Andrew wrote:We've never found a solution to the comeback logic unfortunately, there aren't any values we can edit. It is possible to blow out the CPU but it usually means getting cheesy when the CPU starts to mount its comeback, dumping the ball inside. Of course, they'll still come up with impossible stops, get away with bumping the player in the air (even if you've got the mid-air collision foul slider turned up) and you'll find yourself missing shots but it's still a better approach than attempting jumpshots once the CPU is on a roll.
Yeah, its really annoying when i play perfect defense and some 60 FG power forward drains a jumpshot after another with a hand in his face.
One thing that i did in NHL 07, a game where the modders werent able to completely remove the comeback logic, was this:
I played the 2 first periods normally. Then i took control of both my and the cpu team, and just let the players stand still for the first 15-18 minutes of the last period. When there was just a couple of minutes left, i played the rest normally. Because in that game there was a horrible comeback logic and goal-fest in the 3rd, and this was a effective, but annoying way to get around it.
I've been thinking about trying this in NBA as well, but obviously the shot clock, and the 10 second violation is something that makes it a bit tougher, as you cant just let the players stand still for the whole quarter. And as i play with 9 minute quarters, it would therefore be logical to play with 12 minute quarters and then play the final 2 minutes of the 4th. That would mean that a game would be 38 minutes, just 2 minutes longer than what i normally play.
The bad thing about it is that it would totally skew the turnover statistics, as there would be a turnover every time the shot clock runs out, but i guess i could live with that. Or can you actually edit stats with some DB editor in NBA afterwards?
Maybe ill give it a try, and see how it plays out, as im really getting tired of this crap....