Jimmy's Gameplayfix 9.7 RSLD//DONE FOR 07

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Postby NastyNacho1 on Tue Nov 14, 2006 5:24 am

RevnbagoCHN,

Teach us wise one

Jimmy,

Could you please tell me what play number is Power C in .dbf editing?
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Postby nickthegreek on Tue Nov 14, 2006 5:43 am

thank you jimmy!
You turned this horrible gameplay into a nice game
Great Work!!!
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Postby Patr1ck on Tue Nov 14, 2006 6:57 am

RevnbagoCHN, maybe you could make a tutorial for everyone.
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Postby NastyNacho1 on Tue Nov 14, 2006 7:30 am

Pdub wrote:RevnbagoCHN, maybe you could make a tutorial for everyone.


Great idea Pdub RevnbagoCHN please that would be sweet
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Postby Jimmy on Tue Nov 14, 2006 7:48 am

RevnbagoCHN wrote:JIMMY 如果你想学做AIACT,我来教你
Jimmy ,if you want to learn AIACTmaking ,i will teach you


alright, teach anyone then.......

but not in this post, can you find my fix include your patch??

do not BS here!

I teach you how to fix the game!
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Postby Jimmy on Tue Nov 14, 2006 7:54 am

Bern42 wrote:I installed your 6.6 and it works great.. with the Stats and the Gameply is awesome on the other hand I saw some HOLES on the players body. Its the same thing happend when I installed your previous patches Any solutions to this? Thanks hope to hear it from you soon.. or anyone want to help me with this problem.

But the Gameply and all is good just the HOLES problem. Thats on my part!


it is because I turned the game's detail to maximum and saved in setting .dat

i will post the fix later
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Postby pikoy on Tue Nov 14, 2006 8:02 am

:lol: :lol: Final yey
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Postby dam942 on Tue Nov 14, 2006 11:22 am

In this version there isn't the playmap.dbf and the plays.dbf is older than previous version and than the same file in your roster 2.5. Is it right?
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Postby Jimmy on Tue Nov 14, 2006 11:24 am

dam942 wrote:In this version there isn't the playmap.dbf and the plays.dbf is older than previous version and than the same file in your roster 2.5. Is it right?


yes, its true, use this combination pls!~
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Postby chickeniverson on Tue Nov 14, 2006 11:25 am

great work, awesome!
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Postby NastyNacho1 on Tue Nov 14, 2006 5:30 pm

Jimmy,

Here is your 6.6 with modified Sliders for 5 Minute QTrs using your AIact your plays.dbf your team.dbf also going to CPU then changing Strategy to Power C Vince Carter jumped over S. Telfair it was sweet good animations using Patch by EA Subs occur sometimes only during foul trouble but i only play 5 Min Qtrs I think if I played 12 it would be fine for subs and fatigue

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(Y)
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Postby chickeniverson on Wed Nov 15, 2006 8:11 am

i found d.williams in jazz are still dom....

but nvm.....keep good work (Y)
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Postby Bern42 on Wed Nov 15, 2006 9:37 am

Jimmy wrote:
Bern42 wrote:I installed your 6.6 and it works great.. with the Stats and the Gameply is awesome on the other hand I saw some HOLES on the players body. Its the same thing happend when I installed your previous patches Any solutions to this? Thanks hope to hear it from you soon.. or anyone want to help me with this problem.

But the Gameply and all is good just the HOLES problem. Thats on my part!


it is because I turned the game's detail to maximum and saved in setting .dat

i will post the fix later


Is the Fix is done already Jimmy?
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Postby dam942 on Wed Nov 15, 2006 9:44 am

Another question:
The substitution sliders for USER and CPU (85-79) in your setting.dat are for your fatigued roster and for the normal roster it's better to set them at 100-100 (game patched)?
Thanks
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Postby Jimmy on Wed Nov 15, 2006 3:54 pm

In the next version, 6.7, together with my roster 2.6 and applied EA's patch, PG domination will be eliminated. Users will fun with CPU inside score/post, but when you double team the posting player, they will pass the ball outside for other players to score or something. That mean C/PF if they are main players of the team will get the ball very often. But there is no guaratee how much score they can get because it depend on how user defense. Also, player running like walking problem will probably be solved.
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Postby Jimmy on Wed Nov 15, 2006 3:56 pm

Bern42 wrote:
Jimmy wrote:
Bern42 wrote:I installed your 6.6 and it works great.. with the Stats and the Gameply is awesome on the other hand I saw some HOLES on the players body. Its the same thing happend when I installed your previous patches Any solutions to this? Thanks hope to hear it from you soon.. or anyone want to help me with this problem.

But the Gameply and all is good just the HOLES problem. Thats on my part!


it is because I turned the game's detail to maximum and saved in setting .dat

i will post the fix later


Is the Fix is done already Jimmy?


here is the fix!!!

http://rapidshare.com/files/3300441/settings.rar.html

for those who cannot play dynasty after my fix, please go to my roster thread page one to see the Brown color words for detail.
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Postby Jimmy on Wed Nov 15, 2006 3:56 pm

dam942 wrote:Another question:
The substitution sliders for USER and CPU (85-79) in your setting.dat are for your fatigued roster and for the normal roster it's better to set them at 100-100 (game patched)?
Thanks


for normal roster, sub slider must = 100 for both cpu and user
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Postby dam942 on Thu Nov 16, 2006 12:26 am

Jimmy wrote:
dam942 wrote:Another question:
The substitution sliders for USER and CPU (85-79) in your setting.dat are for your fatigued roster and for the normal roster it's better to set them at 100-100 (game patched)?
Thanks


for normal roster, sub slider must = 100 for both cpu and user


But in your roster 2.5 the values in the FATIGUE field of players.dbf file are the same for the fatigue and normal rosters. So where is the difference?
thanks
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Postby Jimmy on Thu Nov 16, 2006 12:34 am

dam942 wrote:
Jimmy wrote:
dam942 wrote:Another question:
The substitution sliders for USER and CPU (85-79) in your setting.dat are for your fatigued roster and for the normal roster it's better to set them at 100-100 (game patched)?
Thanks


for normal roster, sub slider must = 100 for both cpu and user


But in your roster 2.5 the values in the FATIGUE field of players.dbf file are the same for the fatigue and normal rosters. So where is the difference?
thanks
realli? may be my mistake ..... both fatigueroster and roster is the same if like what you said
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Postby chickeniverson on Thu Nov 16, 2006 3:36 am

when will the new version release? it sounds good, i am waiting for that
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Postby NastyNacho1 on Thu Nov 16, 2006 6:26 am

What are the numbers for plays I know

PRI_OFF: (530) Secondary Break 4
SEC_OFF: (485) Inside Triangle 6
ALT1: (297) Utah 2

and thats about it anyone else know numbers trying to find Power C for PRIM_OFF
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Postby dam942 on Thu Nov 16, 2006 10:33 am

For example. in 1.9 version Iverson normal was 91 and fatigued was 70
in 2.5 version Iverson normal is 70 and fatigued is 70
so I think that both rosters are fatigue.
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Postby Jimmy on Thu Nov 16, 2006 2:35 pm

released!

Sponsered By NLC-Series
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Postby NastyNacho1 on Thu Nov 16, 2006 6:05 pm

Jimmy,

6.7 AIACT, plays , teams
Celtics (Human) vs. Clippers (CPU)
Pretty good results CPU actually Subbed players in and out (Y)

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Postby Jimmy on Thu Nov 16, 2006 7:10 pm

i discovered that if you apply the fix, u should also put the fix here: (otherwise fix will not work.............that the problem i found)


put team.dbf and playmap.dbf and plays.dbf in
my document\nba live 07\database\currentdb\ and

my document\nba live 07\database\origindb\ and

x:\program files\nba live 07\database\origdb\

and

my document\nba live 07\save\YOUR OWN SAVES\
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