Talk about NBA Live 2005 here.
Fri Jan 07, 2005 11:55 am
i would like to ask again the differences of anistropic, bilinear and trilinear types of setting... and which is the best setting. Thanks!
Fri Jan 07, 2005 11:59 am
Dont you take Science class damn it! Learn your prefixes. Im only 12 so im not toally sure either =p.
Turn to Maximum Settings and see what it puts.
Bi - 2, Tri Must mean 3 . So i say Trileaner
ANistropic sounds lame anyways. llol.
Fri Jan 07, 2005 12:05 pm
I sure do what prefix means.. but the question is.... 2 what? 3 what? carabaos? just kidding dude
Sat Jan 08, 2005 3:46 am
Here:
ANISTROPHIC FILTERING>>>an advanced filtering technique that corects a texture perspective when the texture is drawn on an object that stretches deep into a scene.
ANTIALIASING>>>any technique used to smooth out jagged edges that are created when straight lines are drawn in a 3D game or program.
BILINEAR FILTERING>>>the most basic filtering startegy. This reduces texture pixelization by blending adjoining textures at their seams.
TRILINEAR FILTERING>>>a texture filtering technique that blends pixels in different mipmaps to hide the seams between different mipmap levels.
VERTICAL SYNC>>>a setting that allows you to syncronize the frame rate of your 3D accelerators output to the refresh rate of your monitor.
Sat Jan 08, 2005 9:55 am
What he said.
I think it's in this order
1-anistrophic
2-trilinear
3-bilinear
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