Resources for NBA 2K9.
Tue Dec 30, 2008 2:33 am
probably not until we get an iff editor that edits the stadium files
Tue Dec 30, 2008 2:42 am
STILL no success no extracting ALL the global.iff without a crash AND repacking a dds file into it without a "invalid iff file". IFFSET still can't handle big files like this one. Everything ok for shoes, jerseys, cyberfaces but still can't work on global.iff.
I saw that there is more people with that problem with that file.
Could you guys give it a try and say what happened??
Thanks in Advance.
Cheers
Tue Dec 30, 2008 2:46 am
crashed on my when i tried proving you guys wrong last night
Tue Dec 30, 2008 8:45 pm
Dear Santa can you please tell me do you also getting the IFFset error if you tried to extract a big file like the global.iff file or there is a way around. answer me pleaseeeeeeeee.
Wed Dec 31, 2008 2:41 am
Pdubthanks for the reply man.. anyway.. yeah.. i actually edited the file.. its actually "835DC651_21.bmp".. thats the texture for Melo's cornrow tails.. isnt it must be removed for new melo hair ayt? so, if you can give it a try, the Melo cf id is "png1015.iff".. its clearly named there that the file doesnt have "DXT#" at the end.. so how do you suppose to edit it? thanks anyway..

to others, if you know some way to edit that one for .iff file without using texmod.. please post here.. we badly need it..
Wed Dec 31, 2008 4:50 am
I
think I figured it out, vhan. I got it to reimport, but I haven't tested it.
Save the image as a DDS file with the settings shown in the image, then hexedit the DDS file putting "15" where I did in the image.

It should now reimport the dds file with no problem.
Wed Dec 31, 2008 8:38 am
Good find PDub. I just tested it out with Adam Morrison and it works.
Wed Dec 31, 2008 10:57 am
What do that number represent in that hex edit?
Wed Dec 31, 2008 2:21 pm
Just something I found in the IFF file in the same place where "DXT5/DXT1/DXT3" would have been if it used DXT compression. It had "15" in hex, which is "21" when converted to a decimal. I put 2 and 2 together, and figured that maybe iffset will accept it. It did, and I am glad that the game accepted it, too.
Wed Dec 31, 2008 8:20 pm
Will nice found Pdub as always but if you look closely to Adam Morrison pic you can see that the old hair shape is still there but in a transparent way you can see that clearly with the DOF effect around the old long hair shape.
Wed Dec 31, 2008 8:23 pm
Can you do Carmelo new hair IFF format? help me pls.
Thu Jan 01, 2009 4:44 am
I think vhan was already making a new Carmelo and that may be why he was asking for help. Just wait for his. I probably won't make any patches till I figure out more things, so I can make a nice score overlay or something.
Thu Jan 01, 2009 6:59 am
pdub can you tell us how you were able to get kobe's cyber editable?
Thu Jan 01, 2009 8:20 am
Not yet. I would like to wait till we can give a created player their own IFF file so they can get a custom headshape. I also would like to learn more because not all the headshapes are in the same place in each iff file.
Thu Jan 01, 2009 9:19 pm
I've done it now for Melo Update..
Thanks to Pdub again.. always great stuffs..
Now i have the Melo Update in Iff..
(legtats cant be exported from the Iff file using the iffset..) thats the only problem ramaining..
Thu Jan 01, 2009 10:05 pm
great stuff vhan..release it please..
Thu Jan 01, 2009 10:09 pm
help! howd u get d pngXXXX number of d players in d mini hades editor??? i cant locate it in the editor 0.2b.. huhuh.. tnx!
Fri Jan 02, 2009 2:49 am
egilex, the number used for FACE ID is the png number. If it is a generic player, the number is in the 3000's, and you cannot edit their iff file because they do not have one.
Fri Jan 02, 2009 6:39 am
Ok, but can we rename faceid to Kobe faceid etc. in hades editor, and in this pngkobe.iff put new face?
Fri Jan 02, 2009 7:19 am
No, we've tried. It seems to only correspond to the portrait.
Fri Jan 02, 2009 11:06 am
Hex workshop probably can be usefull with edit .ros files...
Fri Jan 02, 2009 12:18 pm
oh, too bad..T_T anyway, how about kobe, wade, etc.. how can i be able to identify their png? i can't find it in the hades editor.. tnx pdub!
-how i wish 2k will release an eyebrow patch update for cap mode..
Fri Jan 02, 2009 2:48 pm
2 questions.
1. Can you make a custom portrait for each created player?
2. Can you use a player's hair texture on a custom player? (ex. Roger Mason.)
3. Can we make portraits for ingame players without proper portraits and make it into iff format? (Ex. Roger Mason, damn 2k.)
Mon Jan 05, 2009 11:29 pm
god damn it. i installed all that stuff that he said and still it doesn't work...
it crashes every time i try to export or inport.
I got Win Vista Ultimate SP1
Tue Jan 06, 2009 12:03 am
Santa wrote:This tool will not work on Vista yet because of Vista's out of date C++ package.
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