[GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Rosque on Mon Oct 28, 2013 2:56 am

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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby rocknrun on Mon Oct 28, 2013 3:05 am

Rosque wrote:http://www.youtube.com/watch?v=VmuHE7hgVeQ&feature=youtu.be

It won't work now :( Any help bro?

This is what is happening to me too...
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nesa24 on Mon Oct 28, 2013 3:14 am

Rosque wrote:http://www.youtube.com/watch?v=VmuHE7hgVeQ&feature=youtu.be

It won't work now :( Any help bro?


That is becouse your exe isnt supported
Send me exe and wait for update
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Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby chicagoRAW on Mon Oct 28, 2013 4:09 am

wow nesa24, we need your skills to figure out how to make hd textures for iff files.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby ykw96 on Mon Oct 28, 2013 6:36 pm

nesa 24 . Is it possible for you to make the extent of changes to be more detailed? For example, can you give us more choices in the size of jersey, skin colour,etc?
What's more is it possible for you to change the shadow of players, like making the shadow to be more significant?
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby manustyle90 on Mon Oct 28, 2013 9:13 pm

really interested in seeing a detailed list of improvements and changes!
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nesa24 on Tue Oct 29, 2013 1:13 am

manustyle90 wrote:really interested in seeing a detailed list of improvements and changes!

Not possible to make detailed list due to alot of workarounds
If there is a procedure to make player wait to go for clear space i remove wait part or reduce it based on situation
ykw96 wrote:nesa 24 . Is it possible for you to make the extent of changes to be more detailed? For example, can you give us more choices in the size of jersey, skin colour,etc?
What's more is it possible for you to change the shadow of players, like making the shadow to be more significant?

More changes.. Maybe but not at this point.. Maybe in few versions
chicagoRAW wrote:wow nesa24, we need your skills to figure out how to make hd textures for iff files.

what about textures? i dont have track about that
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Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Angelo on Tue Oct 29, 2013 2:20 am

This tool rocks bro nesa24 looking forward for more awesome updates :D ,I'm glad that you've granted my request to add adjustments on the length of the shorts. (Y)
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nesa24 on Tue Oct 29, 2013 7:51 am

Kris wrote:This tool rocks bro nesa24 looking forward for more awesome updates :D ,I'm glad that you've granted my request to add adjustments on the length of the shorts. (Y)


Thanks
New version with support for more exe files will come in next few days
All men dream: but not equally.
Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
This I did.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nevermind12131 on Tue Oct 29, 2013 10:49 pm

nesa24 wrote:
Kris wrote:This tool rocks bro nesa24 looking forward for more awesome updates :D ,I'm glad that you've granted my request to add adjustments on the length of the shorts. (Y)


Thanks
New version with support for more exe files will come in next few days


TNX nesa..

i wasnt able to use coz my exe is not compatible with the first release...


Looking forwards to the next release..

as i my request before.. please make a 1 mode option = RC1+RC2 :bowdown2: :bowdown2: :bowdown2:
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Re: [GamePlayTool] F1X4R - under development

Postby A$AP-Pookie on Tue Oct 29, 2013 10:59 pm

nesa24 wrote:and how about a gameplay port?
Port from previous game versions

For PES i have ported
PES5 http://www.pes-patch.com/2012/11/gamepl ... esa24.html
PES6 http://www.pes-patch.com/2013/05/pes201 ... esa24.html
ISS http://www.pes-patch.com/2013/02/gamepl ... esa24.html

It takes time but what do you think about porting 2K11 gameplay to 2K14?

Sure !
http://www.forums.nba-live.com/viewtopic.php?f=73&t=90858
Comment me and you'll be commented too.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby AND1manimal on Wed Oct 30, 2013 12:34 am

Please help! When i want to open the F1x4r, there comes a massage that it don´t work anymore!
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby mangolein on Wed Oct 30, 2013 1:21 am

hi nesa, i read your using cams global...but which one?

v9 runs with your new nesagameplay.exe

but v10 theres TD2k14.exe to run the v10 global

and with nesagameplay.exe the v10 global dont works...

also tried to run td2k14 and then your gameplay.exe

what ive to do? only can play with v9?
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Nightfly67 on Wed Oct 30, 2013 2:06 am

mangolein wrote:hi nesa, i read your using cams global...but which one?

v9 runs with your new nesagameplay.exe

but v10 theres TD2k14.exe to run the v10 global

and with nesagameplay.exe the v10 global dont works...

also tried to run td2k14 and then your gameplay.exe

what ive to do? only can play with v9?

You use Cam's V10 global, but without TD2k14.exe.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby mangolein on Wed Oct 30, 2013 3:33 am

i think that does not work

i have the global v10 in main folder and start game with nesa24gameplay.exe...patched with RC1

for using the v10 you have to start the td2k14.exe
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Nightfly67 on Wed Oct 30, 2013 3:39 am

mangolein wrote:i think that does not work

i have the global v10 in main folder and start game with nesa24gameplay.exe...patched with RC1

for using the v10 you have to start the td2k14.exe

No, the global is separate from TD2K14.exe. All the .exe does is tighten the jerseys and some other things but that doesn't mean the global doesn't do anything...
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby mangolein on Wed Oct 30, 2013 4:33 am

ah ok ty...then i missunderstood that...

does it work to start the td2k14.exe and then start game with patched nesa.exe for tight jerseys?

ps: have fun tomorrow; hawks vs dallas...schröder vs nowe
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Kaaba on Wed Oct 30, 2013 6:01 am

Where are all the feedbacks ? Did nobody play with the changes ?
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby mangolein on Wed Oct 30, 2013 6:09 am

i play with RC1 but cant notice changes

also have turnovers when dribbling against other players or do a spin......not more dunks (hard as before)

perhaps i dont notice changes but they are there;)
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Kaaba on Fri Nov 01, 2013 12:43 am

Feedback after testing RC1 :

I can´t see any differences at all except more turnovers because of bad ball handling on every player (incl. point-guards). So, the question ist, what exactly should be different on RC1 compared to original gameplay ?
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nesa24 on Fri Nov 01, 2013 3:21 am

Kaaba wrote:Feedback after testing RC1 :

I can´t see any differences at all except more turnovers because of bad ball handling on every player (incl. point-guards). So, the question ist, what exactly should be different on RC1 compared to original gameplay ?


You have info in1st post mate
NBA2K14RC1-Improved ball control, Improved dunks, Improved teamwork, overal gameplay flow change..
All men dream: but not equally.
Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
This I did.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Kaaba on Fri Nov 01, 2013 8:39 am

nesa24 wrote:You have info in1st post mate
NBA2K14RC1-Improved ball control, Improved dunks, Improved teamwork, overal gameplay flow change..


Thank you, Nesa. I´m aware of the notes but i didn´t noticed anything of that so far. All what i noticed directly is an more difficult overall ballhandling, so dribbling is not recommended at all even with great ballhandlers like Chris Paul.

Sliders are DEFAULT, Gamespeed @ 49.

What do you mean with "improved teamwork" or "overall gameplay flow change" ?. What should i imagine when i read this ? So far, when somebody ask me what *.exe i play currently i can´t tell because original gameplay is exactly the same as RC1 gameplay. I played your RC1 for nearly 3 hours so far, it´s good but however no difference to original gameplay except ballhandling (raised ballhandling to 75 after a while). Must be a bunch of "under the hood" changes that only experts can see. However, thank you mate for all of your hard working on this.
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby macheteman on Fri Nov 01, 2013 4:21 pm

Kaaba wrote:What do you mean with "improved teamwork" or "overall gameplay flow change" ?. What should i imagine when i read this ? So far, when somebody ask me what *.exe i play currently i can´t tell because original gameplay is exactly the same as RC1 gameplay. I played your RC1 for nearly 3 hours so far, it´s good but however no difference to original gameplay except ballhandling (raised ballhandling to 75 after a while). Must be a bunch of "under the hood" changes that only experts can see. However, thank you mate for all of your hard working on this.

I've asked the same thing and gotten the same canned response: "Its improved".

Well I don't know what the hell "improved" means...its obvious that from playing it and from other peoples findings that "improved" doesn't mean easier, in fact, it might actually mean harder. This is why I don't like user changes without explanations or other variables included in the change log. For some people, "improved" might mean "easier ball-handling for lower skill players". For others, "improved" might mean "harder ball-handling for lower skill players" (more like NBA maybe?). See what I mean? It varies from person to person what "improved" means, especially on an ambiguous user mod.

If there are plenty of under the hood changes, I would like to know, especially concerning "gameplay flow change" and "improved teamwork". What specifically is different? Are players more likely to pass to you when defenders aren't near you? Do they fill lanes better on breaks? Do they move more with/without the ball? I know nesa has put a lot of work into this tool, I'm sure he can explain a bit more in depth what changes were made...
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby Ortho on Sat Nov 02, 2013 12:10 am

Nesa, can you make Cache cleaner like you did for 2k13?
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Re: [GamePlayTool] F1X4R - MultiGame GamePlay Tool v1.0

Postby nesa24 on Sat Nov 02, 2013 12:49 am

macheteman wrote:
Kaaba wrote:What do you mean with "improved teamwork" or "overall gameplay flow change" ?. What should i imagine when i read this ? So far, when somebody ask me what *.exe i play currently i can´t tell because original gameplay is exactly the same as RC1 gameplay. I played your RC1 for nearly 3 hours so far, it´s good but however no difference to original gameplay except ballhandling (raised ballhandling to 75 after a while). Must be a bunch of "under the hood" changes that only experts can see. However, thank you mate for all of your hard working on this.

I've asked the same thing and gotten the same canned response: "Its improved".

Well I don't know what the hell "improved" means...its obvious that from playing it and from other peoples findings that "improved" doesn't mean easier, in fact, it might actually mean harder. This is why I don't like user changes without explanations or other variables included in the change log. For some people, "improved" might mean "easier ball-handling for lower skill players". For others, "improved" might mean "harder ball-handling for lower skill players" (more like NBA maybe?). See what I mean? It varies from person to person what "improved" means, especially on an ambiguous user mod.

If there are plenty of under the hood changes, I would like to know, especially concerning "gameplay flow change" and "improved teamwork". What specifically is different? Are players more likely to pass to you when defenders aren't near you? Do they fill lanes better on breaks? Do they move more with/without the ball? I know nesa has put a lot of work into this tool, I'm sure he can explain a bit more in depth what changes were made...


If you dont like rc1 delete it
All user needs to know is in first post
Improved means that its improved in a way that is desired to on creation.
Compared to rc2 that is full change, rc1 is small in visible things but based on tests before release its good.
I dont think that it changes color of seats
Its a small in size and you will faster download it and play than get response

Anyway thanks for using it and sorry that it isnt what you expected
None have same taste

And as of DeCASH for 2k14 i will make it once i can
All men dream: but not equally.
Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
This I did.
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