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player progression

Wed Mar 09, 2005 2:14 pm

How do players progress through different seasons? is it by random or is there a formula? tell me if this is a good idea: use experience points based on minutes per game as a factor in determining the progress of the ratings of a player, and also additional ratings regarding player potential and work ethics.. this is because the training camp seem purely random..

Wed Mar 09, 2005 4:39 pm

As always the players have a certain 'career package' that pretty much determines how the player will develop. It ain't always the same, but you can get a good general feel for it.

It's like 'Destiny' or something in the player.dbf file or something.

Your suggestion of experience points isn't that bad, but there's a problem... The players gain more and more experience as they grow older so this system would mean that the 39 year old Gary Payton would be on top of his career...

You can always try to change your players destiny with intensive training etc. but they can't all be stars... Remember that... It would be so nice if all the players would improve over the years, but that's just not realistic. There are the certain few that do improve big time, but then there are the guys that just never seem to raise their game to the next level... These guys are thrown into the NBA oblivion so fast that we can't even remember them.

Some get better, some get worse, some stay the way they are... It's just the way it goes... Usually the rookies improve their game somewhat in the Live 2005 dynasty, but they don't all become huge stars.

Wed Mar 09, 2005 5:04 pm

let me just add. that some players do actually become stars through intense training. remember the golden rule practice makes perfect (Y)

Thu Mar 10, 2005 8:17 am

COOLmac© wrote:let me just add. that some players do actually become stars through intense training. remember the golden rule practice makes perfect (Y)


Can I ask a question? What's golden rule pratice? :?:

Thu Mar 10, 2005 8:38 am

Practice makes permanent :wink:

^^^^ Oh- and my name's Terry too!

Thu Mar 10, 2005 10:33 am

it is like let them shoot more in practice they will have an increase in FG
let them do rebound practice they will have an increase in rebounding
let them do dribble practice they will earn an increase in driblling
and the list could go on.
i have players who started with only one icon e.g. the dunk icon,after a few practice session i got them to have a 3 point icon sometimes the dunk appears too.
my names not terry anyways :D

Thu Mar 10, 2005 11:43 am

All right. I was thinking golden rule was some kind of combination to boost the effect of the pratice. :roll:

Thu Mar 10, 2005 10:07 pm

my names not terry anyways


^ That's guy's name is though. But I don't think you can train on dunking, it's a set rating I believe, and it can't change. But you don't train on just rebounding, you would have to work on defense, same for dribbling and fg rating.

Thu Mar 10, 2005 11:11 pm

yeah, dunk ratings can not be increased through training.i remember in 2004 that dunk ratings increase by themselves, sometimes they dont, still you have no control over it.i dont know about 2005, though.

anyway, what i was suggesting about experience points is that there should be a limit such that when the limit is already met,for example, 1000 career games or something like that, then it should no longer affect the way he understands the game since he is already considered a veteran.that way, since gary payton is at age 39,the only things that should affect his ratings are those regarding his physical state.but a rookie whose work ethics are great and plays many minutes will have to improve a lot.a rookie whose work ethics are great but do not get much playing time should not improve as much as the first one.

training is very random, and you can always load the saved game if you dont want the results.but i agree that training sessions really do not predict exact results though.

Fri Mar 11, 2005 10:37 am

there's a dunking coach in dynasty extras. he helps upgrade dunk ratings to athletic players only IMO

Fri Mar 11, 2005 8:44 pm

mvv wrote:yeah, dunk ratings can not be increased through training.i remember in 2004 that dunk ratings increase by themselves, sometimes they dont, still you have no control over it.i dont know about 2005, though.

anyway, what i was suggesting about experience points is that there should be a limit such that when the limit is already met,for example, 1000 career games or something like that, then it should no longer affect the way he understands the game since he is already considered a veteran.that way, since gary payton is at age 39,the only things that should affect his ratings are those regarding his physical state.but a rookie whose work ethics are great and plays many minutes will have to improve a lot.a rookie whose work ethics are great but do not get much playing time should not improve as much as the first one.

training is very random, and you can always load the saved game if you dont want the results.but i agree that training sessions really do not predict exact results though.


But remember that there are always guys that won't improve that much no matter how hard you drill him... I think that the potential effects this too. So a guy with a brighter future is more likely to gain through training than some.

I played a Cavs dynasty for like 4 seasons or something. Probably did like 12 or so training sessions... Ofcourse LeBron rarely got any increases as he's so good already, but Dajuan Wagner, a player who is young and athletic, got next to no increases during all that time. So there's probably something that controls this too.

And the training could go as follows: You have two players with three point shooting at 70. The first guy gets an increase and the other guy does not... It could be that your training only give 0.4 points of a rating to a guy of that level and the first guy had 70.7 and the second had 70.2 for the rating... So adding the 0.4 rating to both would cause the first one to go up to 71 and the other one not to... It could be like this... I don't exactly know how it goes, but I think there's more to this training thing than meets the eye...

It's kind of odd that the dunking skills cannot be increased through training. Why is that? I would think that it would be easier to train a guy to dunk than speed or quickness...

Fri Mar 11, 2005 11:44 pm

IMHO, maybe the game gives out the stats in random.

:idea: About dunking, I guess some people thinks that it is talent that not everybody could do. the dunk rating , i think, is about how fancy they can do the dunks, and the jumping factor is how they can execute it. at least we can still increase execution.

Sat Mar 12, 2005 10:11 am

The attribute that controls the type of dunks a player can perform is actually a hidden value, DUNKPACK; but the "dunk packages" that contain a greater amount of spectacular dunks do require higher dunking and jumping ratings for the player to be able to make them most of the time. Whenever you create a player with good dunking and jumping ratings, the game automatically assigns a DUNKPACK with more spectacular dunks.
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