Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:45 pm

The salaries will be fixed in the next releases but as of now we will focus more on the rotations, gears , free throw rituals and sigshots..



Damn there trades are making me nuts

p.s

juza ill be sending you the updated rosters since chandler went back to hornets again

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:48 pm

Kris wrote:The salaries will be fixed in the next releases but as of now we will focus more on the rotations, gears , free throw rituals and sigshots..



Damn there trades are making me nuts

p.s

juza ill be sending you the updated rosters since chandler went back to hornets again


check your PM.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:54 pm

Ive send to you the updated rosters bro check your pm

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 19, 2009 9:50 pm

VERSION 2.0 RLSD.Please read 1st post. Many greetings go to Mr Kris who took care about all the sighsots/gears/free throws rituals section. :wink:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 19, 2009 11:09 pm

Thanks to version 2.0 juza and kris. Been waiting for this the whole day. Will post comments later or tomorrow.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 19, 2009 11:37 pm

2.0 fix too many 3pt shot???????????
Last edited by bynike on Thu Feb 19, 2009 11:38 pm, edited 1 time in total.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 19, 2009 11:38 pm

Desmon Farmer is still at 80, which for Neon's rosters ratings, is pretty high. Plus Quincy needs to be waived. Shoes for traded players also not accurate.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Thu Feb 19, 2009 11:46 pm

Thanks for V2.0. :wink:

Do you mind if I ask this is a final version?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 12:13 am

yk81bt wrote:Thanks for V2.0. :wink:

Do you mind if I ask this is a final version?



a new brand "more accurate logic trade association mode" is going to be developed but it will take more than 20 days.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 12:15 am

chinoy316 wrote:Desmon Farmer is still at 80, which for Neon's rosters ratings, is pretty high. Plus Quincy needs to be waived. Shoes for traded players also not accurate.



i have edited all rating according to the original sheet sent to me. So Farmar must be as he should be. Please mate stop asking weird question about freaky value scale i'm not aware. traded player shoe are not accurate? it take a while to fix it. We focus our attention basically on the gameplay and at least on every aspect involving that.
Last edited by juza1971 on Fri Feb 20, 2009 12:17 am, edited 1 time in total.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 12:15 am

bynike wrote:2.0 fix too many 3pt shot???????????


yep.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 2:25 am

juza1971 wrote:a new brand "more accurate logic trade association mode" is going to be developed but it will take more than 20 days.


What?! Will that be possible just by editing the roster file? I would be more than willing to wait 20+ days just to have this feature. No more lousy and illogical trades!

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 2:52 am

But Desmon Farmer will be a sought after free agent. He'd be a starter on most teams whereas in real life he barely plays. I'm just saying. Fine, I'll just edit it myself.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 3:15 am

holy shit. u change the sigshot....................

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 3:15 am

What if more trades happen today are you going to release another one with new rotatoins?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 3:17 am

wade_03 wrote:What if more trades happen today are you going to release another one with new rotatoins?


yep. it's a matter of time.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 7:12 am

so default sliders are having everything set at 50?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 8:06 am

Great works guys, just want point out one thing, for Raptors, Chris Bosh plays at PF, Barg plays the center

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 8:29 am

the only problem with this roster is the problem that started with the official patch - you can't back down cpu, cpu can back down you. for instance i just played a game in wich andrew bogut backed down shaq several times, from outside the paint area all the way to the basket. :shock: strength is the only slider i'm going to tamper with, and that is that.

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 8:43 am

electro cute wrote:the only problem with this roster is the problem that started with the official patch - you can't back down cpu, cpu can back down you. for instance i just played a game in wich andrew bogut backed down shaq several times, from outside the paint area all the way to the basket. :shock: strength is the only slider i'm going to tamper with, and that is that.


that's why i didn't patch my game.. but the roster still works fine for me.. (Y) (Y) :mrgreen:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 9:25 am

can you make an injury version and improve cpu fast break?

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 10:36 am

That is what juza will be making soon

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 11:58 am

why is steve francis still with the grizzlies? :?:

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 11:58 am

sorry

Re: juza nba 2k9 "neon's project" v2.0 RLSD

Fri Feb 20, 2009 3:29 pm

shit. the shoe looks unrealitc
Post a reply