by Patr1ck on Sun Nov 28, 2021 2:38 am
Maybe I can help you. Here are my Live 10 settings. Make sure you choose "change custom configuration" "boot from custom configuration" by right clicking on Live 10. Any setting I don't mention I haven't touched from the default.
CPU tab-
PPU and SPU at LLVM, check Enable SPU loop detection and SPU cache, SPU block size Mega or safe, Preferred threads set to Auto, RPSC3 scheduler.
GPU tab-
Vulkan renderer, Aspect Ratio 16:9, Framelimit Off, Anisotropic 16x, Anti-Aliasing Disabled, Default Resolution 1280x720, Resolutions Scale whatever you can run the game at comfortably(3840x2160/2560x1440/1920x1080), Resolution Scale Threshold 16x16, Shader Mode Async with Shader Interpreter, Number of Shader Compiler Threads Auto, Additional Settings checked- VSync, Stretch to Display Area(You may not need this unless you have black bars in fullscreen), Multithreaded RSX(Optional), Asynchronous Texture Streaming.
Audio Tab -
Audio out- XAudio2. If you continue to have no audio, try OpenAL. Audio Channels Downmix to 5.1 or Stereo. Volume Master 90%. Buffering checked at 125 ms. If you get crackling or audio cutting out, turn this up or even down. Time Stretching checked with Threshold set to 75%
Advanced Tab - check PPU LLVM Precompilation, Sleep Timers Accuracy - Usleep only, Maximum SPURS Threads unlimited. Driver Wake-up Delay 10 µs(This can be increased if there are sudden crashes and freezes), VBlank 60Hz, Clocks Scale 100%
Emulator Tab -
Max LLVM Compile Threads set to ALL
I mainly Play Elite 11, and these games are very similar. In Elite 11 I set framelimit to 60, Resolution Scale Threshold to 512x512(I don't think it does anything but I read in other games it fixed a blocky DoF), Audio Buffer 100 ms, Advanced tab- checked Accurate RSX reservation access, checked PPU LLVM Java Mode Handling, Driver Wake-up Delay at 600. You can try these if my Live 10 settings don't work for you.