The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown. This is a central discussion thread for the feature, in which I invite you to post any feedback along with your responses to each column's topic. A link to the latest article can always be found here in the first post, along with a link to the complete archive.
Latest Feature
The Friday Five: 5 Realistic Moments That Are Difficult to Represent
It's stating the obvious, but we want to see realism in sim basketball games. Or do we? For many years, gamers enjoyed seeing NBA Live and later NBA 2K becoming deeper and more realistic virtual basketball experiences, but there has been some backlash in recent years. A vocal contingent of gamers - especially those in the online scene - have expressed a desire to see NBA 2K implement mechanics that are more about reflexes and competitive stick skills than realism. The word "arcade" is often used here, though I'd suggest it's really more about a casual approach to sim.
Of course, it's not just competitive online gamers and more casual hoops gamers who have quibbles with realistic moments in sim titles. Even dedicated simheads that are keen on seeing as much realism as possible have come to realise that this also means results that aren't necessarily desirable. I speak from experience here! From outcomes that defy our expectations as gamers, to the concept of reality at times being stranger than fiction, it can be difficult for sim games to represent realistic moments in a way that's satisfying and enjoyable. It's a challenge for developers, and as these examples demonstrate, sometimes a few understandable breaks from reality may be in order.





