Smackdown vs Raw 2007 (Another secret move unlocked)

Other video games, TV shows, movies, general chit-chat...this is an all-purpose off-topic board where you can talk about anything that doesn't have its own dedicated section.

Postby BZ on Wed Sep 27, 2006 2:08 am

i think he knew Wink

Yes, I knew that. Wink I'm just saying, given what happened with Christian last year and the late stage of development it's unlikely Angle will be removed from the game, especially since he's likely to be involved in one of the story arcs in a major way.

Lol, dayumn... all you guys knew before me. But I was sooo surprised and psyched when I heard about it, I thought Angle was taking an indefinte sabbatical.

koberulz wrote:well, this has nothing to do with sdvr2007, but i figured i'd post here rather than bumping the 2006 thread.

i've put together a fantasy booking league website. i book the shows, then play the matches out in sdvr06. i then upload them to a streaming video site, and you can watch the matches and read reviews of the promos.

the site is ready to go, and ECWF debuts next tuesday night.

www.ecwf.co.nr


Nice site layout (Y) I've always wanted to do something like that, create a fantasy promotion with fantasy CAW's and some existing wrestlers and host a show, but it's hard to capture vids from the PSP and well, I'm in University now, free time is hard to come by :(

On a side note Andrew, I wonder if NLSC's Smackdown vs Raw fanbase grows popular enough, would you create a sub-site? Where we could post like, creations in the game, post reviews, basically a mini NLSC site version, except for Smackdown.
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Postby Andrew on Wed Sep 27, 2006 6:25 pm

BZ wrote:On a side note Andrew, I wonder if NLSC's Smackdown vs Raw fanbase grows popular enough, would you create a sub-site? Where we could post like, creations in the game, post reviews, basically a mini NLSC site version, except for Smackdown.


There'd have to be a lot of demand for it. ;) And if it ever came to that I'd still have to check with SGN to see if they'd be cool with it.
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Postby BZ on Thu Sep 28, 2006 2:43 am

Andrew wrote:
BZ wrote:On a side note Andrew, I wonder if NLSC's Smackdown vs Raw fanbase grows popular enough, would you create a sub-site? Where we could post like, creations in the game, post reviews, basically a mini NLSC site version, except for Smackdown.


There'd have to be a lot of demand for it. ;) And if it ever came to that I'd still have to check with SGN to see if they'd be cool with it.


Lol, true, but I guess this current state is fine as it is. I'm so used to most of NLSC posting in a formal posting manner, that going to the other Smackdown boards is down right traumatizing... there are SO many 10-12 year old Cena fanboys demanding
whoa!! we gots 2 hab mo fu's in dis years game dats fo sho chaing gang werd 4 lyfe peeps!!!


With every 2nd thread containing the same immature 10-12 year olds trying so damn hard to be a mod by piping in
why is you so postin' dis crappy thread yo? modz plz plz lock dis stupid thread

... even though it was a perfectly normal thread debating about how John Cena SHOULDN'T ( Oh Lord Oh Mighty God forbid that he shouldn't) have his own version of the STF-U in the game.

So yeah, NLSC mods complaining about having trouble moderating weird posters on the NLSC forum, you'd have a field day moderating and banning people on the Smackdown forums. :wink:
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Postby koberulz on Thu Sep 28, 2006 3:46 am

i was on a forum a few weeks ago, and some guy demanded to know why jeff hardy wasn't in the game. hardcore holly was, jeff hardy should be instead. after all, hardy is better than holly.

no-one, on either side of the argument, had any commonsense. the reason on the other side was that "it would take too long to mo-cap all jeff hardy's custom moves, whereas holly has a more generic moveset."

retarded. especially given that there was a jeff hardy movset in 2006.
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Postby BZ on Fri Sep 29, 2006 4:02 pm

http://ps2.ign.com/articles/736/736038p1.html
Legends have been confirmed. And people were complaining about 3 Hogan's?!?!? SDvR2007 has Mick Foley, Cactus Jack, Dude Love, and Mankind. Instead, Yuke's could've inserted Andre, Ted Dibiase, Jake the Snake, and Sgt.Slaughter, wrestlers who could legitimately make it into the game. What's coming in next year's version? Matt Hardy version 1, 2 and 3?
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Postby Andrew on Fri Sep 29, 2006 4:27 pm

Not a terrible list but I agree with you. I'd have preferred Mick Foley's alter egos to be alternate attires, similar to Hulk Hogan/Hollywood Hulk Hogan in SYM. I still wish they'd include a bigger Legends roster instead of a selection year to year.
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Postby koberulz on Fri Sep 29, 2006 5:13 pm

good to see we got some other faces though. the thing with attires is the moveset and entrance remain the same. this way they can have different movesets and entrances.

good to see shane made it in, i've been wanting his entrance for my CAW.

fatal 4 way between the faces of foley anyone?
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Postby BZ on Sat Sep 30, 2006 10:31 am

Bleh, no Foley for me... but anywho, checked up on the latest IGN videos? Lashley has the crappy old Dominator (not the falling one, sadly), but he does have his own Spear, and an awesome one at that. There's no taunts for it, just a simple waiting, stalking pose, and then runs and spears opponent. Finally Yuke's did something right. But it seems as if they thought that "Yay, we gave him his own Spear, forget giving him his own Dominator" (N)
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Postby Andrew on Sat Sep 30, 2006 11:46 am

koberulz wrote:the thing with attires is the moveset and entrance remain the same. this way they can have different movesets and entrances.


That's true, I hadn't thought of that. :doh:
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Postby BZ on Tue Oct 03, 2006 1:24 pm

Awesomeness, latest news from IGN, hands on preview for SDvR2007, great read (Y)

http://ps2.ign.com/articles/736/736705p1.html

Create-a-Entrance isn't a pain in the ass anymore now that it has previews on the fly.
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Postby Andrew on Wed Oct 04, 2006 11:41 am

Awesome, thanks for posting BZ. :)

The good news is that things are far more responsive than they were when we last told you about the game at E3. Movements via the stick no longer have the delay or outright failure to work that once plagued them, and character collision and fatigue has been tweaked in a much more realistic direction. Despite spending as much time as we have with the title over the last several weeks, however, we have to admit: the movesets do seem more limited under the new control scheme. Because of the sensitivity and completely different move assignments for each character, we seem to be pulling off more chinlocks and snapmares than ever before.


I must admit I'm a little torn because I didn't exactly hate the hold control system. However, it sounds like the new system will bring some realism (if a game based on professional wrestling can have such a thing ;)) to the game. Previously you could just hit big move after big move but if it's going to take more effort, skill and timing to hit your opponent with a strong signature move that mightn't be such a bad thing. Anyway, I'm intrigued.

One of the things that takes getting used to (and pay attention to this, because it isn't mentioned in any tutorial) is that picking up your opponent from the mat is no longer handled with a face button. Now, clicking R3 is what grabs their heads and stands them upright -- while holding down and using the L-stick to navigate is how you drag them around. Veterans will certainly find the change odd, but it does seem to work better once you get the hang of it. It's also worth mentioning that the new "unlimited reversal system" works pretty well -- and it's a lot more forgiving with its timing than in past years.


Seems like an odd change but something I can get used to I guess. Unlimited reversals sound good as long as it isn't overdone. As much as it works to our advantage I can also see the CPU reversing a ridiculous amount of times.

Oh, and while we're discussing new mechanics, the "Interactive Fighting Areas" are definitely neat little additions. Throwing someone into a barricade, for example, will send them spilling over it and you can follow them to incur more damage if you like. Once engaged in the IFA, things work just as they do in those prelim videos that have been floating around since the game was announced: players can pull weapons out of the crowd or even signs to help them out. As a face, pulling a sign from a fan can help your momentum out as you cheer along with the crowd; but if you're a heel, you can go ahead and tear that sign up and stomp on it for their own momentum boost.


That's definitely cool, nice additions there.

One area that still runs into problems, though, is the AI. Admittedly, we've played every SmackDown since time began, so maybe we're a little on the advanced side... but even so, the level of opposition that the CPU provides on all but Legend difficulty will be a pushover for series pros (and even then, it isn't the hardest challenge in the world by any means). Obviously, and as with past SmackDowns, the real fun here is playing with other people -- but since we haven't been able to give online head-to-head a go yet, the CPU and "Player #2" are the only folks we've been messing with so far.


Has there been mention of any sliders again this year? If so, that's where the challenge might have to come from, giving the AI an unfair advantage off the bat.

The good news is that, even if you're playing alone, there's a great amount of content here. Most of the familiar match types have come back from last year and improved versions of tables, TLC, and the addition of Money in the Bank contests are all good fixes. However, fans of the diva specialty matches from earlier seasons might be disappointed to learn that there isn't such a match this year -- that means no Bra and Panties to fulfill your fantasy -- or at least, it isn't anywhere that we've seen in the menus or unlockables section.

There are some slight alterations to other match types as well. Buried Alive, for example, has slightly-better collision on the dirt mound (you'll still get the mysterious floating wrestlers, but not as often), and the interactive areas add some spice to old favorites (particularly "Parking Lot Brawl" which now as a fire truck and a sewage tanker).


Shame to see any modes go but to be honest I'm not going to miss the Diva specialty matches that much. Other improvements sound nice.

The "Locker Room" feature was a big hit with fans last year, and THQ has made a number of new changes to it for SVR 2007. The first and most noticeable amendment, of course, is that it's no longer setup with a static and lifeless display. Now the locker room is full 3D -- just like the old season navigation modes used to be in earlier PS2 SmackDowns. There are three rooms to explore in all, and they include an upstairs belt case and "Wall of Fame" area to a side area dedicated to character customization.


All the Locker Room stuff seems cool as well though I must admit I've never really cared about that kind of stuff. The presentation is always cool but I've just never been into that kind of detail. Perhaps it's because it's one of those things that doesn't load immediately so if you enter it accidentally it can be a bit of a bother. I know that sounds pedantic and impatient but like I said, I'm just not a big fan of it (though I don't hate it either). Oh well, I'm know I'll spend time there to unlock items, check records and so on so I'm sure I'll give the new cosmetic stuff a look too.

Season mode sounds cool, I like the idea of being able to select one of the competitors in a special referee match if you don't feel like sitting around waiting for the CPU to do enough damage to each other then finally go for a pin that doesn't end in a rope break. The option of a second player is a nice addition as well.

You can bet that our very next match was against "Mr. Old-school" himself and we have to admit, that the commentary as the match began was pretty impressive. Tazz and Cole completely recalled the events of the special referee bout -- they talked about how Undertaker was mad about it, who his opponent was, and what happened to get us to this point; and all this was during his intro as he walked to the ring (that's right, no special videos -- they talked normally just as they do on television). Sadly, there was a long silence after they finished their talk (no small talk), but the commentating duo did pick things up again once our boy Lashley stepped out on the ramp.


Very cool. They had that to a certain extent in season mode last year, good to know they've brought it back.

Following a two-Dominator victory (which isn't reanimated, by the way), Lashley and Undertaker are shown backstage arguing (with full voice-over); just as Taker is about to do something crazy (involving lights and hand-raising), Benoit enters the mix and before you know it, all three guys are yelling at each other. As you might have guessed, the storytelling elements are much better this year and play out more like they do on television. For proof, just take that backstage stare-down into account, and the following in-ring trash talking that results in a Lashley vs. Benoit match the week after, and a cool stipulation match that allows the winner of a three-way dance to pick their main event at No Mercy.


"Play out more like they do on television"? Does that mean the selected character will have dialogue that suits their character? If so that's awesome since that's always been the weakness of season/storyline mode. I can't help but feel I'm reading into that too much though since they could very well be referring to presentation rather than interaction. GM Mode sounds like it's had some worthwhile improvements as well.
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Postby BZ on Wed Oct 04, 2006 1:33 pm

All the Locker Room stuff seems cool as well though I must admit I've never really cared about that kind of stuff. The presentation is always cool but I've just never been into that kind of detail. Perhaps it's because it's one of those things that doesn't load immediately so if you enter it accidentally it can be a bit of a bother. I know that sounds pedantic and impatient but like I said, I'm just not a big fan of it (though I don't hate it either). Oh well, I'm know I'll spend time there to unlock items, check records and so on so I'm sure I'll give the new cosmetic stuff a look too.

Season mode sounds cool, I like the idea of being able to select one of the competitors in a special referee match if you don't feel like sitting around waiting for the CPU to do enough damage to each other then finally go for a pin that doesn't end in a rope break. The option of a second player is a nice addition as well.


Same, but then again, I'm gonna get the PSP version, which will definitely not have enough space for the Locker Room. Not like a big loss anyhow imo. Even if I did have a PS2 or XBox 360, the Locker Room feature is still some sort of lame gimmick THQ throws out there to make it seem like they're making an effort.(Better effort than EA Sports at that)

As for the Two Player Season Mode option, you're so lucky! PSP owners will definitely not have that option. Why are you lucky(Since I remember that you have a PS2)? Think about it, there's gonna be Money in the Bank this year... every year, the ladder match is a pain in the arse to beat, so imagine competing with 5 other wrestlers.(Knowing SDvR2007, all 5 other AI's will repeatedly try to climb the ladder at the start of the match, and consistently throughout the match as well). And I have a feeling that winning the ladder match will guarantee you a title shot and advance the storyline in the season mode. So it's gonna be crucial.

I must admit I'm a little torn because I didn't exactly hate the hold control system. However, it sounds like the new system will bring some realism (if a game based on professional wrestling can have such a thing Wink) to the game. Previously you could just hit big move after big move but if it's going to take more effort, skill and timing to hit your opponent with a strong signature move that mightn't be such a bad thing. Anyway, I'm intrigued.


You'll always have the option to go back to the old control system. :) But the new control system won't bring realism. It's like NBA Live's freestyle control. You could abuse the new feature (and your opponent) as if they were Stone Cold's wife. But the fact is still this, it is still easy to perform powerful moves over and over again since the grapple system still retains the basic aspect of the old grappling system (directional analog flick and the wrestler performs a move). The new analog grapple system just lets the user control some aspects of certain moves for a duration (e.g add a extra spin when you have the other wrestler in a fireman's carry, or maybe throw a taunt when you have your opponent in a suplex hold, etc etc).
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Postby koberulz on Wed Oct 04, 2006 1:46 pm

BZ wrote:Think about it, there's gonna be Money in the Bank this year... every year, the ladder match is a pain in the arse to beat, so imagine competing with 5 other wrestlers.(Knowing SDvR2007, all 5 other AI's will repeatedly try to climb the ladder at the start of the match, and consistently throughout the match as well). And I have a feeling that winning the ladder match will guarantee you a title shot and advance the storyline in the season mode. So it's gonna be crucial..


actually, if last year's AI is anything to go by, it's a two-minute job. hang around for a bit, knowck a few people off ladders (by tipping them over from the ground), climb up, hit x early so as to immediately knock off any challengers, then grab the belt/briefcase. i've done it several times, and it's quite simple. especially since the other 5 guys do nothing but climb the ladder. they end up knocking themselves and each other out enough to give you an opening.

as for the locker room, i would find that much better if they had that in place of the main menu. basically, it loads right from the start of the game and contains all the menus, set up for exhibtiion, all that, and there is no main menu. then, it would actually serve a purpose outside of story/gm/god i'm bored, i want to design a room mode.
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Postby Andrew on Wed Oct 04, 2006 4:14 pm

BZ wrote:Same, but then again, I'm gonna get the PSP version, which will definitely not have enough space for the Locker Room. Not like a big loss anyhow imo. Even if I did have a PS2 or XBox 360, the Locker Room feature is still some sort of lame gimmick THQ throws out there to make it seem like they're making an effort.(Better effort than EA Sports at that)


When I saw it last year I immediately thought of the Hall of Fame/NBA Store in NBA Live 2005 which both had their own special menus that could be "explored" (moreso the NBA Store). Cool at first but ultimately becomes a pain, especially if you select it accidentally.

BZ wrote:As for the Two Player Season Mode option, you're so lucky! PSP owners will definitely not have that option. Why are you lucky(Since I remember that you have a PS2)? Think about it, there's gonna be Money in the Bank this year... every year, the ladder match is a pain in the arse to beat, so imagine competing with 5 other wrestlers.(Knowing SDvR2007, all 5 other AI's will repeatedly try to climb the ladder at the start of the match, and consistently throughout the match as well). And I have a feeling that winning the ladder match will guarantee you a title shot and advance the storyline in the season mode. So it's gonna be crucial.


I hadn't really given much thought to that but that would be a nice exploit if the task did prove too challenging or you wanted to advance the storyline quickly and play out all kinds of scenarios without playing the game for months.

BZ wrote:You'll always have the option to go back to the old control system. :) But the new control system won't bring realism. It's like NBA Live's freestyle control. You could abuse the new feature (and your opponent) as if they were Stone Cold's wife. But the fact is still this, it is still easy to perform powerful moves over and over again since the grapple system still retains the basic aspect of the old grappling system (directional analog flick and the wrestler performs a move). The new analog grapple system just lets the user control some aspects of certain moves for a duration (e.g add a extra spin when you have the other wrestler in a fireman's carry, or maybe throw a taunt when you have your opponent in a suplex hold, etc etc).


Ah, I see. I was under the impression that more powerful moves would be executed by more complicated analog moves thus meaning simple movements with the right analog would result in "bread and butter" wrestling moves rather than more powerful/brutal/effective moves each wrestler uses.
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Postby j.23 on Mon Oct 16, 2006 8:00 am

saw this on another forum..

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:shock: :lol: :lol:
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Postby shadowgrin on Mon Oct 16, 2006 5:33 pm

EDIT: I get it know. As pointed out by koberulz.
Last edited by shadowgrin on Mon Oct 16, 2006 6:54 pm, edited 1 time in total.
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Postby koberulz on Mon Oct 16, 2006 6:24 pm

the "L2" and "R2" signs.
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Postby The Other Kevin on Tue Oct 17, 2006 11:02 am

They didn't change Booker's gimmick. :o
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Postby koberulz on Tue Oct 17, 2006 5:42 pm

there's no way they would have had time to mo-cap a new entrance, and that entrance with the other music would suck.

on a sidenote, kennedy's entrance is probably the best in the entire series.
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Postby BZ on Wed Oct 18, 2006 11:29 am

koberulz wrote:there's no way they would have had time to mo-cap a new entrance, and that entrance with the other music would suck.

on a sidenote, kennedy's entrance is probably the best in the entire series.


Many people have been praising it, and I must say, the details of the entrance are pretty good. However, I've always Batista's real life entrance, and prefer his entrance over any superstar's entrance :) But imo, they REALLY dropped the ball on Batista's pyro.. his real life pyro is much more explosive and spectacular than the little sprinkle shower that is his pyro in the game.
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Postby j.23 on Fri Oct 20, 2006 5:46 am

DX entrance is in, yeahhhh.
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Postby [Q] on Fri Oct 20, 2006 6:55 am

after watching a few videos, I gotta admit, the gameplay animations are recycled ones from old Smackdown games. They're just lucky that they're the only ones making wrestling games.

I think they need a WWE 2k series to get them to work harder :lol:
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Postby BZ on Tue Nov 07, 2006 4:03 pm

Sorry for bumping this topic again :lol:
But PS2 SvR2007 has been reviewed by IGN!

http://ps2.ign.com/articles/744/744193p1.html

For some exclusive vids on the creation modes, check out
http://www.wrestlinggames.de/index.php

It's in german, but I think the links are quite obvious. :)
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Postby Andrew on Thu Nov 16, 2006 10:15 pm

Picked it up on Tuesday. On the whole I'd have to say so far, so good. I wasn't too thrilled about the new grappling system at first as it felt somewhat awkward and clumsy and they've switched a few of the buttons around which made things a little difficult at first but you do get used to it after a while. The additional grapples and hotspots are cool.

So far story mode is alright. I like the fact they've gone back to a similar system to HCTP where your current angle depends on your wrestler's success and status on the brand but the problem is that move has also demoted your wrestler back to being a silent character except for the generated WWE.com articles, which give your character fairly generic dialogue that doesn't always fit. CPU controlled wrestlers are in character of course.

Commentary is pretty much the same as last year with a few new lines thrown in, mostly for the new additions to the game's roster. There seems to be a couple of glitches though; during a match in story mode between Undertaker and Chris Benoit, JR and King (who shouldn't have been calling a Smackdown match to begin with) kept coming out with lines recorded for Batista and even William Regal at one point. There doesn't seem to be too many other glitches apart from the wrestlers grabbing thin air or putting their hands through one another, the sliding animation on irish whips has been fixed this year as well.

Great to finally have a game that includes both the entrance and music for DX. I was a little disappointed that the ring announcers don't refer to tag teams by their names though. In fact, it seems they only announce the first designated player in the team during their entrance.

Good to see challenges back again, they've really increased the replay value of single player exhibition mode. There's some unappealing ones in there though, like a First Blood match between Viscera and Mark Henry. For some reason I couldn't bust Viscera open despite maximum head damage and several chairshots so the match dragged on and on. I almost laughed out loud when it reached the 20 minute mark; I don't think we'd ever see those guys go at it for that long. I don't think we'd want to see it. Anyway, Viscera beat me with mounted punches getting the job done at the 27 minute mark. Needless to say I've put that challenge aside for the moment.

As I said a while back I'm not a huge fan of the locker room concept. Call me old fashioned but I'll take a plain menu any day, without those loading times and unnecessary moving around. I have to admit though the WWE.com "integration" (if you want to call it that) is a nice touch and the WWE shop is better this year. Better yet, everything that can be unlocked in the game can be done so by clearing challenges and saving up Smackdown Dollars.

Pretty good roster this year, both the selection of active wrestlers and the group of Legends. I still wish they could include close to a complete active roster and a wider variety of Legends. Still, this year seems like one of the better games in that regard.

So far it's been enjoyable, I'd say at worst it's on a par with SDvRAW 2006. I have to admit I haven't exactly been too disappointed the last couple of years or with any of the WWE games on PS2 (that's not to say that they're perfect, just that I always enjoy them) so for me it's been money well spent.
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Postby BZ on Fri Nov 17, 2006 3:09 pm

Lucky, you already got the game.. I still have to wait till Dec 5th for the PSP version. :( But my friend has it for his XBox 360 already, so I decided to invade his house right when he got it to try it out :lol:

But anywho, in terms of customization, SvR2007 is heading downhill at this point. Many moves were lost in the transition from SvR to SvR2006, and in SvR2007, Yuke's pretty much committed mass murder on all the awesome moves leftover from SvR2006. Fans are pretty much left with a strictly WWE product now... gone are most of the Puroresu and Indy moves (totally abundant in HCTP, which is why that game was so awesome). The removal of some of the moves were highly suspect as well (such as Umaga's pop up Samoan Drop, which was in SvR2006, but now that Umaga is in the roster, they take it out :S) Also, back grapples have been limited to only 4 now. Aside from that, CAW mode actually became more limited, with many hairstyles removed, etc... although they've done a good job on the CAE this year (should've been like this last year), they've pretty much done a number on CAB. I've hated Spinners in the first place, and now I hate Spinner belts even more.

Good to see challenges back again, they've really increased the replay value of single player exhibition mode. There's some unappealing ones in there though, like a First Blood match between Viscera and Mark Henry. For some reason I couldn't bust Viscera open despite maximum head damage and several chairshots so the match dragged on and on. I almost laughed out loud when it reached the 20 minute mark; I don't think we'd ever see those guys go at it for that long. I don't think we'd want to see it. Anyway, Viscera beat me with mounted punches getting the job done at the 27 minute mark. Needless to say I've put that challenge aside for the moment.


People have been complaining about that on the Smackdown boards... have you tried assigning moves that causes blood to Henry's moveset? And take out the moves that cause blood in Viscera's moveset. :P

As I said a while back I'm not a huge fan of the locker room concept. Call me old fashioned but I'll take a plain menu any day, without those loading times and unnecessary moving around. I have to admit though the WWE.com "integration" (if you want to call it that) is a nice touch and the WWE shop is better this year. Better yet, everything that can be unlocked in the game can be done so by clearing challenges and saving up Smackdown Dollars.


Good thing PSP users don't have that :) Waste of space imo, instead, PSP users get two special modes (Road to Wrestlemania, and Ironman). Road to Wrestlemania is basically a simplified season mode/GM mode hybrid, while Ironman is basically an endurance slobberknocker.

But ah well, despite Yuke's shortcomings, I'll still get the game, since there's basically no other option out there for the PSP.
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