by njt on Sun Dec 03, 2006 6:54 am
Same here. Have had the game for a bit (played pre and post official patch) and noticed this is off. I thought there used to be correlation between Settings> Season Setup> SIM Quarter Length and fatigue (i.e., playing with 6 min quarters and 6 min SQL = normal; 6 min quarters and 9 min SQL = heavy player rotation; and 6 min quaters and 3 min SQL = starting 5 plays the whole game. Perhaps I have it backwards, but you get the idea.
I am now playing with this ratio maxed out (e.g., 6 min quarter length and 12 min SIM Quarter Length). While this has dented guards and small forward's stamina (e.g., Stephon Marbury), they can easily play the entire game with just a nick to the stamina bar before the end of the half(s). Eddy Curry, Jerome James (and to a lesser extent the power forwards) show good stamina reduction in this setup and require subbing.
As to whether that stamina reduction actually affects performance, I am unsure (but will keep a close eye on it now!). My issue with the paragraphs above led me to the forum, a search on "fatigue" and this thread.
One side note regarding fatigue and subbing is that "fatigue reaction" seems to be off. For example, I have been playing David Lee for awhile and burned him out. He will be huffing and puffing during the oposing team's foul shot. I then sub in Channing Frye (who is at 100%) and he is still huffing and puffing at the next foul shot. It almost seems that "fatigue reaction" was coded to a position or time of game rather than the energy level of the player.
Anyway... love the game and have had every PC version since the Shaq (Orlando Magic) cover. Many thanks go out to the roster patch guru's and other advice givers on this site. Figured I would post this as it is likely not a bug, but my oversight on some obvious setting.