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Please rate MRA Gameplay mod

Poor
10
21%
Average
37
79%
 
Total votes : 47

Tue Mar 25, 2008 11:25 am

can u add in your fix all webber`s sigshots?

Tue Mar 25, 2008 1:48 pm

ill check this out and see what you did to fix the fastbreak bug (Y)

Tue Mar 25, 2008 4:48 pm

can u add in your fix all webber`s sigshots?[
It's coming in version 0.4 as Kris gave me permission

People, please tell me slider setting related issues and team specific issues and I will bring version 0.4 with sig and gtm moves!!!
Thanks!
Enjoy!!!

Tue Mar 25, 2008 7:46 pm

Cant you please do 0.35 with Sigshots and gtms? Thanks

Tue Mar 25, 2008 8:00 pm

i hope u can release version 0.4 in 2 versions - one without the sigshots. im afraid it might have the shot bugs

Tue Mar 25, 2008 11:13 pm

Try to use Albys roster and settings cause they're the best at the moment.

Wed Mar 26, 2008 12:46 am

THANKS FOR THE RELEASE

SO FAR, the gameplay is pretty darn GOOD :D

Wed Mar 26, 2008 1:29 am

SO FAR, the gameplay is pretty darn GOOD
Thanks man!!! enjoy LIVE!!!

Try to use Albys roster and settings cause they're the best at the moment.
Hmmm, just be very careful, I have designed this mod with 3 things in mind, AIACT, roster and sliders, once you start to leave or mix on of them with others, then the chances are that the gamplay will be ruined...however, it's your choice. As long as you enjoy LIVE one way or another....

PS. for those who think the gamespeed is too fast at 50, well the thing is it's actually running at about 40 since I have played around with other stuff to emulate certain conditions...so try to stick to my settings for best results in terms of game speed... :o

I'm also thinking of releasing 0.35 for some odd reason...but I remembered that this is a beta...!!!! so I can just release 0.3 with other stuff...

But to do this, I need critical analysis from all of you...so say nasty things for me... :lol:

Wed Mar 26, 2008 1:51 am

only one thing that really bothers me with this aiact editing bro is that every time when i try to edit the assignment.act players keep on doing those drive to the lanes especially when a shooter misses a shot they just get the ball and run , drive and dunk or layup :(

i think nbalive 2008 aiact bug (fastbreak bug) really cant be fixed..

as what ive seen in your aiact theres no many editing but from the rosters there are lots of editings that you did and the one that i would really point out is the speed and the quickness...

But thanks also for doing also your best to fix this bug of EA :D

Wed Mar 26, 2008 2:34 am

so as i can see you lowered all players speed and acceleration, it completely removes the fastbreak bug.... but:

1. in dynasty mode players are increasing their skills, so there is a way that players would regain their high skills

2. generated rookies will have high skills in acc and speed :(

Wed Mar 26, 2008 3:14 am

You really f'd up the assignment file. When you removed that section under SITUATION, every situation below it's entry are referenced incorrectly in the JOB section. 'Inside Out: Post Player: Take a Shot (jump)' has a JOB reference of 151. When you removed it, 'Outside In: Receiver: Pass to best perim player' became number 151. In the job section, you need to fix the references by lowering any number higher then 151 by 1.

Wed Mar 26, 2008 4:24 am

In the job section, you need to fix the references by lowering any number higher then 151 by 1.
I know, this was done by a mistake but when I fixed it, the result was something that I wasn't looking for (this was version 0.2) As I said before version 0.3 was more of a luck...heh heh :lol:

It does look like everyone is dissecting my mod...and probably make my mod better...looking forward on it!!! :wink:

and in version 0.4, I will be making new sim engine or will be asking some people to work with me for season mode, how ever for dynasty, I will need SERIOUS help...

1. in dynasty mode players are increasing their skills, so there is a way that players would regain their high skills

2. generated rookies will have high skills in acc and speed
I figured we wouldn't have to worry about players getting better as players generally don't improve in speed, quickness, dunking that much that frequently...(I mean, after 5 years we will have couple of Michael Jordans but anyway...) but for the second problem of drafted players having excess speed, dunking and quickness...it's a problem, does anyone know how to change draft player related things? Please help...

So, now we reach the conclusion that Dynasty is unplayerable beyond 3years but for the first 3 years, it doesn't cause train smash problems...and for season, no problem...except the sim engine part but you can simply differ sim time and game time...if you don't mind or download other patcher's stuff....

Wed Mar 26, 2008 7:08 pm

It's very very good gameplay fix! (Y) (Y) In my opinion the best out here! Game now is a lot more difficult and more balanced. There is some fast breaks, but these fast breaks looks realistic. In next version please add webber's and ILT sigshots(it's really important)! :wink:

BTW great work :!:

Wed Mar 26, 2008 10:38 pm

I just played UTAH vs CLE,

FIRST thing I noticed is CPU now are walking the ball :D :D :D :D (Y)
your so 8-) man :mrgreen:

how did you make the cpu walk,? is your roster affects the walking of the players?

when I tested NLCS roster on your aict, the walking situation is gone, WHAt part of your roster make the cpu(espeacialy the PG) walk? I'm asking this because I want to use other roster with your damn good aict :wink:

Thu Mar 27, 2008 12:36 am

it's because all payers have lowered speed and acceleration

Thu Mar 27, 2008 1:25 am

oh man :( i played cleveland vs golden state there is really a pg domination bro especially on cleveland and i found out that the plays that they are always using is only the screen game play which is not suitable for their real life gameplay ..

and as what pdub said youve really fucked up with the assignment.act i think youve deleted an entry in the situation section (may i know what is it?)..

but overall it was fine just needs more editing to really get that nice passing and more shots from star players :D

next time focus more on the dbf files cuz they somewhat also affect the gameplay of the game :wink:
Keep it up bro.. (Y)

Thu Mar 27, 2008 2:27 am

it seems the more features added to the ai the more unbalanced it gets. has anyone tried to just use ea's default aiact and patch the files affecting it instead?

Thu Mar 27, 2008 12:38 pm

yes we are editing the aiact of from ea's original aiact :wink:

Thu Mar 27, 2008 5:39 pm

oh man i played cleveland vs golden state there is really a pg domination bro especially on cleveland and i found out that the plays that they are always using is only the screen game play which is not suitable for their real life gameplay ..
i see, it does that some times...when I played against denver Anthony Carter scored 21 points with Iverson and Anthony on 17 points... I'm working on it!!!!

Hey guys I know Kris's Sig Shots and GTMs and he said I could use them...but who made ILT?

Thu Mar 27, 2008 9:04 pm

jjejj87 wrote:
oh man i played cleveland vs golden state there is really a pg domination bro especially on cleveland and i found out that the plays that they are always using is only the screen game play which is not suitable for their real life gameplay ..
i see, it does that some times...when I played against denver Anthony Carter scored 21 points with Iverson and Anthony on 17 points... I'm working on it!!!!

Hey guys I know Kris's Sig Shots and GTMs and he said I could use them...but who made ILT?


ignatus and clydeli

Thu Mar 27, 2008 10:35 pm

ignatus and clydeli
Thanks!

Fri Mar 28, 2008 12:03 am

Image
Image

Fri Mar 28, 2008 12:47 am

Do you play 12mis? what sliders?

thanks

Fri Mar 28, 2008 2:16 am

MNK, it looks like you are playing 12mins with differentiated slider settings, as I have said before, I really don't mind but I did mention that using your own settings may cause imbalance to gameplay. I see that you've fiddled with shot percentages...and also steals and TO increase as number of minutes increase obviously... :lol:

I chose 8 mins as it is probably the longest time one gamer can concentrate to a game without spending whole 48 min on a game...

I see one of the players have excess play time, which seems to be the mod's problem, and I am working on it... :D

MNK, could you post some explanations on what's going on? If you do, I can follow up on your issue and make the mod better~
Thanks man!!!!

Sat Mar 29, 2008 1:04 am

I played with your settings! Can you post them here again? The Long Range Shooting is only 45...?
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