ESPN Overlays V2.2 with logos released

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ESPN Overlays V2.2 with logos released

Postby Patr1ck on Wed Sep 27, 2006 8:52 pm

Cyberface Sweat Alphas

These do not give your players sweat. They are intended for cyberface patchmakers so they can add sweat to their player via the alpha channel. That is how face sweat is done in NBA Live 07.

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Arm and Leg Sweat Obselete, check down for the 2x Armbands, Arms, and Tattoos, its better.

Adds the same sweat to players arms and legs as NBA Live 06, but for 07. Lighting must be turned on to see sweat.

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High-resolution textured basketball

Adds a more detailed basketball. Will be updated in the future.

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2x Headbands

Adds higher resolution headbands with better texture and logos.

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ESPN Score Overlay

Replaces the EA score overlay with a ESPN score overlay. It is based off the real version and uses team wordmarks in place of logos. There is also a new intensity meter. Download v2 below instead, it looks much better.

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ESPN Overlays v2.2

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Replaces EA score and stat overlays with ESPN styled versions. Updated logos included as well as ESPN intro overlay. Free throw overlay will be added in the near future.

2x Armbands, Arms, and Tattoos

Adds 2x Armbands from NBA Live 06 along with 2x tattoos and 2x arm textures with an option for sweat or no sweat. The sweat is new and there is more variety. An optional lighting file is included that enhances EA's default lighting to show the sweat more. Any tattoo patch from 06 should work with 07 now. If you downloaded tattoos that were released for 07 and plan to use this patch, you should contact the author and ask them for a doulbe sized version, otherwise, that tattoos will look messed up.
The 2x armbands have had some problems, I hope I have fixed them for the last time.

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NBA Live 05 Press Camera

Adds the Press Camera from NBA Live 2005 to NBA Live 07. Updated for smoother camera movements.

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Original Leather NBA Game Ball

Brings back the original NBA Game Ball

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Artificial Intelligence Update v1.2

Adds more passing, intended to balance the type and the amount of shots taken by cpu players. Lowers dribble penetration, Increases post plays.

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Cyberface Sweat Pack

Adds sweat to all the default faces in NBA Live 07

Download

Camera Pack 1.2

Replace the press cam with one of these 7 cameras

Download
Last edited by Patr1ck on Fri Mar 30, 2007 1:32 am, edited 36 times in total.
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Postby Crystallas on Wed Sep 27, 2006 9:48 pm

The menu resolution is lower than ingame.
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Postby --- on Wed Sep 27, 2006 9:52 pm

Pdub, how would I get my potraits to work? If you could test them and/or fix them for me and release them yourself it would be great :)
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Postby JaoSming on Wed Sep 27, 2006 10:00 pm

modified lighting files from 06 work in 07 with no issue. The lit5v5.ubr's are exactly the same format



just so you know 8-) (Y)
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Postby Patr1ck on Wed Sep 27, 2006 10:50 pm

^Your exactly right Jao.

Flite_23, I guess you would have to look at the portrait files of the players that already have portraits, then extract one and copy it/rename it a bunch of times for your new portraits. Then you have to edit the players.dbf file and change the player package so the game reads the portraits. i don't think portraits would work without a cyberface.

Crystallas wrote:The menu resolution is lower than ingame.


I know what your saying, but I'm talking about the shape of the head, not the quality of the texture. Notice the significant difference in the eyebrows, eyes, nose and especially the lips area. I believe the front end uses the "medium" detail. I guess the only way to come to a conlusion would be to change my detail settings to medium and see if the shapes match.
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Postby c0nr4d on Wed Sep 27, 2006 11:19 pm

looks promising P (Y)

oddly enuff, that CF looks alot like me :?
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Postby --- on Thu Sep 28, 2006 12:07 am

Flite_23, I guess you would have to look at the portrait files of the players that already have portraits, then extract one and copy it/rename it a bunch of times for your new portraits. Then you have to edit the players.dbf file and change the player package so the game reads the portraits. i don't think portraits would work without a cyberface.


Will do. When i get the game of course :mrgreen:
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Postby funk99 on Thu Sep 28, 2006 12:09 am

Man this will be great if u can figure this. Good Luck on figuring it out
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Postby Rocketsin07 on Thu Sep 28, 2006 1:09 am

Yes, please bring us closer to 360 features. Since EA is too lazy to do so.
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Postby Anthony15 on Thu Sep 28, 2006 6:56 am

Great!!! Nice to see you back man, I really liekd ur sweatch patch last year, hopefully ull do even a better one this year (y)
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Postby joejam999 on Thu Sep 28, 2006 8:05 am

A tutorial would be great. Also could you release like a few different alpha file's. So we can add them to any players we want?
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Postby Patr1ck on Thu Sep 28, 2006 10:39 am

Anthony15 wrote:Great!!! Nice to see you back man, I really liekd ur sweatch patch last year, hopefully ull do even a better one this year (y)


Thanks, good to be back :wink: . With the new cyberface format this year, it will allow anyone/everyone to have completely different looking sweat, although if I were to do that it would take forever, so I will probably go for around 30-50 different alpha files.

joejam999, you can use the images in the 06 sweat patch located in the "fspec" files as alphas for now. You just have to export the images. Thats what I did when I tried this.
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Postby Lagoa on Thu Sep 28, 2006 11:05 pm

I try just extract the Sweat of NBA Live 06 in SGSM/Live 07, but not´s happend...

Still default Sweat....

:cry:

What is wrong? :oops:
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Postby jerry on Fri Sep 29, 2006 12:24 pm

this is great, but too bad my graphics card sucks :cry:
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Postby bigh0rt on Fri Sep 29, 2006 12:28 pm

Lagoa wrote:I try just extract the Sweat of NBA Live 06 in SGSM/Live 07, but not´s happend...

Still default Sweat....

:cry:

What is wrong? :oops:


As he said, it's been done differently this year, which is why he's working on another patch. :D
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Postby Ryan on Fri Sep 29, 2006 5:30 pm

Pdub wrote: I believe the front end uses the "medium" detail. I guess the only way to come to a conlusion would be to change my detail settings to medium and see if the shapes match.


Just wondering, is there a way to change the medium detail to high in edit players menu?
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Postby BAYAG on Fri Sep 29, 2006 5:36 pm

Nice man.....Yah I noticed the difference for the cyberfaces also.If you import the 06 face .fsh files they look shiny compared to the default 07 ones.The way i fixed it was by adjusting the bheds transparency to about 30%.
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Postby Patr1ck on Fri Sep 29, 2006 6:32 pm

OleEnglish wrote:
Pdub wrote: I believe the front end uses the "medium" detail. I guess the only way to come to a conlusion would be to change my detail settings to medium and see if the shapes match.


Just wondering, is there a way to change the medium detail to high in edit players menu?


BigH0RT mentioned something like this. He said he thought the headshape looked like a generic face in the edit player screen. He went to practice, exited, and came back to the edit player screen and he said the detail was back. I just tried it and it worked.
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Postby Ryan on Fri Sep 29, 2006 7:41 pm

Worked for me too.Thanks for the tip.
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Postby bigh0rt on Fri Sep 29, 2006 11:58 pm

Yeah, I have no idea why this is, but it works for me every time. (Y)
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Postby Fluffy Taco on Sat Sep 30, 2006 2:21 am

0_0 is that freakin morrison?! if that is...OMG...iono what to say but that doesnt look too much like him
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Postby --- on Sat Sep 30, 2006 2:28 am

I put a very rough cyberface of myself on my created player


It's Pdub
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Postby Patr1ck on Sat Sep 30, 2006 10:05 am

Flite_23 wrote:
I put a very rough cyberface of myself on my created player


It's Pdub
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How to add sweat to your players faces

Postby Patr1ck on Sun Oct 01, 2006 6:27 pm

Here are the face normal textures for the sweat.

http://files.filefront.com/FaceSweatzip ... einfo.html

OK. For every player to have sweat in the game, all the faces need to have their alpha replaced with the sweat texture. So I will release the sweat textures and show you how to put them on your players.

Its not like 06, you can't just put the fspec fsh files in the sgsm directory. The same with the arms and legs files. They all have alphas. They are used as normal maps that tell the game how to light that part of the body. White areas on the normals end up reflecting lots of light, and gray areas reflect less light, black areas reflect no light. So here is how to add sweat to your cyberfaces patches. This can also be looked at like a no-shine 07 cyberface tutorial.

I'll use Peja. Credit to kenkaian for the cyberface.

Open your "NBA Live 07\sgsm\players" directory and extract the fsh of the player from the plyrface.viv file. Open the fsh in FSHx and export it as a DDS file. If you want to use an 06 cyberface, extract it as a DDS also. Extracting a BMP doesn't extract the alpha correctly, and we need the alpha so we can put sweat on it. You will need the DDS import/export plugin for Photoshop. You can get it here. Open the 07 DDS, the updated face, and one of my sweat normals with Photoshop. Choose one of the files named "medium" for players who have hair, but not long hair. Choose the one that sais "longhair" for players like Chris Kaman or Steve Nash(when he had long hair). Choose one of the files that sais "Bald" for bald players, duh.

With the 07 face, you may have to resize it to match the size of your new cyberface. In this case, the face I want to use is 512x512, so I have to double the size of the 07 face. Select the entire contents of the cyberface you want to import, copy it and paste it over the 07 cyberface. If you don't want to add the sweat normal(are you insane?) you can skip the next part.

Back to sweat. Click on the channels tab, there should be an RGB channel, and channels for each red, green, and blue. There should also be an alpha channel called "Alpha 1."
Image
I tried creating a channel called "Alpha 1" on a bmp and it didn't work right when I imported it. It ignored the alpha and the face was all shiny in game.

Click on the alpha channel, and you should see this.
Image
Notice when the alpha is selected, your cyberface disappears. That is normal.

Go to one of my normal textures, I chose Medium1.bmp. Try to match the hairlines of the cyberface and the normal texture as much as possible when you choose which normal to use. Select the entire contents of the normal texture and copy it.
Image

Paste it onto the alpha channel of the 07 fsh. You are alomst done.

Save it as a DDS file. When the save box comes up, choose your filename and click save, another box will come up. Choose DXT3, DXT5, or "8 : 8 : 8 : 8 ARGB (32 bit)" and click save. Then open the 07 fsh again in FSHx, and click "double size" so that it sais the texture is 512x512. Click texture->import and choose your saved DDS file. Once its imported, you will know it isn't shiny in-game when the face looks like this.
Image
Click file and save.


I'll do the legs and arms later, and you won't have to use this process to use them, they will just be files that you put in your sgsm directory.
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Postby Tuomas on Sun Oct 01, 2006 6:31 pm

Wow, if Live 07 turns out worh getting one way or another, I'll be sure to check this out myself. Every CF patcher should do a player specific alpha channel for every face patch. Great stuff (Y)(Y)
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