Question about Fatigue

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Question about Fatigue

Postby k4rl on Sat Nov 18, 2006 12:50 pm

is there an effect on the player's game if he's fatigued? i don't think the fatigue is working in the game..
the player doesn't slow down like in the previous nba lives... is the fatigue bar for aesthetic purpose only? and only to determine by the AI when a player will be substituted but in fact it ain't got to because the player would still be playing with the same quality as if he's not fatigued.
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Re: Question about Fatigue

Postby n00bkill on Sat Nov 18, 2006 5:35 pm

k4rl wrote:is there an effect on the player's game if he's fatigued? i don't think the fatigue is working in the game..
the player doesn't slow down like in the previous nba lives... is the fatigue bar for aesthetic purpose only? and only to determine by the AI when a player will be substituted but in fact it ain't got to because the player would still be playing with the same quality as if he's not fatigued.

it isn't working
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Postby MLG33 on Mon Nov 20, 2006 4:23 am

I have noticed this too..

If you play with a player for the entire game, he will be tired according to the slider, but he will still be able to make a 360 jam at the end of the fourth...!

Maybe, they can be hurt a lot more...

They may get injured more often ?
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Postby Oznogrd on Mon Nov 20, 2006 4:33 am

if you get the new patch you should see performance hindrances while tired (poor shooting and speed are definite effects i've seen)
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Postby fjccommish on Mon Nov 20, 2006 3:10 pm

After installing the new patch, players hardly fatigue and there's no difference in their performance when fatigued.

In five games with the patched version, four of five of my starters never left any game. 48 minutes each.
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Postby Oznogrd on Mon Nov 20, 2006 3:57 pm

fjcc, read your other post in the sticky and saw what your settings/players were. I'm seeing no difference between this patch and the unofficial one so far using the 76ers right now. If its really bothering you, dbf edit their fatigue to a lower setting
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Postby k4rl on Mon Nov 20, 2006 6:34 pm

if you get the new patch you should see performance hindrances while tired (poor shooting and speed are definite effects i've seen)

can someone verify this.. :D
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Postby fjccommish on Mon Nov 20, 2006 6:37 pm

Won't lowering fatigue affect simulated games?

Also, if this is the solution then each time a rookies are drafted they will have to be edited.

The issue is fatigue not being strong enough.

Lowering fatigue ratings for all players is a bandaid, not a solution.
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Re: Question about Fatigue

Postby chuzo on Thu Nov 30, 2006 10:46 am

k4rl wrote:i don't think the fatigue is working in the game..
the player doesn't slow down like in the previous nba lives... is the fatigue bar for aesthetic purpose only?


I have the same problem. Players don't seem to really get tired although energy lowers 0. See this screenshot:

http://img294.imageshack.us/img294/7779 ... 002jp7.png

But players still played like at the first second :x

Has anyone a solution?

Of course, I have installed official EA patch and fatigue effect is set to on.
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Postby Oznogrd on Thu Nov 30, 2006 10:48 am

chuzo have you gotten the patch?
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Postby chuzo on Thu Nov 30, 2006 10:54 am

Yes, I'm using EA official patch (NA version) with last version of jimmy's roster.
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Postby Oznogrd on Thu Nov 30, 2006 11:18 am

hm, i wonder why so many people have this issue cuz my players have obvious declines...may was about to have a cardiac in my game last night when i played him for half of it...he couldnt do anything by the end...
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Postby Chris_23 on Thu Nov 30, 2006 11:50 am

Yeah there is a decline with fatigue, but sadly it is not as noticable as it was in late-90s lives where men crawled on the court.

I hope they'll implement animations for this in next years version. I mean, Jordan in late-90s finals where he played with every ounce of energy in his body did not lose out much in speed, shots and the like, but it was noticable that he was tired at times.

Live 07 has no epic noticable effects, but the effect is there, sadly subtle, but it's there.
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Postby chuzo on Thu Nov 30, 2006 10:36 pm

Are you sure?

My impression (maybe that's only a impression?) is that players aren't really affected.

I changed all fatigue fields in dbf file to 0 (only for testing purpose), and after a 10 minutes quarter, all stamina bars are empty, but players seems to run and shoot without any visible effect. I could use the turbo buttom and player speed is the same, or I think so :?

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Postby njt on Sun Dec 03, 2006 6:54 am

Same here. Have had the game for a bit (played pre and post official patch) and noticed this is off. I thought there used to be correlation between Settings> Season Setup> SIM Quarter Length and fatigue (i.e., playing with 6 min quarters and 6 min SQL = normal; 6 min quarters and 9 min SQL = heavy player rotation; and 6 min quaters and 3 min SQL = starting 5 plays the whole game. Perhaps I have it backwards, but you get the idea.

I am now playing with this ratio maxed out (e.g., 6 min quarter length and 12 min SIM Quarter Length). While this has dented guards and small forward's stamina (e.g., Stephon Marbury), they can easily play the entire game with just a nick to the stamina bar before the end of the half(s). Eddy Curry, Jerome James (and to a lesser extent the power forwards) show good stamina reduction in this setup and require subbing.

As to whether that stamina reduction actually affects performance, I am unsure (but will keep a close eye on it now!). My issue with the paragraphs above led me to the forum, a search on "fatigue" and this thread.

One side note regarding fatigue and subbing is that "fatigue reaction" seems to be off. For example, I have been playing David Lee for awhile and burned him out. He will be huffing and puffing during the oposing team's foul shot. I then sub in Channing Frye (who is at 100%) and he is still huffing and puffing at the next foul shot. It almost seems that "fatigue reaction" was coded to a position or time of game rather than the energy level of the player.

Anyway... love the game and have had every PC version since the Shaq (Orlando Magic) cover. Many thanks go out to the roster patch guru's and other advice givers on this site. Figured I would post this as it is likely not a bug, but my oversight on some obvious setting.
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Postby p dandy on Tue Dec 05, 2006 3:23 am

So does this revelation mean that in Dynasty mode, the team fatigue feature (a player plays lots of minutes each game/long road trips) have no effect because fatigue itself has no effect?

In addition, aren't team events rendered useless because of fatigue not effecting players?

Finally, granted that performance is unchanged but is the player more susceptible to injuries?
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