I was also able to edit the converted .o file in oedit just fine, the perspective window shows the model I'm working on, and I applied textures onto it without a problem, but when I tried my work in-game the texture is somehow applied to the INSIDE of the head model, making my badass player looked completely messed up and unrecognizable!



WHYWHYWHY?
Since I installed oedit and morphmesh I've created four custom .o files, and 2 of them have this problem! the other two worked fine, and one of them is a blend_loda.o file (bodytype file). The two that didn't work are both player_loda.o files. Please help!
