Kaunietis22 wrote:Dee4Three wrote:I made this John Bagley using the CAP tool, this for Stildo's 1992 roster he is making. If he decides to use it, im sure it will be released with his roster.
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Damm pretty darn close! I think if there was a bit more freedom on the face morphing the faces would really look on point!
Thanks!
My biggest problem with the CAP feature this year is that we can't bring in the back of the head, and just can't form the skull enough in general. Otherwise, I am mostly happy with it.
One of the best things about this year's game is that once you use the import player DNA option, the player isn't created anymore, he ends up being a real player in the game and his nickname is removed. For example, on the floor the commentators call him Bagley, nobody would know he was created unless they were super familiar with the CAP system or told he was created.
To do this: all you have to do is copy your created player to free agency, followed by selecting a player in the roster you want to overwrite. Go into edit player, and import your created player using "use nba player" under import player DNA. Initally, it will say his nickname when you go into vitals. But, once you exit edit player and go back into edit player, you will see that his nickname is removed, and hes a regular player in the roster. You can just go back to free agency and delete the Bagley you copied there.
One of my biggest problems with doing CAPS in prior games was the fact that on the court the commentators would call him "ABC" or other stupid nicknames. Now they call the player by his real name, and the player looks like a game made player in the roster.