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Sig Shot and Sig Go To Move Tutorial

Mon Nov 19, 2007 1:56 pm

Ok, here is the quick version of a sig shot and sig gtm tutorial.

This post will give you the basics of what does what in the players.dbf and inside the aiact.viv.




players.dbf

Sig shots and gtms are assigned to a specific player my the last 3 columns in the players.dbf. The values shown here refer to the aiact.viv.




These files are inside the aiact.viv. Use EAGraph to open, import, and export from this file.

shotconditions.act

This file shows where a shot can be taken and what conditions need to be met for it to happen.



Here is an example of a signature gtm and signature shot inside this act. I have bolded and underlined the parts that reference the players.dbf.

gtmgarenas
0
100
NA
B
-
NA
NA
NA
-
-
N
0
0
0
360
NONE
-
x
NA
-
x
102
8191

NA
N
N
NA
NA
NA
NA
NA
N
100


shtsigmarion
0
100
NA
A
-
NA
NA
NA
-
-
N
0
0
0
360
NONE
-
NA
NA
-
x
36
NA
NA
N
N
NA
NA
NA
NA
NA
N
100


The name at the beginning of the line references the shottype.act which is also in the aiact.viv.

The only other thing to notice here is the letter underlined here
shtsigmarion
0
100
NA
A

A = Regular Shot
B = Fadeaway shot
F = Leaner (towards hoop)



shottype.act

This act file references the actual animation names used for the shot. You can look at the ea3names.txt for a list of animation names but that file includes animations that are both not actually in the game, and animations used in the 3 pt contest. If you try to use these in-game, it will crash.

The first label is used to reference the shotconditions.act which inturn references the players.dbf.
shtsignowitzki
SHTSIGNOWITZKIHOLD
SHTSIGNOWITZKIHOLD
SHTJERJMPERFAKE
NOTHING
NOTHING
HIGHARC
SHTSIGNOWITZKIREG
SHTSIGNOWITZKIREG2
REGULAR
NOTHING
NOTHING
HIGHARC
FOCUSTURN
-15
-20
DEFAULT
default
x
set
1
24


gtmaiverson
GTMIVERSONRUNNINGJUMPFWDHOLD
GTMIVERSONRUNNINGJUMPFWDHOLD
SHTJERJMPERFAKE
NOTHING
NOTHING
HIGHARC
GTMIVERSONRUNNINGJUMPFWDREG
GTMIVERSONRUNNINGJUMPFWDREG2
REGULAR
NOTHING
NOTHING
HIGHARC
MOVEFORWARD
-15
-20
DEFAULT
default
x
set
1
24






Quick Guide to replacing / adding shots

Ok first step is to find either EA's unused values in the players.dbf or create new ones.

If you want to give, oh lets say Yao Ming the gotomove of Chris Bosh all you have to do is give Yao Bosh's values in the players.dbf.

If you want to give Yao a signature hook shot do the following.

Create a new sigshot value in the players.dbf for Yao. Let's say 99 for example. Then Save it and exit.

Then open up and extracted shotconditions.act. Since we are adding an animation to this file, add 1 to the number in the 3rd row.

Copy KG's sig shot values and paste them at the end of the file. I am just going to use KG's as an example. By doing this and making it a sig shot instead of a signature go to move, yao will do this shot even if he is taking a 3.

Rename the first label from shtsigkg to shtsigyao.

Then scroll to the right and find the bold part shown here

shtsigyao
0
100
NA
A
-
NA
NA
NA
-
-
N
0
0
0
360
NONE
-
NA
NA
-
x
28
NA
NA
N
N
NA
NA
NA
NA
NA
N
100

Change that 28 to a 99.

Once you do that save it, open up the shottype.act.

Again, add 1 to the top number since we are adding 1 animation line.

Select the entire row that begins with stdhook since this is the hook shot we are going to give Yao.

Copy it and paste it to the bottom of the file.

Change the stdhook to shtsigyao.


Save it and import the act files into the aiact.viv again.


Go into the game, load the roster that contains the players.dbf you edited and try it out.

Mon Nov 19, 2007 5:05 pm

WOW! Great sticky in there! Tnx for that Jao... Now i can have that Marion sig shot on my created player... Definitely liked that sig shot...

Great Jao (Y)

Tue Nov 20, 2007 6:50 am

Cool stuff, thx Jao (Y) , it'd be nice if someone could start coming up with some "which player should have this gtm" kind of thing...Definitely needs to be very familiar with each player's moves though.

Tue Nov 20, 2007 8:28 am

nice work Jao , thx to u now we can make some crazy combinations
Last edited by tnt23 on Wed Dec 12, 2007 12:25 pm, edited 2 times in total.

Thu Nov 22, 2007 10:24 pm

Thanks for the tutorial (Y)

Sun Dec 02, 2007 10:16 pm

anyone please help me open, import, export an aiact.viv file using
eagraph

Mon Dec 03, 2007 1:20 am

Download this, it is an editable 07 aiact.viv with all of the 08.act files inside. This should work with EAgraph.

http://www.nba-live.com/jaosming/aiact.viv
right click save as

use that aiact

Wed Dec 05, 2007 12:11 am

thanks jaosming. i will try this one.

Mon Jan 07, 2008 9:17 am

Hey, JaoSming. Would it be possible (if it's not too much to ask) for you to make this a video tutorial with importing/exporting included in that to make it easier to figure out?

Thu Jan 24, 2008 6:29 pm

i cant open shotconditionsact with eagraph.. an error says "the file that you have selected has an unknown format.do you wish to view this as a hexadecimal?" help me pls..

Fri Jan 25, 2008 1:11 am

you gotta say yes to that, then you can extract it.

Sat Jan 26, 2008 12:38 am

then after i extract it,,what editor will i use?

Sat Jan 26, 2008 1:03 am

notepad

Sat Jan 26, 2008 2:15 am

@jaosming
tnx a lot for the help..

SW

Sun Feb 17, 2008 10:34 am

Hey Jao,
Do you think you could help me change Sean Williams' sigshot? I don't exactly know which one he uses. But the thing is, he has this weird jumpshot wherein his right arm pushes the ball one-handed far after release. It looks weird.

Thanks hopefully! :)

Re: Sig Shot and Sig Go To Move Tutorial

Tue Mar 11, 2008 11:42 am

JaoSming wrote:Then open up and extracted shotconditions.act. Since we are adding an animation to this file, add 1 to the number in the 3rd row.



JaoSming wrote:Again, add 1 to the top number since we are adding 1 animation line.


I don't get what you're saying here. Add 1 to what numbers, in what rows?

Tue Mar 11, 2008 11:48 am

from the top of the shot conditions file

SHOTCONDITION
shotcondition
100

add 1 to the 100

Tue Apr 01, 2008 8:47 am

I want to add sigshot on my ea generated player at the draft. And I'm done with shotconditions, but in shot type I don't know which part will I edit??? I mean, you gave an example on editing the hookshot, which was to look for stdhook at shottype,what will I look for on editing the jump shot???

Thu Apr 03, 2008 8:12 pm

the tutorial itself is soo simple but when you try to make a new sig shot its toooo difficult :x

Sun Apr 13, 2008 7:42 am

I can't get it to work to save my life.

I've followed the directions to a T. and I've tried to give Yao Marion's sig shot. Neither works. I've also tried giving a few other players shots.

Fri May 16, 2008 3:47 am

I'm completely lost on this. Could someone please explain to me exactly what I should do? I really want those sig shots.

Thu Jun 12, 2008 2:40 am

me too can somebody update this thread?

Thu Jul 31, 2008 11:21 pm

plz help i just download go to move pack but i dnt know wat to do next ders no intructions in it...i downloaded .vp6 file i dont know wat to do next....plz help pm me if you can

Sun Aug 03, 2008 6:05 pm

HEY JaoSming!!!

how can i replace GILBERT ARENAS' SIG SHOT with JOE JOHNSON'S SIG SHOT?

please give me step by step instructions

btw, i'm using RR6 by Albys...

Mon Aug 04, 2008 9:48 am

That can be changed in players.dbf. Just make a note of the value Joe Johnson has for his signature shot and edit Gilbert Arenas' entry accordingly.
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