 I especially like the fast gamespeed.
Can I use them on superstar difficulty too? I tried them yersterday and lost nearly ervery game.

if you use them on superstar and find it difficult to shoot, increase the short, medium and long range shooting to 50 for both user and cpu.

btw, glad you like 'em


this sliders is not good to me :) the game end 148:139...it's not realistic...

Fri Dec 31, 2004 2:06 am

mistikazz wrote:this sliders is not good to me :) the game end 148:139...it's not realistic...

can you be more specific.... all you said was the final score...... can you post your stats..... you're the first person to say this..... did you use it for 12min because it's recommended for 10min only.... all i can say is i cant believe you got that score unless you went to tripple overtime and unless you're playing human v.s. human and you both suck on defense......

the highest i could get with my sliders is 100 to 105 using the lakers, that is if they're shooting well and if they're not they could go to as low as 70.

hey crossover, what scores are you getting with my sliders.......

Fri Dec 31, 2004 3:26 am

Could someone let me know what I should be looking to change if I want to use, say, Andrew's sliders but with shorter quarter lengths? Will just changing game speed help with this or are there going to be major differences across the board?

The reason I ask is that I really like to play with 8 minute quarters. I'm not horribly concerned that the final score is 100% accurate--I'm willing to accept slightly lower scores at these quarter lengths--but I want the gameplay to be fierecly accurate...:)

Thanks!

Fri Dec 31, 2004 12:36 pm

I would bump up the game speed, but leave everything else unless you find you need to make changes.

Fri Dec 31, 2004 1:08 pm

hey andrew how could i edit your sliders to play on 6 minute quarters on either all start or susperstar


i really wanna use your sldiers so if you could please help me out

Need.

Fri Dec 31, 2004 1:10 pm

I need All-Star 8.min quarter sliders.

I can't find anyone!

Fri Dec 31, 2004 1:13 pm

As I said, I'd bump up the game speed to at least 45 but leave the other sliders as they are, unless you find changes are necessary.

Re: Need.

Fri Dec 31, 2004 1:37 pm

Captain Falcon wrote:I need All-Star 8.min quarter sliders.

I can't find anyone!

As what Andrew said, just increase the game speed if you use his sliders on shorter quarters...... and if you use mine just decrease the game speed a little coz it's recommended for 10min while andrews is for 12min.

and all the other slider settings really depends on you....

Sat Jan 01, 2005 2:25 pm

andrew i have an issue with your sliders, but the game flow + rebounding is good though. i have eddie griffin on my team. whenever i pump to free up a jumper with him, a sub-par stealer reaches over and takes the ball away from me. this happens three consecutive times sometimes with someone like al jefferson. i can understand if its shane battier or brevin knight, but al jefferson? no way. i've lowered the steal for the cpu down to the same as mine, and lowered interception ability for both.

also, i found that when the cpu is on a semi-fast break say 2on2, they just push my guys back. when i use eric snow with hands up and everything, the guy just pushes him back to the basket and lays it up EVERYTIME with 100% accuracy. not every player in the game can get around someone that easily like kobe bryant or allen iverson to get a layup like that. when i run the pick + roll with my big men, my bigmen almost always get tackled from a guy on the other side of the wing without anything called and miss the layup over 50% of the time.

any suggestions?

Sat Jan 01, 2005 3:14 pm

I don't know if anybody else has this problem or if it has to do with the sliders, but Andrew with your sliders the opposing team realies on guard play too much. And it is not just the team. In my Supersonics franchise against the Spurs, Tim Duncun didn't get one touch in the first quarter, while Nesterovich only got one on a fast break. They didn't even try to give it to them.. they relied on jump shots and penetration from the PG and SG. This happened before with the Clippers and Hawks, too.

Sat Jan 01, 2005 3:46 pm

andrew i have an issue with your sliders, but the game flow + rebounding is good though. i have eddie griffin on my team. whenever i pump to free up a jumper with him, a sub-par stealer reaches over and takes the ball away from me. this happens three consecutive times sometimes with someone like al jefferson. i can understand if its shane battier or brevin knight, but al jefferson? no way. i've lowered the steal for the cpu down to the same as mine, and lowered interception ability for both.


Not much else you can do apart from that - the default sliders for the CPU's stealing and interceptions are even higher. You have to be really careful with pump faking this year, as defenders can now tie the ball up and wrest it away from you if you pause after pump faking.

also, i found that when the cpu is on a semi-fast break say 2on2, they just push my guys back. when i use eric snow with hands up and everything, the guy just pushes him back to the basket and lays it up EVERYTIME with 100% accuracy. not every player in the game can get around someone that easily like kobe bryant or allen iverson to get a layup like that. when i run the pick + roll with my big men, my bigmen almost always get tackled from a guy on the other side of the wing without anything called and miss the layup over 50% of the time.


The CPU is very adept at powering through the user's defense and forcing the user to automatically adjust shots. You can turn up the midair collision foul sliders, turn down the CPU's physical on-ball defense slider and if you like, you might want to try turning up the user freestyle effectiveness slider.

I don't know if anybody else has this problem or if it has to do with the sliders, but Andrew with your sliders the opposing team realies on guard play too much. And it is not just the team. In my Supersonics franchise against the Spurs, Tim Duncun didn't get one touch in the first quarter, while Nesterovich only got one on a fast break. They didn't even try to give it to them.. they relied on jump shots and penetration from the PG and SG. This happened before with the Clippers and Hawks, too.


I haven't changed anything in the sliders that would affect the game that way - there aren't any sliders that have that kind of effect on the game. Even with default sliders and rosters, the CPU does favour guards and small forwards a little too much at times.

Tue Jan 04, 2005 11:34 am

Wow, i tried your sliders andrew and they r absolutely great. The only thing i changed was the user drop step effectiveness and the cpu pro hop/drop ste effectiveness to 30. Very realistic results

Tue Jan 04, 2005 5:59 pm

Glad to hear. :) Out of interest, what have you set those sliders to?

Tue Jan 04, 2005 6:08 pm

level-superstar
length-12 min.

global-
Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75

user-
User Steal Ability: 40
User Interception Ability: 34
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30

cpu-
CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 50
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 30
CPU Drop Step Effectiveness: 30

Tue Jan 04, 2005 6:15 pm

Cool. Personally, I haven't had much trouble with the CPU with pro-hops and drop steps since lowering it to 50, but I might try lowering them to 30 sometime.

Tue Jan 04, 2005 6:41 pm

This is my first post on this forum, but anyways.

I have a question on how to lower rebounds. It's not that i shoot insane amount of shots, usually around 80 or so, and hardly ever over 90. This goes for the CPU as well, but for some reason i always get in the high 40s. My stats are very similar to andrew's except for the rebounds. help? :(

Wed Jan 05, 2005 2:44 am

hmm i need to release my version of the sliders, i been holding opponents under 95 points with them :D , like last game i played the Mavericks and they only scored 95, would been lower but with a minute left, i stop playing defense cuz I know I won so they had open 3s to make the outcome 99 to 95 (Y)

Thu Jan 06, 2005 4:12 am

I have just registered to help with the development of sliders, if I can. I have recently used the Kobe2005 sliders, and was a little disapointed, I read that they would be a real challenge, but I won the game with ease.

Here are the game stats, I am the 76ers, computer is Memphis:

Memphis vs 76ers

71 PTS 90
26 REB 42
11 AST 16
8 STL 3
8 BLK 9
20 FOULS 9
8 T.O 11
27/76 FG 33/61
.355 % .541
5/19 3PT 0/3
.263 % .000
12/14 FT 24/30
.857 % .800
14 OFF REB 16
12 DEF REB 26

I played 8mins a quarter instead of the recomended 10. The gameplay was fast paced, and more enjoyable than any other set I have tested. I purposely picked the 76ers because they are limited inside, but all the post players (Dalembert, Skinner, Jackson etc) got about 15pts 7reb. I think they are good, but too easy for me to use again. I am going to make a few tweaks, and try them with Superstar, and see what happens.

I have used FRGEPs sliders extensively ever since he brought them out, and they do bring some realistic stats. However, if you give the ball to post players, it is easy to dominate. Quick ball movement, nice driving and dishing and the odd nice spin move will leave you 15 points up at the half. Also, most people like to play fast paced, and I couldn't help myself doing this as well. I couldn't see the point of taking my time, as real sets and playcalling doesnt seem very effective. I therefore cut the minutes down to 10 a quarter, and finished a couple of seasons with great looking stats, but lots more Ws than Ls.

Send me a PM if you want to throw some ideas my way about getting the sliders better- every time I change a few things, I screw up the whole thing!

BTW, sorry to have listed so many negatives about such good slider sets! Just offering feedback that could be useful. Maybe my style of play is very unique! Probably not though...!

Thu Jan 06, 2005 7:47 am

Is there a slider which lets you adjust the shots the cpu makes from half court?
Cause I just hate it when the cpu gets 70 feet shots in! It just makes me mad.

Thu Jan 06, 2005 9:17 am

I play on Player Lock and after searching throughout various forums and trying different sliders, I haven't found a good set yet that reflects realistic basketball playing on Player Lock. I haven't ever made NBA Live sliders but I've been playing this game forever and I believe I know what needs to be done to assist other Player Lock gamers in achieving the best possible source of NBA Basketball. Since I haven't done sliders in this game before, I need someone to define what some of the sliders mean. I'll post the slider names that I'm unaware of what they might mean and you can just copy and paste it along with your definition. Thanks in advance..

GLOBAL SLIDERS:
Boundary Force Field -

USER SLIDERS:
User Dunk vs. Layup Frequency -
User On Ball Defense Assist -

CPU SLIDERS:
CPU Adjusted Shot Frequency

Thu Jan 06, 2005 9:49 am

Andrew,

In general your sliders give a reasonable game score for me, but my shooting percentage is always high. I very rarely shoot less than .500 for a game, and sometimes I'm shooting over .667 for the game.

I think the problem is that it's way too easy to dunk/lay-up on the inside. I'm playing with a fantasy drafted team of:

D. Howard
D. West
L. Deng
L. James
K. Hinrich

Which is a good team but not super godly or anything. The problem is that Howard will score 40+ points a game on 80% shooting, because nobody can stop him dunking. This also means that assists are high for Hinrich/James, because they keep banging it in there to him, and he keeps throwing it down.

The only thing that keeps the games close is that I throw the ball around a lot looking for the easy bucket and this results in high turnovers sometimes. When I get a lucky night and my passes come off, I end up blowing out the other team by 50 points or so.

It's not just Howard that's the problem, when he got injured one game, the combination of West/Collison/Jefferson got the job done with 75%+ shooting percentage between them. They weren't scoring as much, but when they did, it was still way too easy for players of their ability.

Maybe I'm playing the game unrealistically, I don't know, but I play to win and to me throwing the ball around until and easy inside scoring chance opens up is the best tactic. Obviously something with the sliders needs to change, because such tactics don't work in the NBA or else all the centres of the league would shoot 16/20 or something every night.

I'm not sure what though, since I'm not a slider tweaker myself. It's not pro-hop/drop step, since I rarely even use them. Maybe I need to lower the dunk vs layup frequency, and decrease the layup and dunk percentages? That might at least fix the stats, but I'm worried that will just mean my players blow easy dunks/layups. The real problem is they're getting easy dunks/layups in the first place.

Recommended Slider Tweaks/Ratings here

Thu Jan 06, 2005 11:33 am

Below are recommended slider ratings for NBA LIVE 2005. I find that with these slider ratings on an 8 minute quarter length, you can have a fair, exciting game. The cpu does not cheat with crazy blocks, steals, and shots. The game plays smoothly. I do highly recommend playing on superstar because computer plays much smarter here than on all-star. I have done alot of research getting these sliders to come out right. Check it out.

Level: Superstar (Recommended Level: I find computer plays smart on superstar only)
Quarter Length: 8 mins (Good quarter length that is not too long or too short)

Global Sliders

Game Speed: 55 (Game runs just right with this rating)
Free Throw Difficulty: 40 (You can relax a little if player is good at free throws)
Boundary Force Field: 50
Injury Frequency: 10 (How many injuries do you really see during a game?)
Fatigue Effect: 50 (Creates good substitution frequency)
Charge/Block Foul Frequency: 40
Shooting Foul Frequency: 30 (If any higher, too many fouls when taking jump shots)
Reach-in Foul Frequency: 25
In-air Collision Foul Frequency: 40

User Sliders

User Steal Ability: 30
User Interception Ability: 5
User Shot Block Ability: 10 (This allows user and cpu to take proper jump shots without getting blocked unnecessarily)
User Dunk/Lay-up Block Ability: 30
User Freestyle Effectiveness: 30
User Dunk vs. Lay-up Frequency: 30 (This eliminates the game being played too much like a street ball dunk fest)
User Substitution Frequency: 50
User On-ball Defense Assist: 40 (If any higher, too conjested; can't breathe when moving around court)
User Offensive Rebounding: 0 (Eliminates user and cpu getting too many offensive rebounds; games still suffers with this)
User Defensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds)
User Fakeout Discipline: 100
User Short Range Shooting: 60 (On superstar, you can make shots with this rating)
User Medium Range Shooting: 60
User Long Range Shooting: 50 (Fair rating for this)
User Dunk Percentage: 75 (How many dunks are really missed in a game?)
User Lay-up Percentage: 75 (How many layups are really missed in a game?)
User Adjusted Shot Percentage: 50
User On-ball Defense: 40
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 50
User Drop Step Effectiveness: 50

CPU Sliders

CPU Steal Ability: 30
CPU Interception Ability: 5 (This eliminates problems with user constantly getting intercepted by cpu way too much)
CPU Shot Block Ability: 10
CPU Dunk/Lay-up Block Ability: 30
CPU Freestyle Effectiveness: 30
CPU Dunk Frequency: 30
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0 (Alleviates problem with players not getting enough defensive rebounds)
CPU Defensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds)
CPU Fakeout Discipline: 100
CPU Short Range Shooting: 55 (Any higher than this, cpu will never miss)
CPU Medium Range Shooting: 55
CPU Long Range Shooting: 50
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 75
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 75
CPU On-ball Physical Defense: 40
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50

Thu Jan 06, 2005 12:00 pm

Can someone just answer my question
Is there a slider which lets you adjust the shots the cpu makes from half court?
Cause I just hate it when the cpu gets 70 feet shots in! It just makes me mad.
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