

Pdub wrote:I found a pretty bad bug in the demo that I hope isn't in the final version. I put pressure on the player bringing the ball up, but my other 4 players were stuck in a very close group at center court while the other team was in the front court. They seemed to be stuck as I watched the replay and they were all trying to get back on defense but never could, maybe they were all stuck together, or the collision animations were preventing the running animations from starting.
Another issue I noticed is the offensive AI. I was guarding an off ball post player and decided to just walk away from him, guarding no one. It took the ballhandler about 4-5 seconds from his idle dribbling to decide to pass it to a guard, who finally passed it to the open man on the post. This was on superstar.
I turned up the in-air collision fouls to 100 and forced my way to the basket alot, resulting in alot of offensive fouls, which is a good thing.
Andrew wrote:POLISH_BOY wrote:Something that disapointed me is lockdown defense. To be honest it's nothing. Sometimes it helps stealing the ball, but more frequently It gives offensive player an easy chance to score.
Fortunately this year is harder to steal the ball, as I said before you need to use Lockdown moves but it will make you steal the ball only somtimes.
It's not just about making a block or steal though, it's about forcing bad shots, shot clock violations, cutting off the drive and generally disrupting the offense. That said, it's going to take a bit of getting used to for it to be used effectively.
That probably is because the computer was running a play, and was waiting for the player to get to his spot.
They should try to give players a mind of their own, make the computer do things more naturally. They had that issue last year.

Pdub wrote:That probably is because the computer was running a play, and was waiting for the player to get to his spot.
All offensive players were idle and in their "spots", while Kevin Garnett dribbled the ball about 21 feet from the basket. If I leave a player wide open in NBA 2K8 like I did in Live, the cpu AI immediately reacts, either finding another player with a better angle to the open player, or making the pass directly.They should try to give players a mind of their own, make the computer do things more naturally. They had that issue last year.
I totally agree. I believe a basketball game needs a minimum of 15 AI's running in tandem. 1 for each player on the court, 1 for each team, one for each coach, and one for officiating.

SHAFT23 wrote:and has anyone figured out if there is a direct DOUBLE TEAM trigger? Last year it was one of the plays, but its not working this year.




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