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Discussion about NBA Live 2004.
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detail setting

Tue Nov 25, 2003 3:40 pm

Do anyone know how's bilinear and trilinear in textile filter do in the game?? I don't know their difference?
Also, how triple buffer affect the detail??

In game play, there is a boundary force field... l also do not know its effect??

Can anyone tell me? thx!!! :lol:

Re: detail setting

Tue Nov 25, 2003 3:47 pm

keisuke wrote:Do anyone know how's bilinear and trilinear in textile filter do in the game?? I don't know their difference?
Also, how triple buffer affect the detail??

In game play, there is a boundary force field... l also do not know its effect??

Can anyone tell me? thx!!! :lol:


I don't remember but there was a thread about those issues.
I recommend you to search.

As for a boundary force field, it just pushes you (or maybe the ball as well) back into the court as you get near the boundary. This way you can take side treys without worrying too much about getting out of bound.

Tue Nov 25, 2003 4:02 pm

bilinear, trilinear, and anisotropic are different types of filtering, with bilinear being the least amount filtering and anisotropic the highest. Generally this makes everything look sharper, but also can cause a drop in performance.

Triblebuffering can boost the performance of the game, so be sure this is enabled(unless you're getting problems).

Wed Nov 26, 2003 3:48 am

oh, l see.. thx :D
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