Dynamic DNA Cost for Second Hand Retail Purchase

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Dynamic DNA Cost for Second Hand Retail Purchase

Postby Arcane on Tue Sep 22, 2009 10:30 am

This was on the Operation Sports forums

NOTE: THIS WILL BE INCLUDED IF YOU BUY THE GAME NEW. THE FOLLOWING IS ONLY IF YOU BUY THE GAME USED.

·Dynamic DNA Updates and Dynamic Season will be connected by T-Mobile for free with an unlock code in every new copy of NBA LIVE 10. For users without an unlock code Dynamic DNA Updates and Dynamic Season will be available for $14.99 on PSN Store or 1200 points on XBL Marketplace.
·NBA LIVE 10 features an expansion of our season-long offering with an improved Dynamic DNA and a new mode in Dynamic Season. We are very excited to be able to bring this new mode to our core consumers free of charge thanks to sponsorship.



As per EA.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby JaoSming on Tue Sep 22, 2009 12:37 pm

cue people crying about paying 70 bucks for the game after buying it used at Gamestop when they could have bought it for 60 new because of this.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Arcane on Tue Sep 22, 2009 2:40 pm

Haha true.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Tue Sep 22, 2009 4:46 pm

Got that email too, so I posted it this morning. ;)
viewtopic.php?f=108&t=68879
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Arcane on Tue Sep 22, 2009 7:11 pm

Whoops I didn't see it when I searched before posting sorry.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Tue Sep 22, 2009 11:27 pm

All good. (Y)

JaoSming wrote:cue people crying about paying 70 bucks for the game after buying it used at Gamestop when they could have bought it for 60 new because of this.


Agreed. Good news that T-Mobile has NBA Live 365 covered again this year in new copies of the game though.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby fjccommish on Wed Sep 23, 2009 10:50 am

So if people buy the game, it has less resale value.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Wed Sep 23, 2009 11:06 am

I guess so, but isn't that the way with anything you're trying to sell second hand?
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby benji on Thu Sep 24, 2009 7:42 pm

$5 less than last year, they're slowly learning.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Thu Sep 24, 2009 7:53 pm

It's a good thing T-Mobile is covering subscriptions in new copies, as much as I like the concept I think it would be a tough sell to a lot of people if everyone had to purchase it seperately.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Arcane on Thu Sep 24, 2009 9:15 pm

benji wrote:$5 less than last year, they're slowly learning.


I thought it was $10 last year.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Fri Sep 25, 2009 12:55 am

I think it might've been, now that you mention it. Or maybe it was $19.99, I can't quite remember. I do remember it was discounted to 800 Microsoft points towards the end of the season.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Arcane on Fri Sep 25, 2009 1:54 am

I think a site said it was $19.95 but EA had to clarify that as it was a misquote.
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Re: Dynamic DNA Cost for Second Hand Retail Purchase

Postby Andrew on Fri Sep 25, 2009 1:55 am

That does sound familiar.
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