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Ways to make the CPU utilize their Superstars more

Sat Nov 29, 2008 12:21 am

Hey guys after playing 2k9 for the pc for weeks and weeks, I found that the CPU didn't really showcase their Superstars properly when I played against them. Sure they would average in around 18-24pts per game but imo it wasn't enough, their star players (Wade, Pierce, Iverson....) just wouldn't dominate the game and noticed that most of the secondary players (Ray Allen, Jefferson, Beasly in particular, etc) would get equal or more FGA than the Superstar player.

So I found that if i lower certain game sliders that the superstars would be more involved, the other sliders that I did not mention doesn't really affect superstar's ability but here's my changes:

User On-ball defence = 50 (less pressure on cpu superstar therefore creating more space for superstar to operate instead of having to pass to teammates often)
Cpu triple-threat = 50 (cpu uses less shot clock making more time to create offence instead of standing on one spot)
Cpu sizeup = 73 (cpu superstar tries to create his own shot off the dribble more often)
Cpu Offensive Awareness = *25 (cpu looks to their superstars more often instead of jacking it up when they are free but uses more of the shot clock)
User/Cpu Help Defence = 0 (just read that this slider may be reversed and I've noticed that 40% of the pts scored are PIP when i did this)
User/Cpu Screen Success = 50 (to limit the number of free looks the cpu secondary players gets therefore forcing opposing teams to look for their star player more to score)

* was at 30 before but now changed to 25 to experience more cpu superstar involvement on offence

Well any feedback would be appreciated and I would like to hear what you guys have for sliders in order to get the Cpu superstar more involved.
Last edited by TC#10 on Sat Nov 29, 2008 6:25 am, edited 2 times in total.

Re: Ways to make the CPU utilize their Superstars more

Sat Nov 29, 2008 4:12 am

increase "clutch factor"

Re: Ways to make the CPU utilize their Superstars more

Sat Nov 29, 2008 5:22 am

This actually made points int he paint worse for me. The game I just played, the Bucks scored 50 PIP out of 108. However, I did notice a nice difference. Instead of every player looking like a playmaker finding the open man, they isolated alot more with Redd, and he used several screens throughout the game. Redd was 11-15 from the field, hitting both 3 point shot attempts. Richard Jefferson was 5-17 from the field, and an ugly 1-7 from the perimeter.

At one point, Charlie Bell started forcing up a few midrange shots, and I thought it was going to be a problem, but it wasn't. He ended up 3-9.

With the help defense slider at 0 for both teams, many open jumpshots were created, but there was also a decrease in fouls. The Bucks only had 8 team fouls. Also, both teams shot a higher percentage than usual. I like the flow of the game, so I will lower some shooting sliders.

I don't think the help defense slider is reversed. In 2K8 they had a help defense strength slider, which governed how quickly they reacted, and a help defense recovery slider, which governed how quickly they would return to their assignment. I think they just combined them into one slider.

I lowered Triple threat to 45 because most of my cpu tendency sliders are near 50, and it was only at 51. I wanted to make sure it made a difference, and while I still saw triple threat moves, it did seem to make a difference.

I also lowered user defensive awareness to 50. My next game I will raise it back up and see if it lowers the PIP and field goal percentage.

Nice find.

Re: Ways to make the CPU utilize their Superstars more

Sat Nov 29, 2008 5:30 am

Thanks for your feedback Pdub, BTW I have my user defensive awareness at 70, maybe that's why i don't get as much PIP as you do but i must stress that lowering the User On-ball defence down to 50 makes a huge difference that most ppl don't realize. I tried many slider settings at operationsports.com and noticed that all of them have their On-ball defence higher than 50 which is causing the cpu to shoot near the end of the shot-clock since there is more added pressure on Defence by the User.

Also I have increased the OFF-ball fouls to 100 and increased the other shooting fouls to around 60-70 range so that there's more fouls involved to balance with the lack of fouls due to the on-ball defence being at 50.

PS. Not all my game sliders are equal for both User and Cpu that's why I stressed out the User or Cpu so that you guys know that the value is not equal.

I was just really puzzled that alot ppl didn't acknowledge that the Cpu Superstars were not standing out enough in 2k9 and it's awesome for you to see this flaw in the game as well. Hopefully together we can make 2K9 the best basketball game that i know it potentially can be.

Re: Ways to make the CPU utilize their Superstars more

Fri Dec 12, 2008 3:45 am

TC#10 wrote:Hey guys after playing 2k9 for the pc for weeks and weeks, I found that the CPU didn't really showcase their Superstars properly when I played against them. Sure they would average in around 18-24pts per game but imo it wasn't enough, their star players (Wade, Pierce, Iverson....) just wouldn't dominate the game and noticed that most of the secondary players (Ray Allen, Jefferson, Beasly in particular, etc) would get equal or more FGA than the Superstar player.

So I found that if i lower certain game sliders that the superstars would be more involved, the other sliders that I did not mention doesn't really affect superstar's ability but here's my changes:

User On-ball defence = 50 (less pressure on cpu superstar therefore creating more space for superstar to operate instead of having to pass to teammates often)
Cpu triple-threat = 50 (cpu uses less shot clock making more time to create offence instead of standing on one spot)
Cpu sizeup = 73 (cpu superstar tries to create his own shot off the dribble more often)
Cpu Offensive Awareness = *25 (cpu looks to their superstars more often instead of jacking it up when they are free but uses more of the shot clock)
User/Cpu Help Defence = 0 (just read that this slider may be reversed and I've noticed that 40% of the pts scored are PIP when i did this)
User/Cpu Screen Success = 50 (to limit the number of free looks the cpu secondary players gets therefore forcing opposing teams to look for their star player more to score)

* was at 30 before but now changed to 25 to experience more cpu superstar involvement on offence

Well any feedback would be appreciated and I would like to hear what you guys have for sliders in order to get the Cpu superstar more involved.


I thought I saw you say in another thread that CPU offensive awareness needs to be 32 for the superstar players to be used in the offence. Also I play 5 minute quarters on pro what do you think my game speed slider should be at, I have it at 70 the scores end up in the 30-45 range usually, and both teams shoot around 35-65% depending on the quality of the shots. Do I need to change the actual speed and quickness sliders as well for 5 minute quarters, right now user speed n quickness is 24 & 10 while cpu is 20 & 5.

Re: Ways to make the CPU utilize their Superstars more

Fri Dec 12, 2008 11:22 am

can you please just upload here yours setting gameplay bro tc?

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 6:13 am

Kris wrote:can you please just upload here yours setting gameplay bro tc?


Here is my gameplay sliders: http://www.megaupload.com/?d=CJFCWP1N

Hope you have fun.

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 6:41 am

kris juz let u kno TC plays 10 min but i preferr 11 min for realistic scores.

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 9:12 am

An updated version is available here: http://www.megaupload.com/?d=6WM4S2M3
Remember to adjust the Opponent's playbook and change it to "ALL PLAYS" by pressing 3 on your keyboard before each "quick game"

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 9:46 am

THANKS BRO TC

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 11:10 am

hey man i think you missed my post your sliders seem great but im a beginner so i wanan get used to playing 2k before palying 10 minute quarters with sliders giving the advantage to cpu over user so can u answer my questions please from my last post if you can:

wade_03 wrote:
TC#10 wrote:Hey guys after playing 2k9 for the pc for weeks and weeks, I found that the CPU didn't really showcase their Superstars properly when I played against them. Sure they would average in around 18-24pts per game but imo it wasn't enough, their star players (Wade, Pierce, Iverson....) just wouldn't dominate the game and noticed that most of the secondary players (Ray Allen, Jefferson, Beasly in particular, etc) would get equal or more FGA than the Superstar player.

So I found that if i lower certain game sliders that the superstars would be more involved, the other sliders that I did not mention doesn't really affect superstar's ability but here's my changes:

User On-ball defence = 50 (less pressure on cpu superstar therefore creating more space for superstar to operate instead of having to pass to teammates often)
Cpu triple-threat = 50 (cpu uses less shot clock making more time to create offence instead of standing on one spot)
Cpu sizeup = 73 (cpu superstar tries to create his own shot off the dribble more often)
Cpu Offensive Awareness = *25 (cpu looks to their superstars more often instead of jacking it up when they are free but uses more of the shot clock)
User/Cpu Help Defence = 0 (just read that this slider may be reversed and I've noticed that 40% of the pts scored are PIP when i did this)
User/Cpu Screen Success = 50 (to limit the number of free looks the cpu secondary players gets therefore forcing opposing teams to look for their star player more to score)

* was at 30 before but now changed to 25 to experience more cpu superstar involvement on offence

Well any feedback would be appreciated and I would like to hear what you guys have for sliders in order to get the Cpu superstar more involved.


I thought I saw you say in another thread that CPU offensive awareness needs to be 32 for the superstar players to be used in the offence. Also I play 5 minute quarters on pro what do you think my game speed slider should be at, I have it at 70 the scores end up in the 30-45 range usually, and both teams shoot around 35-65% depending on the quality of the shots. Do I need to change the actual speed and quickness sliders as well for 5 minute quarters, right now user speed n quickness is 24 & 10 while cpu is 20 & 5.

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 13, 2008 1:03 pm

Sorry bud about missing your post, I had to turned back the CPU offensive awareness back to 32 cause the CPU sometimes would purposely wait till the end of the shot clock to shoot. But you must change the opponent's playbook to "ALL PLAYS" as well when you play a "Quick Game" (press 3 on your keyboard and change the HOME/AWAY playbook) to make the Superstars of the opponent's team be the focus of attention.

Re: Ways to make the CPU utilize their Superstars more

Sun Dec 14, 2008 1:00 pm

Lower User Defensive Awareness to 50 and you will see a big difference with opposing Superstars and 2ndary players.

Also, you may have to lower the OFFENSIVE sliders since the shooting % of the CPU will increase I believe

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 20, 2008 2:29 pm

After a few days of playing I'm noticing the same problems.


TC#10 could you post those sliders again please?

and what level are you playing at?

Re: Ways to make the CPU utilize their Superstars more

Sat Dec 20, 2008 4:44 pm

micvik wrote:After a few days of playing I'm noticing the same problems.


TC#10 could you post those sliders again please?

and what level are you playing at?


Currently I'm editing my sliders and I will be uploading and listing my sliders in the slider thread, probably by the end of tomorrow
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