
TGsoGood wrote:1st post updated w/ Limnono trainer tutorial





mickachiste wrote:Hi TGsoGood !!! Can you rewrite the NBA2K17 Edit any player in edit menu.CT to nba2k18. That was so helpfull !!!
Thanks !!!
PeacemanNOT wrote:2K have actually changed a lot when it comes to things we need:
- Face Models (we can't easily convert over models, they're structured differently and actually have a higher vertice count then last year),
- Face Texture maps (textures are structured differently, we won't be able to easily convert anything over),
- Jersey models (for some reason all classic jerseys/throwback jerseys have the 2K17 jersey model which doesn't look as good as the Nike jersey).
Then they removed a shit of content that we needed for rosters. Talk about fucking console players over, they fucked us over even harder. They must really not want people to make rosters for this game...

TGsoGood wrote:PeacemanNOT wrote:2K have actually changed a lot when it comes to things we need:
- Face Models (we can't easily convert over models, they're structured differently and actually have a higher vertice count then last year),
- Face Texture maps (textures are structured differently, we won't be able to easily convert anything over),
- Jersey models (for some reason all classic jerseys/throwback jerseys have the 2K17 jersey model which doesn't look as good as the Nike jersey).
Then they removed a shit of content that we needed for rosters. Talk about fucking console players over, they fucked us over even harder. They must really not want people to make rosters for this game...
Face models/ textures shouldn't be a big concern. Once the tutorials get flowing, things will be fine.
As for jerseys, the classic teams should were the old models. That is accurate. "Throwbacks" worn by current teams should have more of the current nike fit though. I believe sportslogis.net did comparisons.
Last year I had successfully made an invisible pair of shoes visible thru hex editing. I hope to do the same with player cf ids so that we dont need to "overwrite" player faces, just add new ones.


TGsoGood wrote:mickachiste wrote:Hi TGsoGood !!! Can you rewrite the NBA2K17 Edit any player in edit menu.CT to nba2k18. That was so helpfull !!!
Thanks !!!
I'm still at the hospital. I was only able to get home long enough to test the game for a few minutes.PeacemanNOT wrote:2K have actually changed a lot when it comes to things we need:
- Face Models (we can't easily convert over models, they're structured differently and actually have a higher vertice count then last year),
- Face Texture maps (textures are structured differently, we won't be able to easily convert anything over),
- Jersey models (for some reason all classic jerseys/throwback jerseys have the 2K17 jersey model which doesn't look as good as the Nike jersey).
Then they removed a shit of content that we needed for rosters. Talk about fucking console players over, they fucked us over even harder. They must really not want people to make rosters for this game...
Face models/ textures shouldn't be a big concern. Once the tutorials get flowing, things will be fine.
As for jerseys, the classic teams should were the old models. That is accurate. "Throwbacks" worn by current teams should have more of the current nike fit though. I believe sportslogis.net did comparisons.
Last year I had successfully made an invisible pair of shoes visible thru hex editing. I hope to do the same with player cf ids so that we dont need to "overwrite" player faces, just add new ones.



CasE wrote:Are there any remote possibility that we could convert NBA 2k17 cyberfaces to NBA 2K18 because they were deleted in this year?




PeacemanNOT wrote:Wait... now that hairstyles/facial hair models are separate can we use them on different models without having to mold faces into another model?
This would make things so much easier, especially for guys like R4zoR. He could be pumping out hair update mods with this.


TGsoGood wrote:I was able to open the hihead.scne file the same way we did in 2K17
[ Image ]
Several 3d meshes appear, in the above photo I moved them so each one can be seen individually.
Do not delete anything. This year the hihead.scne file looks for all of the 3d .model files prior to loading.
on another note....
Hair such as 3d beards may be a shared resource for some players (something the ps4 and xbox1 community asked for was to use nba players hair and beards).
I have only had about 30 minutes to look at this stuff so far. This could be wrong but, Kyrie's beard is not present in his 3d model.
I would encourage everyone to make video tutorials when creating mods (not expecting many to do this), if we share our knowledge we may get more help.
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