
Serious OWNAGE baby!
October 19 the game will drop







PS: Please don't move this topic to Other Games because it might not get enough views

Slam harder wrote:Wouldn't be suprised a bit. They had Jenna Jamison in Vice City
Redbulls wrote:Man thats hilarious,mabey you kiddies should stick to gamecube and Mario Sunshine. There's a reason why those games are rated M. Kids these days are corrupted as it is.
The Golden State
Perhaps sensing our anticipation, Rockstar’s Dan Houser, the game’s vice president of creative and one of the people most centrally involved in crafting the GTA universe, cuts through months of innuendo and gossip regarding the direction of San Andreas with a simple statement.
"San Andreas is not a city - if s a state," declares Houser. "Probably the most interesting thing you [need to] think about for a second is that we're not setting the game in a version of Los Angeles or San Francisco or Las Vegas, but in all three - and with the countryside in between."
Let that sink in for a minute, and you'll begin to understand just how large an undertaking this game has become for Rockstar North. Despite all their success, Houser makes it clear that the team is taking nothing for granted. "We take this GTA stuff really seriously and we work like f— on it, and we don't just do it to try to chum out a game. We think we've got some clever ideas and some clever angles on things," he comments.
While Vice City demonstrated remarkable progress in several key areas, the level of improvement being implemented in San Andreas might be best described as exponential. As Houser stated, the state of San Andreas incorporates three distinct urban areas: Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas). Each of these cities is relatively the same size as Vice City, and will be fully open to the player at different points in the story arc - all in all, Houser estimates the entire game area is approximately four to six times as large as the entirety of either of the previous entries in the series. Add to this the fact that you'll actually travel between cities over roadways that stretch through a vast countryside, which are home to their own unique characters and gameplay sequences. In essence, Rockstar finally seems to be closing in on its goal of crafting GTA as a living, breathing world.
The three cities also allow the designers to create a much more diverse set of experiences for the player, and each city is tailored to emphasize different aspects of the amazingly varied gameplay package.
"San Francisco has been done to death in games, but San Francisco has hills and GTAIII had hills," Houser illustrates. "For good driving, one of the things that we missed [in Vice City] was hills. It just adds that third dimension; ifs not as fun without it. So, in San Fierro, things are a lot more driving-focused and that’s when the game becomes a lot more about cars and driving and the environment reflects that. But the story also reflects it. Then, the specialty vehicles unlock, and you can do some wild s— you've never done before."
The rolling countryside will also expand the dimensions of the GTA experience, adding a dramatic scale that couldn't be accomplished in the urban confines of previous titles. “One of the things that the country-side gives you is a mountain; you’ve never had a mountain in a GTA game before,” opines Houser. The idea of being able to drive from LA through the countryside, up a mountain into San Francisco and on to Vegas is just freakish, and it feels amazing! It's a real big change of experience - you feel like you're in this world, and the world feels completely 3D. Ifs got depth."
The game's scope has expanded not only in size, but in detail as well. Thanks to new streaming and rendering technology designed by Rockstar North's programming staff, the game will boast environments that are both more intricate and more interactive than those in previous titles.
"I think looking back to Vice City, we had a much bigger map, but not everything was as dense and interesting as it could have been " observes Houser. "This time, every bit of the map looks much crisper and has a lot more stuff going on. Obviously, the desert is deserted but there's still some weird s— to see and the map still feels very vibrant and alive."
This sense of immediacy will be heightened by a number of nuts-and-bolts technical improvements to the game's graphics engine, which has been overhauled to incorporate real-time reflections on cars, windows, and mirrors, as well as new techniques like radial lighting, which allows for more realistic shadowing, and soft-shadow lighting for interior levels. Also, everything in the game now has independent models for day and nighttime, in order to make sure that objects look as detailed and vivid during the evening hours as they do during daylight.
Speaking of interior environmints, this is yet another area in which Rockstar North is pushing the boundaries. While Vice City introduced interior gameplay into the equation, a vast majority of the buildings were little more than glorified save points. This time, tons of interiors have been fully rendered out, and tailored to facilitate new types of gameplay, most notably robbing houses...but more on that later.
Of course, what's the use of all this new real estate if you can't make it a part of your budding criminal operation? To this end, the purchasing of buildings - which was also present, but not fully developed in Vice City - has been given a much higher importance in San Andreas.
"it was something that we touched on in Vice City, when you acquired property and got this sense of starting to build an empire," said Houser. "That whole thing has been taken a lot further...In Las Venturra, you'll be able to run a casino there, which you will have bought and built."
Dan Houser's Comments:
I am now able to give out the rest of the info. First off, expect some pimped-out lowriders. The game is more serious than previous GTA games, but the satire remains. The article also talked of research where the whole team went to Calfornia with "hundreds of digital cameras," " hundreds of movies" and talked to people around the area.
Houser went on to say that, for the radio stations, "there will probably be some rap music in there, but GTA music has always been about variety and we're not going to deviate from that at all."
He mentioned that some characters from the past will return, but didn't mention who. I would put my money on Phil returning definitely.
You will be able to recruit gang members to go with you wherever you want and do four-person drive-by's (as seen in the screenshot released at the official website).
Also, house robberies can now happen, but "Houser warns that these jobs wil require real skill and planning," said Game Informer.
You now have to eat in order to stay in a good physical state. This is reflected in a new stamina meter. If you eat too much, you get fat. If you eat enough at a regular rate, you are ok. There are also gyms to exercise in.
Also, expect ragdoll physics. It is called "impact animation" by Rockstar North. Also, dual weapons (dual pistols confirmed) have been implemented.
So, in closing, Rockstar North has worked their butts off for the past two years...and the stuff they have come up with is nothing short of amazing... The Linerunner makes another appearance as well as a 90's version of the Blista Compact.
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