Wed Jun 18, 2008 7:09 am
As for the skills that you can learn, Live's finally debuting Lockdown D (a variation of what was seen in NCAA March Madness that debuted two seasons ago, and what NBA 2K8 had last season), which allows you to put a body on a player by pushing the right analog stick.
If we sound relatively unimpressed, it's because we expected more in its second year of rebuilding. On the positive side, we dug the expansion of FIBA (from eight last year to 24 this year) that will also have stat tracking, an MVP award at the end of tourneys, and the trapezoidal key. We're also up for the Be a Pro mode that has been featured in FIFA 08 and was nicely tweaked for UEFA Euro 2008. And as for the animations, it's a huge positive that dunks now look fluid (last year they were janky as all get out). But in the end, we didn't see that spark that makes us want to leap at the controller. Maybe we'll take a different stance once we get our hands on it.
While the more than 20 drills do hone skills you may use in a normal game, the focus on fundamentals (especially without the ball) has far greater application to Online Teamplay (OTP), a 5v5 online game mode released via patch for NBA Live 08 and returning for 2009. While OTP has undergone exciting changes, we won't be able to discuss it for a few more weeks (but trust us, it will be worth the wait).
NBA Live 09's shooting has changed for the better as well. Much like the system used in NBA 2K8, players must now release the shot button as close to the peak of their jump for the most accuracy. The difference is that NBA Live 09 will also offer a visual indicator to help players time their release.
The first thing that players will be introduced to is the NBA Live Academy, which will act as the hub for all activity within the game. Essentially a practice facility for your favorite team, this gym features two full courts where your team will work on skills, such as their jump shots and defensive plays. To further help you with your game, you'll find a number of assistants and the head coach scattered around the court observing your practice and your moves. By taking a player over to one of these coaches, you can work on one of 40 separate skill challenges designed to get you accustomed to NBA Live 09's new gameplay mechanics.
Outside of that, FIBA Mode returns with 24 separate teams that can be selected from around the world. These teams have their own courts and the AI abides by FIBA Rules, which can make it somewhat of a challenge for players accustomed to the NBA. In fact, players can take an NBA squad and pit them against a FIBA team to see which organization is better. Apart from this, players can also enter the Be A Pro mode, which allows players to select one player from a team and experience the game from their perspective. This can be done offline or online as well, now that there is five on five online team play where ten different people can control separate players on the court. Along with online custom leagues, there could be quite a lot to NBA Live 09 when it's released this October.
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NBA Live 09's shooting has changed for the better as well. Much like the system used in NBA 2K8, players must now release the shot button as close to the peak of their jump for the most accuracy. The difference is that NBA Live 09 will also offer a visual indicator to help players time their release.
Thu Jun 19, 2008 2:23 am
Thu Jun 19, 2008 2:30 am