Wooooooow!
I felt in love as soon as i seen the smooth version screens! i really like it!
Oh wait… of course i like it, this is my work!
viewtopic.php?f=153&t=94193Your SweetFX smooth version is
identical to mine.
Antigravity wrote: /*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(0.965, 0.980, 0.985) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.110, 1.150) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.010, 1.025) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
Stadium Breath Mod wrote: /*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(0.965, 0.970, 0.985) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.110, 1.150) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.010, 1.025) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
You just increase the shadows green value by 10.
Also the enb ini file is
identical to mine. Every single value!
You just took my settings (
don't even try to say no, because you can find some options that you can't find together and in this order in any other enb, because i added those for testing purpose).
FixSsaoHairTransparency=0 and
FixSubSurfaceScattering=0 have been added by me (set on zero because they don't work).
Antigravity wrote:[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9sweet.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
FixSsaoHairTransparency=0
FixSubSurfaceScattering=0
FixTintGamma=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
EnableDepthOfField=0
EnableSunRays=0
EnableSunGlare=0
EnableSkyLighting=0
EnableImageBasedLighting=0
EnableSoftParticles=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=80
ChromePower=40
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=10
EnvBumpOffset=10
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=1
BloomPowerNight=8
BloomConstantNight=1
BloomCurveNight=10
BloomScreenLevelNight=100
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=3
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=10
BrighteningLevel=40
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=10
UseForAlphaTest=0
UseForAlphaBlend=0
[COLORCORRECTION]
UsePaletteTexture=1
DarkeningAmountDay=100
ScreenLevelDay=100
ScreenLevelNight=100
DarkeningAmountNight=100
GammaCurveDay=-10
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=100
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=80
ShadowFadeEnd=600
ShadowAmountDay=20
ShadowAmountNight=20
ShadowScreenLevelDay=60
ShadowScreenLevelNight=80
ShadowQuality=1
UseShadowFilter=1
FilterQuality=1
ShadowBlurRange=35
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=2
DOFFocusRange=20
DOFBlurinessRange=10
[PLUGIN]
WeatherMod=0
Stadium Breath Mod wrote:[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9sweet.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
FixSsaoHairTransparency=0
FixSubSurfaceScattering=0
FixTintGamma=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
EnableDepthOfField=0
EnableSunRays=0
EnableSunGlare=0
EnableSkyLighting=0
EnableImageBasedLighting=0
EnableSoftParticles=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=80
ChromePower=40
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=10
EnvBumpOffset=10
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=1
BloomPowerNight=8
BloomConstantNight=1
BloomCurveNight=10
BloomScreenLevelNight=100
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=3
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=10
BrighteningLevel=40
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=10
UseForAlphaTest=0
UseForAlphaBlend=0
[COLORCORRECTION]
UsePaletteTexture=1
DarkeningAmountDay=100
ScreenLevelDay=100
ScreenLevelNight=100
DarkeningAmountNight=100
GammaCurveDay=-10
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=100
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=80
ShadowFadeEnd=600
ShadowAmountDay=20
ShadowAmountNight=20
ShadowScreenLevelDay=60
ShadowScreenLevelNight=80
ShadowQuality=1
UseShadowFilter=1
FilterQuality=1
ShadowBlurRange=35
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=2
DOFFocusRange=20
DOFBlurinessRange=10
[PLUGIN]
WeatherMod=0
Also you took my palette and just added some red (and let me say your palette is screwed up, terrible quality).
Also the funny thing is that you've added red with enb palette, bunt then you remove it with SweetFX…
Same feeling with better results? Just decrease green and blue values in SweetFX without ruin the palette. I guess you don't even know what you were doing...
Didn't even check the warm version, as it probably the same thing with some red added.
So, reeeeeally a lot of work from you! Very nicely done!
