Wed Sep 27, 2006 2:08 am
i think he knew Wink
Yes, I knew that. Wink I'm just saying, given what happened with Christian last year and the late stage of development it's unlikely Angle will be removed from the game, especially since he's likely to be involved in one of the story arcs in a major way.
koberulz wrote:well, this has nothing to do with sdvr2007, but i figured i'd post here rather than bumping the 2006 thread.
i've put together a fantasy booking league website. i book the shows, then play the matches out in sdvr06. i then upload them to a streaming video site, and you can watch the matches and read reviews of the promos.
the site is ready to go, and ECWF debuts next tuesday night.
www.ecwf.co.nr
Wed Sep 27, 2006 6:25 pm
BZ wrote:On a side note Andrew, I wonder if NLSC's Smackdown vs Raw fanbase grows popular enough, would you create a sub-site? Where we could post like, creations in the game, post reviews, basically a mini NLSC site version, except for Smackdown.
Thu Sep 28, 2006 2:43 am
Andrew wrote:BZ wrote:On a side note Andrew, I wonder if NLSC's Smackdown vs Raw fanbase grows popular enough, would you create a sub-site? Where we could post like, creations in the game, post reviews, basically a mini NLSC site version, except for Smackdown.
There'd have to be a lot of demand for it.And if it ever came to that I'd still have to check with SGN to see if they'd be cool with it.
whoa!! we gots 2 hab mo fu's in dis years game dats fo sho chaing gang werd 4 lyfe peeps!!!
why is you so postin' dis crappy thread yo? modz plz plz lock dis stupid thread
Thu Sep 28, 2006 3:46 am
Fri Sep 29, 2006 4:02 pm
Fri Sep 29, 2006 4:27 pm
Fri Sep 29, 2006 5:13 pm
Sat Sep 30, 2006 10:31 am
Sat Sep 30, 2006 11:46 am
koberulz wrote:the thing with attires is the moveset and entrance remain the same. this way they can have different movesets and entrances.
Tue Oct 03, 2006 1:24 pm
Wed Oct 04, 2006 11:41 am
The good news is that things are far more responsive than they were when we last told you about the game at E3. Movements via the stick no longer have the delay or outright failure to work that once plagued them, and character collision and fatigue has been tweaked in a much more realistic direction. Despite spending as much time as we have with the title over the last several weeks, however, we have to admit: the movesets do seem more limited under the new control scheme. Because of the sensitivity and completely different move assignments for each character, we seem to be pulling off more chinlocks and snapmares than ever before.
One of the things that takes getting used to (and pay attention to this, because it isn't mentioned in any tutorial) is that picking up your opponent from the mat is no longer handled with a face button. Now, clicking R3 is what grabs their heads and stands them upright -- while holding down and using the L-stick to navigate is how you drag them around. Veterans will certainly find the change odd, but it does seem to work better once you get the hang of it. It's also worth mentioning that the new "unlimited reversal system" works pretty well -- and it's a lot more forgiving with its timing than in past years.
Oh, and while we're discussing new mechanics, the "Interactive Fighting Areas" are definitely neat little additions. Throwing someone into a barricade, for example, will send them spilling over it and you can follow them to incur more damage if you like. Once engaged in the IFA, things work just as they do in those prelim videos that have been floating around since the game was announced: players can pull weapons out of the crowd or even signs to help them out. As a face, pulling a sign from a fan can help your momentum out as you cheer along with the crowd; but if you're a heel, you can go ahead and tear that sign up and stomp on it for their own momentum boost.
One area that still runs into problems, though, is the AI. Admittedly, we've played every SmackDown since time began, so maybe we're a little on the advanced side... but even so, the level of opposition that the CPU provides on all but Legend difficulty will be a pushover for series pros (and even then, it isn't the hardest challenge in the world by any means). Obviously, and as with past SmackDowns, the real fun here is playing with other people -- but since we haven't been able to give online head-to-head a go yet, the CPU and "Player #2" are the only folks we've been messing with so far.
The good news is that, even if you're playing alone, there's a great amount of content here. Most of the familiar match types have come back from last year and improved versions of tables, TLC, and the addition of Money in the Bank contests are all good fixes. However, fans of the diva specialty matches from earlier seasons might be disappointed to learn that there isn't such a match this year -- that means no Bra and Panties to fulfill your fantasy -- or at least, it isn't anywhere that we've seen in the menus or unlockables section.
There are some slight alterations to other match types as well. Buried Alive, for example, has slightly-better collision on the dirt mound (you'll still get the mysterious floating wrestlers, but not as often), and the interactive areas add some spice to old favorites (particularly "Parking Lot Brawl" which now as a fire truck and a sewage tanker).
The "Locker Room" feature was a big hit with fans last year, and THQ has made a number of new changes to it for SVR 2007. The first and most noticeable amendment, of course, is that it's no longer setup with a static and lifeless display. Now the locker room is full 3D -- just like the old season navigation modes used to be in earlier PS2 SmackDowns. There are three rooms to explore in all, and they include an upstairs belt case and "Wall of Fame" area to a side area dedicated to character customization.
You can bet that our very next match was against "Mr. Old-school" himself and we have to admit, that the commentary as the match began was pretty impressive. Tazz and Cole completely recalled the events of the special referee bout -- they talked about how Undertaker was mad about it, who his opponent was, and what happened to get us to this point; and all this was during his intro as he walked to the ring (that's right, no special videos -- they talked normally just as they do on television). Sadly, there was a long silence after they finished their talk (no small talk), but the commentating duo did pick things up again once our boy Lashley stepped out on the ramp.
Following a two-Dominator victory (which isn't reanimated, by the way), Lashley and Undertaker are shown backstage arguing (with full voice-over); just as Taker is about to do something crazy (involving lights and hand-raising), Benoit enters the mix and before you know it, all three guys are yelling at each other. As you might have guessed, the storytelling elements are much better this year and play out more like they do on television. For proof, just take that backstage stare-down into account, and the following in-ring trash talking that results in a Lashley vs. Benoit match the week after, and a cool stipulation match that allows the winner of a three-way dance to pick their main event at No Mercy.
Wed Oct 04, 2006 1:33 pm
All the Locker Room stuff seems cool as well though I must admit I've never really cared about that kind of stuff. The presentation is always cool but I've just never been into that kind of detail. Perhaps it's because it's one of those things that doesn't load immediately so if you enter it accidentally it can be a bit of a bother. I know that sounds pedantic and impatient but like I said, I'm just not a big fan of it (though I don't hate it either). Oh well, I'm know I'll spend time there to unlock items, check records and so on so I'm sure I'll give the new cosmetic stuff a look too.
Season mode sounds cool, I like the idea of being able to select one of the competitors in a special referee match if you don't feel like sitting around waiting for the CPU to do enough damage to each other then finally go for a pin that doesn't end in a rope break. The option of a second player is a nice addition as well.
I must admit I'm a little torn because I didn't exactly hate the hold control system. However, it sounds like the new system will bring some realism (if a game based on professional wrestling can have such a thing Wink) to the game. Previously you could just hit big move after big move but if it's going to take more effort, skill and timing to hit your opponent with a strong signature move that mightn't be such a bad thing. Anyway, I'm intrigued.
Wed Oct 04, 2006 1:46 pm
BZ wrote:Think about it, there's gonna be Money in the Bank this year... every year, the ladder match is a pain in the arse to beat, so imagine competing with 5 other wrestlers.(Knowing SDvR2007, all 5 other AI's will repeatedly try to climb the ladder at the start of the match, and consistently throughout the match as well). And I have a feeling that winning the ladder match will guarantee you a title shot and advance the storyline in the season mode. So it's gonna be crucial..
Wed Oct 04, 2006 4:14 pm
BZ wrote:Same, but then again, I'm gonna get the PSP version, which will definitely not have enough space for the Locker Room. Not like a big loss anyhow imo. Even if I did have a PS2 or XBox 360, the Locker Room feature is still some sort of lame gimmick THQ throws out there to make it seem like they're making an effort.(Better effort than EA Sports at that)
BZ wrote:As for the Two Player Season Mode option, you're so lucky! PSP owners will definitely not have that option. Why are you lucky(Since I remember that you have a PS2)? Think about it, there's gonna be Money in the Bank this year... every year, the ladder match is a pain in the arse to beat, so imagine competing with 5 other wrestlers.(Knowing SDvR2007, all 5 other AI's will repeatedly try to climb the ladder at the start of the match, and consistently throughout the match as well). And I have a feeling that winning the ladder match will guarantee you a title shot and advance the storyline in the season mode. So it's gonna be crucial.
BZ wrote:You'll always have the option to go back to the old control system.But the new control system won't bring realism. It's like NBA Live's freestyle control. You could abuse the new feature (and your opponent) as if they were Stone Cold's wife. But the fact is still this, it is still easy to perform powerful moves over and over again since the grapple system still retains the basic aspect of the old grappling system (directional analog flick and the wrestler performs a move). The new analog grapple system just lets the user control some aspects of certain moves for a duration (e.g add a extra spin when you have the other wrestler in a fireman's carry, or maybe throw a taunt when you have your opponent in a suplex hold, etc etc).
Mon Oct 16, 2006 8:00 am
Mon Oct 16, 2006 5:33 pm
Mon Oct 16, 2006 6:24 pm
Tue Oct 17, 2006 11:02 am
Tue Oct 17, 2006 5:42 pm
Wed Oct 18, 2006 11:29 am
koberulz wrote:there's no way they would have had time to mo-cap a new entrance, and that entrance with the other music would suck.
on a sidenote, kennedy's entrance is probably the best in the entire series.
Fri Oct 20, 2006 5:46 am
Fri Oct 20, 2006 6:55 am
Tue Nov 07, 2006 4:03 pm
Thu Nov 16, 2006 10:15 pm
Fri Nov 17, 2006 3:09 pm
Good to see challenges back again, they've really increased the replay value of single player exhibition mode. There's some unappealing ones in there though, like a First Blood match between Viscera and Mark Henry. For some reason I couldn't bust Viscera open despite maximum head damage and several chairshots so the match dragged on and on. I almost laughed out loud when it reached the 20 minute mark; I don't think we'd ever see those guys go at it for that long. I don't think we'd want to see it. Anyway, Viscera beat me with mounted punches getting the job done at the 27 minute mark. Needless to say I've put that challenge aside for the moment.
As I said a while back I'm not a huge fan of the locker room concept. Call me old fashioned but I'll take a plain menu any day, without those loading times and unnecessary moving around. I have to admit though the WWE.com "integration" (if you want to call it that) is a nice touch and the WWE shop is better this year. Better yet, everything that can be unlocked in the game can be done so by clearing challenges and saving up Smackdown Dollars.