Two elements can improve play against the AI

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Two elements can improve play against the AI

Postby fjccommish on Fri Nov 07, 2008 3:59 am

Two new items would help, IMHO, to make superstars on AI teams behave like superstars.

#1: Add a role (starter, bench warmer, etc.) of Superstar. Then teams could designate one or more key players who are the guys who they depend on for scoring.

#2: Add a slider "Find Superstar on O" The higher the slider is set, the more often they look to get the ball to the superstar or run plays that feature the superstar. When this slider is at 100 they would pass the ball to the superstar every time. At 50 they'd run the normal offense. For example with the Cavs LeBron would get the ball every time. When he passed to someone they'd either take a shot or pass it back to him. At lower (between 50 and 100) the superstar would be featured less.

Even with the right playbooks, right now 2K9 does not get the ball to the superstars enough. Guys like Tim Duncan don't get it enough. In 10 played AI v AI games Lakers vs Cav neither Kobe or LeBron ever scored more than 20 points.
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Postby eisfeld on Fri Nov 07, 2008 5:16 am

Honestly, thats not possible. Adding Sliders or Roles which effect the gameplay is surely hardcoded and therefore not possible. Even if it would be possible I doubt that someone besides the 2k9 programmers can do this.
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Postby Patr1ck on Fri Nov 07, 2008 7:50 am

I'm pretty sure he is mentioning it as an idea for the original programmers, as it's in 2k9 general, not patch requests. I like the idea, because 2k9 has such an AI where it will try to find the best chance for a bucket, which can result in some superstars playing much less of a role in the scoring sometimes.

For instance, I just played against the Celtics. Ray Allen, Paul Pierce, and Kevin Garnett took about 30+ shots between them all, while Rondo took 15. That is because of the way I was playing him. Tendencies and coach profiles have a big impact on this though. If you feel a certain superstar is not getting touches, edit the coach profiles so they do.
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Postby benji on Fri Nov 07, 2008 7:57 am

You could increase the shot tendency for superstars and lower it for everyone else.
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Postby Beatboxer on Fri Nov 07, 2008 8:24 am

Pdub wrote:2k9 has such an AI where it will try to find the best chance for a bucket, which can result in some superstars playing much less of a role in the scoring sometimes.


I wish my English was good like yours. You've read my mind.
I have been posting about this situation in 2K forums, but i have been talking in many different ways to describe it.
Everybody plays like a superstar in 2K9. An ordinary guard throws Nash-like passes to the insde. I mean, perfect lead passes and no-look passes. :roll:
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Postby TC#10 on Fri Nov 07, 2008 9:21 am

Wow after like 5hrs of adjusting sliders and testing, I think i got the solution in order for the cpu to shoot earlier in the shot clock and also utilize their star player more!

The key is to edit each team's playbook and divide by 2 the number of "Run Plays". So let's say a team has the "Run Plays" at 60 for the slider, you adjust that and make it 30. I think this reduces the time the cpu puts up a shot since it seems to me that the computer takes too much time setting up a play therefore leaving with little or no time on the shot clock.

In order to get the superstar on their teams more involved, you will have to adjust the game sliders, after several hours of adjusting sliders since i wasn't satisfy with the number of touches D.Wade was getting compared to Beasly, I found that by adjusing both the user and cpu "on-ball defense" down to 45 really helped + my "take close shots = 10", "Mid-range shots = 50", "3pt Shots = 30", "Attack the basket = 35", "Finish strong = 50" and "Post players = 10" This is for the computer tendency.

As mentioned, it seems that in 2k9, the players look for the open shooter mostly, therefore the superstars are not as dominate as you would like to be since they have to create their own shot, to counter this i lowered "Contest shots = 20" for both user and cpu, and "Offensive Awareness = 60"

I think those are the main sliders that eliminate the cpu from taking shots late in the shot clock and also forced the cpu to use their star players more involved.
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Postby fjccommish on Fri Nov 07, 2008 1:50 pm

I've been thinking of this and had another idea. What if players could call for a pass just like a person can when locked into one player. When player locked to the SG, for example, if I press the pass button it tells he man with the ball to pass to me.

Why not have that on players, a call for pass rating? It's kind of like an ego thing. How often does the guy demand the ball.

Then there could be a team tendency slider of how often they honor the call for a pass.

Adjust it for the skill of the player calling for the pass, so LeBron would be more likely to get his way when he demanded the ball.

When guys like LeBron want the ball, they get the ball.

Something could also be done with hot players to get them the ball more often. Superstars would tend to be hot or in the zone more often.

With these features a superstar would demand a lot of touches at times, and could have those 50 point or more explosions.
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Postby Beatboxer on Fri Nov 07, 2008 2:29 pm

fjccommish wrote:I've been thinking of this and had another idea. What if players could call for a pass just like a person can when locked into one player. When player locked to the SG, for example, if I press the pass button it tells he man with the ball to pass to me.

Why not have that on players, a call for pass rating? It's kind of like an ego thing. How often does the guy demand the ball.

Then there could be a team tendency slider of how often they honor the call for a pass.

Adjust it for the skill of the player calling for the pass, so LeBron would be more likely to get his way when he demanded the ball.

When guys like LeBron want the ball, they get the ball.

Something could also be done with hot players to get them the ball more often. Superstars would tend to be hot or in the zone more often.

With these features a superstar would demand a lot of touches at times, and could have those 50 point or more explosions.


This is really a bright idea. Go post this in the official 2K forums. Definately worths as a wishlist. :wink:
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Postby eisfeld on Fri Nov 07, 2008 5:58 pm

The problem with the passes is annoying me too. I just played the Magic and Jameer Nelson had several no-look and behind the back passes in the game, hell even a no look pass for an alley-oop.

Concerning my first post, my apologies for not understanding you correctly :) Nevertheless, I think it would be worth a shot for 2k10
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Postby GuCcI08 on Fri Nov 07, 2008 8:16 pm

okay i already posted ur ideas for u, fjccommish, in tha 2k forums.
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Postby nicosantos76 on Fri Nov 07, 2008 8:16 pm

eisfeld wrote:The problem with the passes is annoying me too. I just played the Magic and Jameer Nelson had several no-look and behind the back passes in the game, hell even a no look pass for an alley-oop.

Concerning my first post, my apologies for not understanding you correctly :) Nevertheless, I think it would be worth a shot for 2k10


Turn Flashy Passes slider to 0!!!!
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Postby nicosantos76 on Fri Nov 07, 2008 8:20 pm

TC#10 wrote:Wow after like 5hrs of adjusting sliders and testing, I think i got the solution in order for the cpu to shoot earlier in the shot clock and also utilize their star player more!

The key is to edit each team's playbook and divide by 2 the number of "Run Plays". So let's say a team has the "Run Plays" at 60 for the slider, you adjust that and make it 30. I think this reduces the time the cpu puts up a shot since it seems to me that the computer takes too much time setting up a play therefore leaving with little or no time on the shot clock.

In order to get the superstar on their teams more involved, you will have to adjust the game sliders, after several hours of adjusting sliders since i wasn't satisfy with the number of touches D.Wade was getting compared to Beasly, I found that by adjusing both the user and cpu "on-ball defense" down to 45 really helped + my "take close shots = 10", "Mid-range shots = 50", "3pt Shots = 30", "Attack the basket = 35", "Finish strong = 50" and "Post players = 10" This is for the computer tendency.

As mentioned, it seems that in 2k9, the players look for the open shooter mostly, therefore the superstars are not as dominate as you would like to be since they have to create their own shot, to counter this i lowered "Contest shots = 20" for both user and cpu, and "Offensive Awareness = 60"

I think those are the main sliders that eliminate the cpu from taking shots late in the shot clock and also forced the cpu to use their star players more involved.


Mmm, I don't like it. With those sliders there won't be any defense at all nad inside players will hardly touch the ball. The best current stars in NBA are, i.m.h.o., Kobe and Lebron. WHat they do best??? Attack the basket. WHat did you do?? Decrease that slider... :?

Have you tried Playmaker's sliders?? They're working for me.
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Postby TC#10 on Sat Nov 08, 2008 4:14 am

Trust me, even when you put defense awareness, the cpu still plays Defence. The reason i turned it down to 0 was that now the superstars can get open shots more therefore increasing their FGA.

And when i decreased the Attack the basket slider, i was doing so to limit the number of drives the other role players were driving, such as when i was playing against the Heat, Chalmbers was driving on me like crazy, and also Beasly and Haslam, so with this change, only the players who should be driving, are driving.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Postby fjccommish on Sat Nov 08, 2008 6:28 am

I'm going to give that a try #10
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Postby Patr1ck on Sat Nov 08, 2008 7:45 am

Decreasing the help defense strength can also get you more open shots. If decreasing the defensive awareness makes it too easy, try increasing it bac to it's original amount and decreasing help defense.
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