Kris wrote:This is the most important thing that i would like to see in the next version
The ability to add any current players/hidden players into a team or to put them in Free agent
- I think it would be a great addition to the tool so that we wont waste our time in creating a player and assign his png number ingame as he is only hidden(for ex. Rubio,Pat Mills and Serge Ibaka)
I hope you could add this to the tool cuz i am planning to make a complete roster patch..Thanks
About the dunk glitch, it seems that 2K messed up with dunk and layup package resetting after saving. That should be addressed in their next patch. Could be linked ...
you'll notice that the initial values are diffrent and I don't know why![]()
M@dDog wrote:Vl@d, I think I found something interesting about Player types when messing around with hex values of created players and original ones.
Here is an example :
- Set Louis Williams' player type to 2 in your editor then save
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
- Now open your roster file again with your editor and simply save the file
- Load the game and go to manage rosters
- Open Louis Williams' editing screen and ...... now this player is now a CAP with all the customization possibilities
I wish you can implement this in your editor in you really next release as it will offer to patchers the opportunity to modify all the players to make customized leagues (like me) without having to make cyberfaces for all of them.
Hope it helps
No, you can't do that. Nonetheless there are two options :BoFF wrote:M@dDog wrote:Vl@d, I think I found something interesting about Player types when messing around with hex values of created players and original ones.
Here is an example :
- Set Louis Williams' player type to 2 in your editor then save
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
- Now open your roster file again with your editor and simply save the file
- Load the game and go to manage rosters
- Open Louis Williams' editing screen and ...... now this player is now a CAP with all the customization possibilities
I wish you can implement this in your editor in you really next release as it will offer to patchers the opportunity to modify all the players to make customized leagues (like me) without having to make cyberfaces for all of them.
Hope it helps
M@dDog if im reading this correctly...does this mean we can edit the existing players? As in we can give Dirk hair via cap?
M@dDog wrote:Vl@d,
And IT WORKS GREAT. The whole Philly's starting 5 is a team of created players and all of them appear on the created player list screen.
Nonetheless, it's better that you try this too. But as the 5 player test basis gives the expected result, I think we can extrapolate that all players can be changed in CAPs.
.
Is it possible to add a function to let us change the eyeball color of a player?
a great idea...cuz im really pissed that i cant play custom rosters online....
BUT...remember there are only limited number of spots for CAPS...
and u might encounter what happened to me last year on my roster : CAP LIMIT...
HOW CAN WE CHANGE THE SHOE COLOUR FOR TEAMS?
njkobe wrote: Is it possible to add a function to let us change the eyeball color of a player?
M@dDog, could you explain this part:
- Find in hex at 0000:50300C the value 9B and set it to A1 (CAP value) then save
How do I find the value let's say if I wanna apply that to Sun Yue? Thanks
tnt23 wrote: BUT...remember there are only limited number of spots for CAPS...
and u might encounter what happened to me last year on my roster : CAP LIMIT...
What do you mean when you say "i turned into CAP"? How do you know that you reach the CAP limit?tnt23 wrote: well i think i hit the cap limit faster than normal BECAUSE i turned some normal players into CAP in order to rename and edit them
Actually, you have to divide this number by 2 as one half of the slots are dedicated to created teams and their cloned players (10 created teams x 15 players = 150).guigou wrote:Anybody know the number of players who can create in the editor? empty slots in the editor seems to be a 300 ... will that can create all this?
M@dDog wrote:That's exactly what I'm waiting for as well. Vl@d is going to implement in his editor the possibility to change real players into CAPs easily (see posts above). I'm really convinced that we'll break the current CAP limit with it and be able to create complete custom leagues.
Regarding the name of teams, wait a bit more as Vl@d said that he started with players and eventually will work on teams. That gives you plenty of time to create all your players before editing the teams.
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