gasty wrote:hmmm. this slider is tough but not realistic. here's why:
1. cpu is so strong on offensive rebounds. even opponent PGs can outrebound your PF or C who has inside position. you will most likely give up offensive rebounds to cpu even if you gang rebound as a team. there was a time when i decided to gang rebound because of the high offensive rebound rating of cpu and i have 3 men inside then suddenly earl watson (PG) outjumped pau gasol for the offensive rebound and this happened almost in a regular basis.
2. cpu is so strong on intercepting passes. its ok to me to actually have a setting like this but sometimes its just overdone. for example, derrick favors was guarding pau gasol at the post then and im controlling steve nash at the top of the key. i passed the ball to kobe at the wing and suddenly a PF, derrick favors, defending inside quickly went outside to intercept the pass of nash to kobe in the perimeter. i facepalmed on this. haha. the difficulty is way overdone. also, post entry passes are way too difficult. i had howard already sealing his man to get an entry pass to the post, but its not enough. just magically, jefferson was able to get in front of him even when he is already sealed by howard.
3. you cant defend inside efficiently because fouls are easily called. i dont have a problem on increasing foul sensitivity. but it should be called both ways. my men are getting pummelled driving inside but rarely get foul calls. on the other hand, you cant contest cpu shots inside even if you are howard with high block rating coz you will easily get called for fouls.
But its ok if this slider is made for challenge and not realism.
Knowing Sevin as i know, i'm sure he'll come with answers to your commentaries Gasty. It seems very clear to me that NBA 2K13 improve the AI for the players, substancially at the offensive end, so drives, dribbles and passes got easier. I have the same critics as you, but Sevin Stats are the best, the only one who came closer to a realistc basketball game. But passing the basketball is a "driving nut" task for everybody...
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