A hub for everything related to NBA 2K9 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Dec 10, 2008 9:38 pm
Ashman23 wrote:Deepinto the jerseys and shorts you've posted - can they be used as a base for editing? I know a little bit to be dangerous, sorry, but was wanting to have a go myself.
Yes, you can. They are at your disposal.
Thu Dec 11, 2008 1:04 am
anyone have any luck opening iff files yet? i tried maya, gimp, various ps plugins & image viewers but none of them have worked.
Thu Dec 11, 2008 10:55 am
Thu Dec 11, 2008 11:11 am
Pernos76 - Nice work
deepinto - thanks for the info and the files.
Thu Dec 11, 2008 12:26 pm
yeah, thank you to all....is the beta version, now i try to fix the V collar of the jersey and the red & blue colors....and i try to make the socks...

but i need help to fix the collar...this release is not good
Fri Dec 12, 2008 5:17 am
how i fix the V collar in game? please help
bye
Fri Dec 12, 2008 7:02 am
pleased to see your work is getting better.
You cant past a V collar map on a round collar jersey, it wont fit. You have do decide what to do but both have to be synchronized. U+U or V+V
Fri Dec 12, 2008 9:52 am
i am looking the files with hex editor it could be interesting that all the people that discovers anything about the files post it here, because understand the files is the previous step to edit 3d model
Fri Dec 12, 2008 12:01 pm
deepinto...i'm very sad...because, the jersey on which I have paste the texture (round collar)had the optimal numbers…red & blue like the original...
can i paste the jersey v collar on a texture v collar....but i have to mod every single numbers of the players jesey? this is very laborius
do you know another metod?
thank you...
Sat Dec 13, 2008 6:53 am
I dont know if I understand you well. But whatever team you are modding, will deliver its specific maps 8 per jersey (some times even 9, with 2 different normal map of the top, one for each set) 3 for the top and 3 for the shorts. One for color, one for the normal and one for the texture attribution. So to get the best result, you will have to edit all of them.
Concerning the numbers, I am very sad to annonce you that it is actually all about labour xD.
Sun Dec 14, 2008 9:04 am
Just a silly question How do I find the game directory, can some show me an example. Thanks in advance.
Sun Dec 14, 2008 10:57 am
C:\Program Files\Steam\SteamApps\common\nba 2k9
Sun Dec 14, 2008 11:55 am
Oohh, I thought it was c:/Documents and Settings/Main/Application Data/2KSports/NBA 2k9 ect.. Thanx JaoSming.
Sun Dec 14, 2008 12:16 pm
nah thats for save games
Thu Dec 18, 2008 1:41 pm
Please take a quick look, I need a little help. Me and my friend are trying to make jerseys and this is what we did. He edited the design, the green one, and the RGB one.
http://i74.photobucket.com/albums/i250/ ... B8A340.pnghttp://i74.photobucket.com/albums/i250/ ... 4DF046.pnghttp://i74.photobucket.com/albums/i250/ ... D4232A.pngI decided to test it out on the bulls but here's the problem.
http://i74.photobucket.com/albums/i250/ ... tled-1.jpghttp://i74.photobucket.com/albums/i250/ ... itled2.jpgIt doesn't look real and looks too shiny. And there are some creases as you can see near the top. And about the jersey number. We'd like to put it in the middle of the star. How can we do that? Hoping for your help. Thank you.
Fri Dec 19, 2008 4:56 am
chinoy316 wrote:Please take a quick look, I need a little help.
This is because your green normal map alpha is 100% instead of 50%.
Btw you will get a better finish if the highlight of your bump is green (red:0,green:255,bleu:0) and not white.
Wed Dec 24, 2008 1:05 am
By the way, we can't replace the texture of the jersey. The stitchings at the side, etc. Is there anyway around this?
Wed Dec 24, 2008 3:06 am
What do you mean, stitchings? Are you talking about the trims like the collar and armholes?
Wed Dec 24, 2008 4:34 am
the stuff in that green texture i think
Wed Dec 24, 2008 4:08 pm
Like this, and yes, the green thingy was changed accordingly to the design and already in tga format.

Wed Dec 24, 2008 4:44 pm
It doesn't look like it changed at all. Like it didn't import correctly or it's not loading the texture.
Wed Dec 24, 2008 4:52 pm
That's exactly my point. But I don't know how to correct it.
Wed Dec 24, 2008 6:23 pm
Are you sure you changed the correct one? Sometimes you will see two of the same texture. For instance, when you are at the controller select screen, you can also select the jersey. The textures get loaded on that page and they may be loaded in a different place in your system memory than the textures loaded during gameplay. So you may have only selected the jersey from the that page instead of the gameplay one. This is just a theory because if you scroll through all the textures in logging mode, sometimes you will see the same texture come up twice. Try starting up in logging mode and have "replace texture(with green texture)" option selected in texmod. Go into replay mode and focus on one of your players. Scroll backwards through the textures with the "-" key until you find the green normal map. Once you find it, make sure the jersey on the player you are focused on changes a bit. That way you know you it is the correct texture to replace in memory.
Fri Dec 26, 2008 3:16 am
deepinto wrote:chinoy316 wrote:Please take a quick look, I need a little help.
This is because your green normal map alpha is 100% instead of 50%.
Btw you will get a better finish if the highlight of your bump is green (red:0,green:255,bleu:0) and not white.
Please elaborate. I'm not a master of photoshop yet.
I found out how to replace the texture properly (thanks pdub) but the problem is now its too shiny. So I'm back to square one. I'm sure the solution is what deepinto said but I don't get it.
Tue Dec 30, 2008 2:46 pm
chinoy316 wrote: but the problem is now its too shiny. So I'm back to square one.
To get a well fitted normal map, its transparency needs to be set to 50% (transparency~=alpha).
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